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View Full Version : Mates Protection


knife108
09-20-2007, 07:55 AM
FF is on ,some F*kers left a grenade in spawn area when he left the game :mad:

people can't use the knife, spade, bayonet, gunbutt,grenade, bazooka even guns to damage or kill the mates in spawn area.

i mean people can't use weapons in spawn area.he will be warned or be punished if some one want to do it. :cool:

Wilson [29th ID]
09-20-2007, 11:20 AM
I searched the forum (In Titles Only) for "Spawn Protection" and got these two links of this plugin already existing in the first thread I clicked on

http://forums.alliedmods.net/showthread.php?t=1886
http://forums.alliedmods.net/showthread.php?t=22753

Please search next time m8

knife108
09-21-2007, 12:54 AM
Spawn Protection time has only 10 seconds and that is not the right way i needed.

this plugin can block the player who want to make a "Attack" action with any weapon in spawn area without time limit.

anyway thx Wilson a lot :D

diamond-optic
09-21-2007, 01:22 AM
sounds like it would be a bitch of a plugin lol.. you'd have to have specific 'spawn areas' coded (or more likely in an ini/cfg file) for each and every map

FeuerSturm
09-21-2007, 02:45 AM
sounds like it would be a bitch of a plugin lol.. you'd have to have specific 'spawn areas' coded (or more likely in an ini/cfg file) for each and every map

well, you could just do it the "TK Revenge"-way and get players coordinates
after respawn and check the distance to those coordinates when the player
is attacked, that way you wouldn't need hardcoded spawn areas.

knife108
09-21-2007, 02:46 AM
sounds like it would be a bitch of a plugin lol.. you'd have to have specific 'spawn areas' coded (or more likely in an ini/cfg file) for each and every map

sounds like a mission impossible :cool:

knife108
09-21-2007, 02:57 AM
well, you could just do it the "TK Revenge"-way and get players coordinates
after respawn and check the distance to those coordinates when the player
is attacked, that way you wouldn't need hardcoded spawn areas.


Revenge or be punished is after killing. idk...prevent people from killing mates before the action ;)

blobby
09-21-2007, 08:30 AM
Well its TK revenge you want it has a spawn attack part on it so that you instantly blow up if you so much as wound someone in spawn :p i use it and its a great plugin u should really give it a try :p

FeuerSturm
09-21-2007, 12:48 PM
Revenge or be punished is after killing. idk...prevent people from killing mates before the action ;)

well, checking people's positions everytime they shoot would lag-kill
your server. there's no ressource saving way to accomplish that.

what can be done, like in TK Revenge, you can slay players that shoot
mates in spawn and give back the health they lost, but that won't work
for immediately deadly hits.

another possible solution would be setting players to "godmode" after
respawning for X seconds, but if you choose a value too high
enemies can't kill you either.

so my opinion is, you have to choose from a perfect solution that lags your server or a not really perfect one that saves some resources.

knife108
09-21-2007, 11:20 PM
well, checking people's positions everytime they shoot would lag-kill
your server. there's no ressource saving way to accomplish that.

what can be done, like in TK Revenge, you can slay players that shoot
mates in spawn and give back the health they lost, but that won't work
for immediately deadly hits.

another possible solution would be setting players to "godmode" after
respawning for X seconds, but if you choose a value too high
enemies can't kill you either.

so my opinion is, you have to choose from a perfect solution that lags your server or a not really perfect one that saves some resources.


i d tried and have some problem with it pls see :

http://www.dodplugins.net/forums/showthread.php?p=7638#post7638

Thx a lot FeuerSturm :D

meathead
10-14-2007, 11:11 AM
I am trying to get this one to work http://forums.alliedmods.net/showthread.php?t=1886, but having problems. Says its running, but not working. Included modules fun and misc do not appear to be running on my server and not sure how to get them to run. Anybody got this one working?
Meathead

ruffusbebad
10-14-2007, 11:59 AM
I run this on my server, on certain maps that players spawncamp. ff is usually not on tho. It works for me

knife108
10-15-2007, 08:39 AM
I am trying to get this one to work http://forums.alliedmods.net/showthread.php?t=1886, but having problems. Says its running, but not working. Included modules fun and misc do not appear to be running on my server and not sure how to get them to run. Anybody got this one working?
Meathead

enable fun module in plugin.ini file like this:

change

;fun

to

fun


when u use the amxmodx, the misc is included!

