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View Full Version : dod_glider and the bunker_door


JustRed
02-24-2009, 12:40 PM
wow is this my first post? lol I usually just hide and watch.....
so, the bunker door, on Glider....know the one I mean? Allies cant open it UNTILL the front of the bunker has been blown. I cant do it. Ive replicated everything digit for digit, and it just wont work. This is what I pulled from the map.....

func_door_rotating (name:bunker_door)

func_breakable
target on break bunker_multi

trigger_relay (bunker_multi)
target: doorstateA1

env_state (doorstateA1)
target always: doorSTATUSa1 <note that

trigger_multiplex2 covering the door, 1 allies 1 axis
master:doorstateA1
target: bunker_door

thing with the doorSTATUSa1 is it doesnt exist, so not sure whats going on there....
Im guessing the problem is somewhere in the env_state?? since everything else(i think) is right. This is the first time ive had to use one though so im stuck :(
Any tips or ideas muchly appreciated :D
Red

livewire
04-01-2009, 10:54 AM
The `trigger_multiple` thats set to allies has a Master (A `env_state` called door_statea1) only when this is set to on will the door work for Allies.