View Full Version : Syn's Player Namer
dodsynthetic
04-05-2009, 10:38 AM
Syn's Player Namer v1.002
This plugin takes care of those players on your server with the default name "Player" or "(1)Player" and so on. A HUD notice is given along with instructions on how to change their name. They will be forced to change their name within a specified amount of time and if they don't, they will
automatically be renamed to a random name from a list or to their Steam ID.
===========================
v1.002 Changes
===========================
- Fixed not creating timers for individual people with bad names.
- Now only checks once per player spawn. This should be sufficient.
- Made some adjustments. Thanks Dr. G for pointing those out.
- Added file support for names that you want changed. Thanks Diamond-Optic for all those names.
===========================
v1.001 Changes
===========================
- Changed renaming system using a completely different method.
===========================
CVARs
===========================
player_rename | 0 = off | 1 = on
- Enables or disables the "Player" rename plugin. Default on.
player_rename_time | x.x
- Specifies the amount of time a player named "Player" has before they will be automatically renamed to a different name. You can enter an integer or real number here. For example, a value of one would be 1 second and a value of 1.5 would be 1 and a 1/2 seconds. Default 60.0.
player_rename_method | 0 = player_rename.ini | 1 = Steam ID
- Specifices whether the players named "Player" that have not changed their name within the allowed time get their name automatically changed to one from the file player_rename.ini or to
their Steam ID. Default player_rename.ini
player_rename_type | 0 = continually countdown notify | 1 = notify once
- Allows changing the red HUD count down notification to continually display how many seconds are left to a player that needs to change their name or notify them only once. Default notify once.
player_rename_case | 0 = not case sensitive | 1 = case sensitive
- Allows changing whether players names are checked case sensitively or not against the check for names list. Not case sensitive means Poop is considered the same as poop and with case sensitive checking, Poop is not considered the same as poop. Default case sensitive.
===========================
player_rename.ini
===========================
This file contains a list of names used when renaming players named "Player". You can enter up to a total of 64 names. Enter only one name per line.
===========================
player_rename_check.ini
===========================
This file contains a list of names that you wish to be used by the renaming plugin. These are names you don't want in your server. You can enter up to a total of 128 names. Enter only one name per line. Checks are performed by identifying and entry in any part of a player's name. E.G. If you have an entry for the word "Poop" and player named "Camel Poop" comes in along with one named "Dog Poop", it will nail both of them.
===========================
Installation
===========================
- Compile the .sma file | An online compiler can be found here:
http:www.amxmodx.org/webcompiler.cgi
- Copy the compiled .amxx file into your addons\amxmodx\plugins folder
- Edit the player_rename.ini and player_name_check.ini with names to your liking and copy to your addons\amxmodx\configs\ folder.
- Copy or create a player_rename.ini file in your addons\amxmodx\configs\ folder with a list of names.
- Change the map or restart your server to start using the plugin!
Its not to be a pain in the ass to you syns, but isnt prethink a bit overkill? I think its called around 60 times each second which will call min. is_user_connected even if pntr_player_rename isnt positive...
[edit]
actually its 99 times per sec lol
dodsynthetic
04-05-2009, 05:13 PM
Well I did it this way because having up to 32 tasks would probably take more resources to handle. I use a counter system so prethink would have to cycle 5k times before it will perform any major operations. I guess I could just put the is_user_connected after the counter check. Other than that, the only work that is done when the counter hasn't reached it's point is checking the counter value, incrementing the counter, and checking to see if any warnings need to be issued to a player.
edit - Come to think of it, the counter system should just be replaced with a time based check off of system time. Since CPU speeds vary greatly, 5k cycles in prethink would not always equal the same time elapsed from server to server.
yea a simple check to see if the client is on a team and not death else set a task to check him again. maybe after 5 respawns or death messages change his name... if you wanna be nice :P
diamond-optic
04-05-2009, 05:40 PM
yeah i would say prethink is overkill..
the way i think i do it with mine (sry dont feel like actually looking lol) is after a player connects, set a task for like 30sec or so maybe and then check their name...
