View Full Version : team-based trails for grenades
ghzero
11-23-2007, 06:33 PM
hello,
I'am searching for team-based(colors) trails for nade/grenade-throws. I would be very lucky if I can find some script ..
blobby
11-24-2007, 03:30 PM
I don't think ive ever seen any thing like that other than from cs but if you can find one maby one of us could port it for you ?? if thats any help any way
ghzero
12-05-2007, 12:44 AM
hello again..
do you know the right registerevent to detect an thown grenade?
e.g. in cs it is:
register_event("SendAudio","FireInTheHole","bc","2=%!MRAD_FIREINHOLE")
(but that dont works for dod..)
diamond-optic
12-05-2007, 01:20 AM
lol of course thats not gonna work...
but the dodfun module has this forward:
/* Function is called after grenade throw */
forward grenade_throw(index,greindex,wId);
blobby
12-05-2007, 02:06 PM
I was just thinking about this topic wouldnt it be easyer to get a deth info beams plugin and modify it to nades instead and then just change it so that everyone can see it ?? Just an idea
Regards
Blobby
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