JustRed
02-24-2009, 12:40 PM
wow is this my first post? lol I usually just hide and watch.....
so, the bunker door, on Glider....know the one I mean? Allies cant open it UNTILL the front of the bunker has been blown. I cant do it. Ive replicated everything digit for digit, and it just wont work. This is what I pulled from the map.....
func_door_rotating (name:bunker_door)
func_breakable
target on break bunker_multi
trigger_relay (bunker_multi)
target: doorstateA1
env_state (doorstateA1)
target always: doorSTATUSa1 <note that
trigger_multiplex2 covering the door, 1 allies 1 axis
master:doorstateA1
target: bunker_door
thing with the doorSTATUSa1 is it doesnt exist, so not sure whats going on there....
Im guessing the problem is somewhere in the env_state?? since everything else(i think) is right. This is the first time ive had to use one though so im stuck :(
Any tips or ideas muchly appreciated :D
Red
so, the bunker door, on Glider....know the one I mean? Allies cant open it UNTILL the front of the bunker has been blown. I cant do it. Ive replicated everything digit for digit, and it just wont work. This is what I pulled from the map.....
func_door_rotating (name:bunker_door)
func_breakable
target on break bunker_multi
trigger_relay (bunker_multi)
target: doorstateA1
env_state (doorstateA1)
target always: doorSTATUSa1 <note that
trigger_multiplex2 covering the door, 1 allies 1 axis
master:doorstateA1
target: bunker_door
thing with the doorSTATUSa1 is it doesnt exist, so not sure whats going on there....
Im guessing the problem is somewhere in the env_state?? since everything else(i think) is right. This is the first time ive had to use one though so im stuck :(
Any tips or ideas muchly appreciated :D
Red