if they have Player or whatever, tell them they have 60 seconds to change it and tell them how to change it in the console, all the while setting another task (for that 60sec or whatever) after that task is up, check their name again to see if they changed it.
if they didnt.. check to see if they are alive & on a team, if they are... change it automatically.. if they are not, set a task back to that function again to check if they are alive and whatnot after that 15secs (which should be enough to give them a chance to respawn)
tho now that i think of it, might be a better option to have it start when they join a team instead of on client_putinserver or such to avoid having task after task after task if they connect but dont join a team for 20 minutes (tho then might need some extra code to avoid checking if they switch teams)
dodsynthetic
04-05-2009, 09:15 PM
Well, I did a 360 and used tasks. New version is up. I'm not sure who I originally made this for but you may as well get this new version. XD It works the same as how you originally wanted but with the added option of changing the name to their Steam ID as requested by RollinDeath. Because the originally requested method to count down may not be wanted by others (it sends a message every second!) I have added the option to have it only display that message once to the HUD of total time remaining before auto change.
sgtpete
04-06-2009, 12:46 AM
I put it on my server and nothing happen it shows the plugin working but it is not changing the name
dodsynthetic
04-06-2009, 01:38 AM
Did you use player with a capitol P? With the name "player", the check is case sensitive as to follow the default naming scheme of the HL engine e.g. Player, (1)Player, etc..
I seem to have issues with the plugin. Yesterday I had it enabled, at first it worked perfectly. It changed people to names I had in the ini file. So im minding my own business, get contacted by one of my members that everyone is being renamed, even admins and what not. So I say LOL, get a big: NOT FUNNY, people are leaving....
So, Syn, can you help me?
Well you know I adjusted something in the plugin, I'll even show you how I did it:
if(equal(check_name,"Player") || equal(check_name,"(1)Player") || equal(check_name,"(2)Player") || equal(check_name,"(3)Player") || equal(check_name,"(4)Player") || equal(check_name,"(5)Player") || containi(check_name,"avamods"))
and this line
if(!equal(check_name,"Player") && !equal(check_name,"(1)Player") && !equal(check_name,"(2)Player") && !equal(check_name,"(3)Player") && !equal(check_name,"(4)Player") && !equal(check_name,"(5)Player") && !containi(check_name,"avamods"))
PS: nothing personal D-O, its just too many people get renamed on your server :P
I seem to have issues with the plugin. Yesterday I had it enabled, at first it worked perfectly. It changed people to names I had in the ini file. So im minding my own business, get contacted by one of my members that everyone is being renamed, even admins and what not. So I say LOL, get a big: NOT FUNNY, people are leaving....
hahahahaha great :D
well dont check ppl before they are on a team or spawned and if they are dead set the task again. check_name will change too often dont make it a global. and remove FM and prethink :D. and.... get some sleep... :D and you might have been thinking gon when you sayed 360, 1 gon = 0,9 degrees -> http://www.convertworld.com/en/angle/Gon.html (sorry cant help it) ;P
diamond-optic
04-06-2009, 12:03 PM
lol
