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Vet
12-20-2008, 04:33 PM
Update 4-3-10

DOD Corpse Fade by Vet(3TT3V)
For use with DOD 1.3
Inspired by DoD Weapon/Corpse Stay (http://www.dodplugins.net/forums/showthread.php?t=609) by Wilson [29th ID]

Description:
This plugin simply fades corpses away instead of sinking into oblivion
The time before fading and the time of fading is configurable via CVar.

CVARs:
corpse_fade_enable <0/1> (disable/Enable fade effect)
corpse_fade_delay <#.#> (Time before corpse starts fading away. Default 7.0)
corpse_fade_decay <#.#> (Time it takes for corpse to fade away. Default 7.0)

Note:
Requires the HamSandwich module.

Update 4-3-10
-

diamond-optic
12-20-2008, 10:25 PM
wow thats awesome lol, looks so much better.. nice work!

Dr.G
12-21-2008, 12:08 AM
Indeed! really cool.. great job! Thanks!

*EDIT*

Shouldnt Vet be ranked as a developer? I think is about time...

TigerMan4
12-21-2008, 04:26 AM
This is way better than corps.stay...omg...boddies everywhere and they lag the server to death after they pile up.

thanks !

Ba5ic
12-21-2008, 07:29 AM
*EDIT*

Shouldnt Vet be ranked as a developer? I think is about time...

I totally agree, All Vet's hardwork and support should be recognised! - come it's Xmas!

Thanks!

Vet
04-03-2010, 10:39 PM
I updated/improved? this plugin last November and forgot to upload it. I don't even remember what all was changed. But we've been using it for 6 months now without any problems. So update if you like.

Dr.G
04-04-2010, 09:54 AM
.... I don't even remember what all was changed...


Creation of the second entity was added here i see...


// Create an identical 2nd entity to cover the 1st because when
// MOVETYPE_TOSS and SOLID_TRIGGER are applied, it causes a
// 1 frame flicker. This entity will hide the flickering.