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Tank
11-11-2008, 12:58 PM
Sohood and Synthetic have been angels explaining me a bit about mapping/bsp functions. I have several ideas about changing my map around a bit...

I want to implement an airstrike with a capping pos on the top of church (we are talking avalanche), an invisible wall to steer the nades away from allied spawn.

Are there any restrictions to what I can do? I heared people talking about maxing something out? Polygons or something? I can't remember but I'm asking so I don't put in like 10 hours on something which doesn't even work in the first place.

meathead
11-12-2008, 08:21 PM
Host_Error: PF_precache_model_I: Model 'sprites/georfsprite1.spr' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.

This is the only limit I know of Tank. Not a mapper, so not sure.

BTW Anybody have a working dod_custard_b1?

WARDOG
11-12-2008, 11:40 PM
Host_Error: PF_precache_model_I: Model 'sprites/georfsprite1.spr' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.

This is the only limit I know of Tank. Not a mapper, so not sure.

BTW Anybody have a working dod_custard_b1?

Yes, if the map has to many precache items in it, it will crash.

What's the problem with Custard?

Oh I see the problem. Take the attachment, it's the .bsp minus.

georfsprite1.spr
georfsprite2.spr
georfsprite3.spr
georfsprite4.spr

Don't add these sprites to your map download or .res, just remove them and try the replacement .bsp I attached.

meathead
11-13-2008, 01:01 AM
thanks Wardog, gonna try that tomorrow!

Edit: It works! Thanks wardog!
The bad part, another map to waypoint for shrikebot. LOL

Tank
11-13-2008, 12:50 PM
Ok thanks for the update. I'll see what I can come up with...been trying out a lot of possibilities.