here's my current list of names my plugin looks for if you wanna add some of them or whatever to yours or anything:
and depending on your server/clan, you can just swap out your clan's entries and stick mine in their place lol
//Names To Look For
#define NAMES 75
new name_list[NAMES][] =
{
"@ [TCKG]",
"*=GO=*'s",
"FSKl9-Fan",
"@MBG",
"IV|XX Server",
"I SUCK IV",
"I LOVE IV",
"At[IKIP]",
"by[IKIP]",
"@[IKIP]",
"76AD.com",
"I <3 76AD",
"@ 76AD",
"at 76AD",
"supporting 76AD",
"_GSR",
"Bad Azz GSR",
"GSRangers.com",
"at B2B",
"buds2brew",
"@fps",
"FPS server",
"FPS-Server",
"FPS_ADMINS",
"<3 NeO",
"@333th",
"at 333th",
"by 333th",
"@420th",
"@AvaPara",
"@KMZ",
"tktdod",
"chorizoland.com",
"I love DGS",
"B.A.M since",
"I love BAM",
"at BAM",
"BAM rules",
"BAM 4ever",
"Supporting_CTU",
"Fat_Freddys_Cat_House",
"at FF",
"<3 FF",
"FF is the best",
"Loooove FF",
"@ {BOT}",
"@ LLOD",
"@LLOD",
"@ Crackys",
"BA5IC.COM",
"love_FFC",
"with the 15th FAR",
"NRKGaming",
"wuerfelkater.net",
"deathfromhobos.net",
"Love Customized DoD",
"At Customized",
"At_Customized",
"@ [dUsTy]",
"dod.com",
"dodserver.com",
"TheRebels.com.br",
"36thid.com",
".axe.3dn.ru",
"187ci.",
"187thclan.com",
"slt-dod.fr",
"cs.sushko",
".shariki.",
"ffcuk.com",
"game-hacks.",
"asdfhack",
"MSXsecurity",
"darkcheats",
"united-cheaters"
}
then basically:
for(new i; i<NAMES; i++)
if(containi(name,name_list[i]) != -1)
//matching name yada yada
with contain/containi it can return 0 when it does contain the string.. -1 means it doesnt contain it.. so even when !containi(...) is true, the string does infact contain whatever youre checking it for
and here's the switch i use for my new names incase you want a list of the names coming from mine lol
switch(random_num(1,18))
{
case 1: client_cmd(id,"name ^"owned at AvaMods on %s^"",todays_date)
case 2: client_cmd(id,"name ^"owned at AvaMods (%s)^"",todays_date)
case 3: client_cmd(id,"name ^"owned on AvaMods on %s^"",todays_date)
case 4: client_cmd(id,"name ^"owned on AvaMods (%s)^"",todays_date)
case 5: client_cmd(id,"name ^"i played at AvaMods on %s^"",todays_date)
case 6: client_cmd(id,"name ^"i played at AvaMods (%s)^"",todays_date)
case 7: client_cmd(id,"name ^"played at AvaMods on %s^"",todays_date)
case 8: client_cmd(id,"name ^"played at AvaMods (%s)^"",todays_date)
case 9: client_cmd(id,"name ^"played @ AvaMods on %s^"",todays_date)
case 10: client_cmd(id,"name ^"played @ AvaMods (%s)^"",todays_date)
case 11: client_cmd(id,"name ^"supporting AvaMods since %s^"",todays_date)
case 12: client_cmd(id,"name ^"supporting AvaMods from %s^"",todays_date)
case 13: client_cmd(id,"name ^"playing AvaMods since %s^"",todays_date)
case 14: client_cmd(id,"name ^"playing AvaMods from %s^"",todays_date)
case 15: client_cmd(id,"name ^"AvaMods noob since %s^"",todays_date)
case 16: client_cmd(id,"name ^"AvaMods noob from %s^"",todays_date)
case 17: client_cmd(id,"name ^"AvaMods n00b since %s^"",todays_date)
case 18: client_cmd(id,"name ^"AvaMods n00b from %s^"",todays_date)
}
dodsynthetic
04-06-2009, 07:32 PM
mmm... sleep deprivation! Well I noticed that I wasn't creating individual timers for players which was probably leading to the strange problems. I also killed creating the initial task with client_connect in favor of checking once per player spawn. Bad/unwanted names are now stored in a separate file for easy access. DO's names list has been all added to this file with of course Player and it's variants. I also added a CVAR for checking case sensitively or not.
