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Tank
07-07-2008, 12:34 PM
Good day,

I noticed you guys either have a 24/7 dod_avalanche server or run dod_avalanche server on a map rotation. I guess you guys also know about the nade exploits on this map and also on other maps.

Now I was thinking to block the nade exploits by applying some map changes. I guess you all know how to nade glitch and my idea was to put little invisible wedges at those corners to block nades from "entering" that nade exploit.

But since I never did any mapping before I would like to ask if any of you could guide me a bit in the right direction. I am willing to learn and to read but I have no idea where to start since Im completely new to it.

What file format do I need, do I convert a BSP back to a WAD or do I even need another file format? And if you reply with a file format, could you also give me an easy to use map editor? Or do I just use Hammer?

There are a lot of questions and I hope you guys can point me in the right direction so I can catch up on my reading.

Ps: hope this question is posted in the right section (perhaps chat or FAQ was better...idk)

Wilson [29th ID]
07-09-2008, 12:51 AM
You can do it with a plugin.

Create an entity and set the origin and size so that it will properly block it. No need for any texture or model.

Make it a solid entity. This part is easier said than done - the plugin I always use for reference for making entities solid is pallets w/bags (http://forums.alliedmods.net/showthread.php?t=52927). If you try & do it on your own it probably won't wind up being solid and I always forget what the "cure" is.

diamond-optic
07-09-2008, 02:40 AM
i think i tried that once, but couldnt get the entity to block grenades unless they used a model with a bounding box (no matter what i set the size to in amxx when making the plugin, it always used the bounding box on the model to block nades)