View Full Version : Porting Plugins
blobby
09-20-2007, 11:10 AM
Hey all
I have been asked by a number of my clan members to port a zombie plugin to dod i have found a few of them but they are all for cs so io was wondering if any one would be kind enough to help me do this as i haven't a clue how to make this work from cs to dod any help will be great
Regards
Blobby
Wilson [29th ID]
09-20-2007, 11:18 AM
Familiarise yourself with dodx.inc and dodfun.inc -- if there is a CS-only native in the code, such as cs_get_user_team(), change it to like dod_get_user_team() etc.
blobby
09-20-2007, 12:34 PM
Righto cheers wilson i will have a crack at this now m8 if i get stuck ill just post here :p
blobby
09-20-2007, 02:25 PM
Ok im getting on ok untill i spotted this i need 2 modules but where do i get them from these are the 2 i need
#include <Vexd_Utilities>
#include <VexdUM_stock>
If any one has these or knows where i can get them from would you be so kind as to send me them or is there a way i can get round this
Regards
Blobby
Wilson [29th ID]
09-20-2007, 03:56 PM
http://forums.alliedmods.net/showthread.php?t=19615
You'll have to convert the individual natives to engine or fakemeta module natives. I'm sure they all exist.
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