Fysiks
04-07-2009, 11:01 AM
[OffTopic]
and here's the switch i use for my new names incase you want a list of the names coming from mine lol
switch(random_num(1,18))
{
case 1: client_cmd(id,"name ^"owned at AvaMods on %s^"",todays_date)
case 2: client_cmd(id,"name ^"owned at AvaMods (%s)^"",todays_date)
case 3: client_cmd(id,"name ^"owned on AvaMods on %s^"",todays_date)
case 4: client_cmd(id,"name ^"owned on AvaMods (%s)^"",todays_date)
case 5: client_cmd(id,"name ^"i played at AvaMods on %s^"",todays_date)
case 6: client_cmd(id,"name ^"i played at AvaMods (%s)^"",todays_date)
case 7: client_cmd(id,"name ^"played at AvaMods on %s^"",todays_date)
case 8: client_cmd(id,"name ^"played at AvaMods (%s)^"",todays_date)
case 9: client_cmd(id,"name ^"played @ AvaMods on %s^"",todays_date)
case 10: client_cmd(id,"name ^"played @ AvaMods (%s)^"",todays_date)
case 11: client_cmd(id,"name ^"supporting AvaMods since %s^"",todays_date)
case 12: client_cmd(id,"name ^"supporting AvaMods from %s^"",todays_date)
case 13: client_cmd(id,"name ^"playing AvaMods since %s^"",todays_date)
case 14: client_cmd(id,"name ^"playing AvaMods from %s^"",todays_date)
case 15: client_cmd(id,"name ^"AvaMods noob since %s^"",todays_date)
case 16: client_cmd(id,"name ^"AvaMods noob from %s^"",todays_date)
case 17: client_cmd(id,"name ^"AvaMods n00b since %s^"",todays_date)
case 18: client_cmd(id,"name ^"AvaMods n00b from %s^"",todays_date)
}
I know a server/clan that will automatically ban any body who comes in their server with one of these for a name.
lol what a bunch of wise guys
diamond-optic
04-07-2009, 02:22 PM
[OffTopic]I know a server/clan that will automatically ban any body who comes in their server with one of these for a name.
yeah i know a few, one of them i looked at their 'server rules' just out of curiosity, and they dont allow ppl to wear clantags anyway and their banlist was full of like 500 ppl banned for wearing a clantag.. cause they consider that advertising lol.. fine by me in either case
not like im renaming them to a url or an ip addy... tho occasionally there are some but thats usually when my admins rename someone that joins my server with a url/ip name that isnt on my list of names and doesnt automatically get changed or when someone comes on the server spamming some other server ip (and yet they dont know how to change their name) ...quite rare that i see anyone with an avamods url in their name
idk lol.. when the name change thingy broke in the options.. i wasnt the only one changing players names and such.. but i probably just had the greatest effect cause i was probably the only one that had a plugin to do it automatically lol (which i originally made to change the names of ppl that had cheat sites and such in their name)
dodsynthetic
04-10-2009, 10:48 PM
No major updates but did add a new entry to the list of names to check for. Looks like Frenchy's bot-pit has started naming players now. XD I miss the old Frenchy's Pit from back in the day.
diamond-optic
04-11-2009, 12:43 PM
another one ive been getting lately is www.dod.bo.pl
meathead
04-12-2009, 01:26 AM
btw do I don't have deathfromhobos.net anymore. New one is DODLADIES@MBG.Com
And as per rolling death suggestions I have put name instructions on my motd.
noddy
04-12-2009, 02:33 PM
rather than us all renaming each others Playername why not come up with a common name ? so rather than owned@avamods or renamed@fps etc it's something that most server owners will be happy with.
Just an idea
dodsynthetic
04-12-2009, 05:01 PM
Thanks for the new ones guys. I have added them to the list.
hehe ->
set_task(1.0,"func_warning",id+2400,"",0,"b")
public client_disconnect(id) {
if(get_pcvar_num(p_player_rename))
{
player_check[id] = 0
id = id - 2300
if(task_exists(id))
remove_task(id)
}
}
;)
[edit]
you might wanna check if its a bot in public func_respawn(id) and if the plugin is be on.. its working great tho. i rename all those n00bs to random desktop icons and crap, works very well... gj!
i compiled .sma file to 1.81 .amxx
i copy player_rename.ini and player_name_chech.ini to configs folder
i edit my plugins.ini file and i added the line of this plugin.
And it dont work ..
0.0, Can you help me? .. I am newbie , but i think i made all right. 0.o
sounds right what did you write in plugins.ini ? In plugins.ini you need the whole file name like -> syns_player_renamer.amxx
yes,well the name is syns_player_namer.amxx , no renamer.. 0.0
and i can pause or not the plugin in amx, but dont work..