otherwise i thought the DoD TK revenge is what your want,i had used TK revenge on my server , nice plugin !

meathead
10-15-2007, 11:38 AM
Hey, thanks for posting a reply. I've got fun enabled in modules.ini on a linux server, runnin amxmodx 1.76c. Exec a config from amxx.cfg. file has this code.


amx_sptime 7
amx_spmessage 1
amx_spshellthickness 100
amx_spglow 1

amx_plugins =
Currently loaded plugins:
name version author file status
Admin Base 1.76c AMXX Dev Team admin.amxx running
Admin Commands 1.76c AMXX Dev Team admincmd.amxx running
Admin Help 1.76c AMXX Dev Team adminhelp.amxx running
Slots Reservation 1.76c AMXX Dev Team adminslots.amxx running
Multi-Lingual Sys 1.76c AMXX Dev Team multilingual.am running
Menus Front-End 1.76c AMXX Dev Team menufront.amxx running
Commands Menu 1.76c AMXX Dev Team cmdmenu.amxx running
Players Menu 1.76c AMXX Dev Team plmenu.amxx running
Teleport Menu 1.76c AMXX Dev Team telemenu.amxx running
Maps Menu 1.76c AMXX Dev Team mapsmenu.amxx running
Admin Chat 1.76c AMXX Dev Team adminchat.amxx running
Anti Flood 1.76c AMXX Dev Team antiflood.amxx running
Scrolling Message 1.76c AMXX Dev Team scrollmsg.amxx running
Info. Messages 1.76c AMXX Dev Team imessage.amxx running
Admin Votes 1.76c AMXX Dev Team adminvote.amxx running
NextMap 1.76c AMXX Dev Team nextmap.amxx running
Nextmap Chooser 1.71 AMXX Dev Team mapchooser running
TimeLeft 1.76c AMXX Dev Team timeleft.amxx running
Pause Plugins 1.76c AMXX Dev Team pausecfg.amxx running
Stats Configurati 1.76c AMXX Dev Team statscfg.amxx running
DoD Stats 1.76c AMXX Dev Team stats.amxx running
DoD Sounds Precac 1.76c AMXX Dev Team statssounds.amx running
Stats Logging 1.76c AMXX Dev Team stats_logging.a running
DoD BlockExploits 2.3 AMXX DoD Team dod_blockexploi running
Random Connect So 76.0 TatsuSaisei music.amxx running
One Weapon 0.2 SidLuke dod_oneweaponmo running
DoD PistolAmmo 0.5fixe AMXX DoD Team dod_pistolammo. running
Admin Rocket 1.3 f117bomb amx_rocket.amxx running
DoD UberRifles 0.8beta AMXX DoD Team dod_uberrifles. running
DoD Random 1.1 FeuerSturm dod_random.amxx running
DoD NadeForAll 1.1 AMXX DoD Team dod_nadeforall. running
DoD Smoke Grenade 1.1 AMXX DoD Team dod_smokegrenad running
Join/Leave Messag 1.2 BigBaller join_leave.amxx running
Spawn Protection 7.9 Peli spawnprotection running
34 plugins running

I dont remember how to use the glow command either, just to test if the basic glow comand is working.

Thanks guys!

ruffusbebad
10-16-2007, 09:20 AM
I also have 1.76c, which enables modules as they are needed so that shouldn't be the problem. U can check which modules are loaded however by entering amx_modules in console.

I made no entrys in my amxx.cfg file, and run the plugin as is. U can tell if it is working. There is a message in screen that counts down the spawn protection seconds left, and everyone who i protected is glowing their team color.

My server is windows, i would hope that doesn't make any difference with this plugin. Also did you check your addons/amxmodx/logs file for any errors related to this?

meathead
10-16-2007, 06:45 PM
Currently loaded modules:
name version author
Fun 1.76 AMX Mod X Dev Team
DoD Fun 1.76b AMX Mod X Dev Team
DoDX 1.76b AMX Mod X Dev Team
FakeMeta 1.76b AMX Mod X Dev Team
4 modules

[AMXX] You have set the Glow to ON
[AMXX] You have set the Spawn Protection time to 7 second(s)
[AMXX] You have set the Glow Shellthickness to 100


Absolutely nothing happens.

meathead
01-17-2008, 04:53 AM
U have to use the first version for a server, the second is just for one person, I guess.
Weird to have 2 versions in the same Thread!