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KING_B
02-27-2008, 05:19 AM
ok im converting alot of maps and instead of loading evry texture i can so i dont have to view map w/o textures and retexture to convert for use does anybody know of a way to discover which map needs/uses what textures?

|OnEHiTwOnDeR|SoCal
02-27-2008, 11:08 AM
ever heard of ResGen? i havent slept in about 48 hrs so i donno wtf ur talking about but im guessing that might be it

do u even know how to convert maps to dod? if not ask....instead of posting different thread for same issue...

KING_B
02-27-2008, 04:44 PM
yes i know how to convert the maps but to keep the textures from cs instead of retexturing i wanted to know if there was a way of "asking the .bsp what textures it used/needs" so to speak.

noddy
02-27-2008, 04:51 PM
Resgen will give you the name of the wad files used in the map.
If all you are doing is trying to get a cs map to play with dod then I think that you might be making things hard for yourself. Normally all that you would need to do is change a few things using something like bspedit or one of the other utils available.

If you are trying to decompile the map to make changes then use resgen first to get a list of the wad files used. Put the wad files into your hammer congfig then when you open the blahblah.map most of your textures will be there, probably out of line and messy but they should be there ;)

or if you just want the texture names look for a tool called Textract from http://www.thewall.de/content/downloads

KING_B
02-27-2008, 05:09 PM
well i am converting the .bsp to a .map and making my own changes like adding flags puting in different spawns such as info_allies_spawn and info_axis_spawn because cs dosnt specify what spawn is for which team and is built on different map plays unlike dod which is more based on flag captures. im just gotta figure out witch .wad file goes to which .bsp/.map file so i can load full map instead of a map without any textures which would then require me to retexture, which could take along time for me cuz im picky on textures and like things to be just right plus id have to make my own .wad file because i wouldent have any that i know have all the textures i need.
so thanks for the advice to use resgen and that other program ill swee if one of those work for me.

noddy
02-27-2008, 05:19 PM
As I thought, you are making things hard for yourself.

take a look at this old link, not sure that all is working here but you should get enough info to put you on the right track. (Do not decompile the map, just edit the bsp)

http://www.joe.to/cstrike/ents/

bspedit is your friend with this ;)

KING_B
02-27-2008, 05:31 PM
thanks for the help but ive seen most of that before and know abit about bspedit and i use bsp viewer its just easier for me to do it the way i do and it works great for me.