I just look in modules.ini and I have , fakemeta without ; and and i got fakemeta in module folder.
i havent amxmisc and amxmodx in modules.ini and module folder, Must i add them? .. I guess amxmis and amxmox arent modules really, right?..I got full amx 1.81 intalled 0.o
I have amxmodx_mm_i386.so in dll folder and amxmisc.sma in scripting folder/include 0.o
I saw in .sma some about config folder , my folder is configs , Can be that?
I set already antiafk and antilag plugin 0 problems, this is my third plugin, sorry , i am newbie yet. ^^
Sorry for my english xD.
My game is dod 1.3
i downloaded .sma , and 2 .ini files from the first post.
I compiled .sma without edit nothing to 1.81 amxx in ,http://www.dodplugins.net/forums/cmps_index.php?page=compiler the name is same , "syns_player_namer" , no caps, same!!.
syns_player_namer file go to folder addons\amxmodx\plugins folder (OK)
player_rename file and rename_check file , i didnt edit them.. , go to addons\amxmodx\configs folder (OK )
plugins.ini from from addons\amxmodx\configs folder was edit with this new line " syns_player_namer.amxx" Ok.
And plugin dont work, Player & avamods, etc etc, continue in my server.
¿ Plugin work o not ? ¿ Files from download are right? ..
I love this idea of plugin :( , i want it. I made all possible already. :(
eh you dont have to DL the source and compile it later, just hit "Compiled". Well it looks like you did it right, remember it will only check the names listed rename_check.ini
Im curious Arac, first what is your native language, perhaps one of us can explain it to you in your native language.
Secondly, if you type amx_plugins in your console while in server (or HLSW) what does it say next to this plugin? Bad load? Running?
plugins.ini from foladdons\amxmodx\configs folder was edit with this new line " sys_name_player.amxx" Ok.
And I assume that underlined in the quote is just a typing mistake?
Spanish .
Yes , error typing here. I just edited
Well i think i made all rightly ..
Admin Base 1.8.1.3746 AMXX Dev Team admin.amxx running
Admin Commands 1.8.1.3746 AMXX Dev Team admincmd.amxx running
Admin Help 1.8.1.3746 AMXX Dev Team adminhelp.amxx running
Slots Reservation 1.8.1.3746 AMXX Dev Team adminslots.amxx running
Multi-Lingual Sys 1.8.1.3746 AMXX Dev Team multilingual.am running
Menus Front-End 1.8.1.3746 AMXX Dev Team menufront.amxx running
Commands Menu 1.8.1.3746 AMXX Dev Team cmdmenu.amxx running
Players Menu 1.8.1.3746 AMXX Dev Team plmenu.amxx running
Maps Menu 1.8.1.3746 AMXX Dev Team mapsmenu.amxx running
Plugin Menu 1.8.1.3746 AMXX Dev Team pluginmenu.amxx running
Admin Chat 1.8.1.3746 AMXX Dev Team adminchat.amxx running
Anti Flood 1.8.1.3746 AMXX Dev Team antiflood.amxx running
Scrolling Message 1.8.1.3746 AMXX Dev Team scrollmsg.amxx running
Info. Messages 1.8.1.3746 AMXX Dev Team imessage.amxx running
Admin Votes 1.8.1.3746 AMXX Dev Team adminvote.amxx running
NextMap 1.8.1.3746 AMXX Dev Team nextmap.amxx running
Nextmap Chooser 1.8.1.3746 AMXX Dev Team mapchooser.amxx running
TimeLeft 1.8.1.3746 AMXX Dev Team timeleft.amxx running
Pause Plugins 1.8.1.3746 AMXX Dev Team pausecfg.amxx running
Stats Configurati 1.8.1.3746 AMXX Dev Team statscfg.amxx running
High Ping Kicker 0.16.2 OLO/shadow high_ping_kicke running
DoD AFK Kicker 0.9.4 Fractal dod_anti_afk.am running
DoD Smoke Grenade 1.4 AMXX DoD Team dod_smokegrenad running
AMXX Parachute 1.0 KRoT@L (Ported b amx_parachute.a running
amx_medic by Stro 1.3b StrontiumDog dod_medic.amxx running
DoD Spawn Protect v1.1 by Dr Dr.G dod_spawn_prote running
Syn's Player Name 1.002 Synthetic syns_player_nam running
And in plugins.ini
high_ping_kicker.amxx
dod_anti_afk.amxx
dod_smokegrenade2.amxx
;dod_shellshock.amxx
;dod_medic_class_76_8.amxx
amx_parachute.amxx
dod_medic.amxx
dod_spawn_protection.amxx
syns_player_namer.amxx
sennekrieger
11-09-2009, 08:49 AM
I have the same Problem.
The Plugin ist running i see it in hlsw but no Player will be renamed.
thats the cvars i put in amxx.cfg
player_rename 1
player_rename_time 10
player_rename_method 0 (i try 1 but nothin happens too)
player_rename_type 1
player_rename_case 1
Sorry for my bad English and my noob question but its my first dod 1,3 Server
Is there anyone who can help me
sennekrieger
11-10-2009, 04:32 AM
yes the .ini Files placed in addons\amxmodx\configs Folder. No Changes at the moment in the .ini Files.
fire amx_plugins in HLSW, and paste the list
sennekrieger
11-10-2009, 08:27 AM
Admin Base 1.8.1.3746 AMXX Dev Team admin.amxx running
Admin Commands 1.8.1.3746 AMXX Dev Team admincmd.amxx running
Admin Help 1.8.1.3746 AMXX Dev Team adminhelp.amxx running
Slots Reservation 1.8.1.3746 AMXX Dev Team adminslots.amxx running
Multi-Lingual System 1.8.1.3746 AMXX Dev Team multilingual.am running
Menus Front-End 1.8.1.3746 AMXX Dev Team menufront.amxx running
Commands Menu 1.8.1.3746 AMXX Dev Team cmdmenu.amxx running
Players Menu 1.8.0.3591 AMXX Dev Team plmenu.amxx running
Maps Menu 1.8.1.3746 AMXX Dev Team mapsmenu.amxx running
Admin Chat 1.8.1.3746 AMXX Dev Team adminchat.amxx running
Anti Flood 1.8.1.3746 AMXX Dev Team antiflood.amxx running
Scrolling Message 1.8.1.3746 AMXX Dev Team scrollmsg.amxx running
Info. Messages 1.8.1.3746 AMXX Dev Team imessage.amxx running
Admin Votes 1.8.1.3746 AMXX Dev Team adminvote.amxx running
NextMap 1.8.1.3746 AMXX Dev Team nextmap.amxx running
TimeLeft 1.8.1.3746 AMXX Dev Team timeleft.amxx running
Pause Plugins 1.8.1.3746 AMXX Dev Team pausecfg.amxx running
Stats Configuration 1.8.1.3746 AMXX Dev Team statscfg.amxx running
DoD Stats 1.8.0.3591 AMXX Dev Team stats.amxx running
DeagsMapManager 3.23 Deags/AMXX Commu deagsmapmanager running
DOD_FieldMedic 2.0 Vet(3TT3V) dod_fieldmedic. running
DOD_Deathnades 2.0 Vet(3TT3V) dod_deathnades. running
DoD TK Revenge 1.2 AMXX DoD Team dod_tkrevenge.a running
DoD TeamManager 1.4 AMXX DoD Team dod_teammanager running
Parachute 1.3 KRoT@L/JTP10181 amx_parachute.a running
Voiceserver Connect 1.0.605 Nextra voiceserver_con running
AFK Kicker 0.9.4 Fractal dod_anti_afk.am running
DoD HighPingKicker 1.2 AMXX DoD Team dod_hpk.amxx running
Syn's Player Namer 1.002 Synthetic syns_player_nam running
DoD Tackle 1.3 AMXX DoD Team dod_tackle.amxx running
U mean this??
Yea i wanted to make sure it was running on your server...
I have the same Problem.
The Plugin ist running i see it in hlsw but no Player will be renamed.
thats the cvars i put in amxx.cfg
player_rename 1
player_rename_time 10
player_rename_method 0 (i try 1 but nothin happens too)
player_rename_type 1
player_rename_case 1
Sorry for my bad English and my noob question but its my first dod 1,3 Server
Is there anyone who can help me
In this plugin the time cvar is a float value. It might be your problem.
Change
player_rename_time 10
To
player_rename_time 10.0
But remember you cannot change name when dead or spectating. So the default 60 seconds its set to is fine.
sennekrieger
11-10-2009, 11:06 AM
I try to change ist to 10.0 an try with 60 and 60.0 and with ou anything but nothing happens
Ad I try it without the Cvars in amxx.cfg nothing
As an alternative to a task or only checking on respawn, you can catch name origins with the client_infochanged(id) function and monitor name changes with the FM_ClientUserInfoChanged forward.
The name change/filter plugin we use also checks the name against the swear filter wordlist to change offensive names. Its a nice feature.
sennekrieger
11-11-2009, 05:33 AM
???????? what u mean
LOL Vet, not everyone understands that, in all honesty it didnt rang much bells at my end either.
Sennekrieger, Im just going to run this by you, as I have no idea why its not working for you, yet for me...installed it once, never touched it again and it works. I dont know if this will work, but it never hurts to try
- You said the ini files are placed but they also contains the names to check for and the names which it should replace with?
- Try placing the plugin higher in the custom plugin list, like on top, perhaps another plugin is interfearing with the renamer.
- As for cvars, I have none in my amxx.cfg, which means im using the default standards, so set the cvars to default and see if that works.
PErsonally I would just raise the plugin in plugins.ini and see what that does. PErhaps restart your server instead of just changing the map.
sennekrieger
11-12-2009, 07:42 AM
the ini Files are original no changes in it at the Moment
i try it withou cvars in amxx.cfg so it schout running on default
i try to use this without any other plugin in the plugin.cfg
Nothing always the same it dosent work.
Any more ideas? Please only those i understand. :D I`m realy new in that. :eek:
Does it throw any errors?
LOL Vet, not everyone understands that, in all honesty it didnt rang much bells at my end either.
Its all a matter of efficiency. We pretty much all agree that a task isn't the way to go, but checking on every respawn for an event that, in all honesty, will rarely occur, doesn't seem too efficient either. I'm just suggesting that the author let the name change action be the trigger for the plugin to perform its duty, rather than having the plugin constantly checking for a violation. The client_infochanged() function can check a player's info structure (including their 'name') when they join the server. And the forward FM_ClientUserInfoChanged can trigger a routine that could test and block subsequent name change attempts before they even occur.
dodsynthetic
12-06-2009, 09:44 PM
I'll roll out the next version with this method.
Haddock
12-25-2009, 08:30 AM
the ini Files are original no changes in it at the Moment
i try it withou cvars in amxx.cfg so it schout running on default
i try to use this without any other plugin in the plugin.cfg
Nothing always the same it dosent work.
Any more ideas? Please only those i understand. :D I`m realy new in that. :eek:
Hi,
I installed this plugin to my server too, and nothing happens too !! Same problem as other.
Plugin is running, .ini files at the right locations etc....
Any advise ?
Haddock
Grillo
04-07-2011, 10:43 AM
:confused::confused:
My problem is the same as everyone, but I did a test on 2 linux servers and other Win32 with the same plugins, and syns_player_namer.amxx only work on win32, any solution?
plugins working:
; Custom - Add 3rd party plugins here
amx_parachute.amxx
force_race.amxx
deagsmapmanager.amxx debug
gungame_base.amxx debug
gungame_dod.amxx debug
spawnprotection.amxx
dod_teammanager.amxx
dod_afkmanager.amxx
dod_anti_spec.amxx
voices_manager.amxx
ClientChecker.amxx
syns_player_namer.amxx
dodsynthetic
04-08-2011, 12:57 AM
It's probably a bug somewhere. This plugin will be updated along with a few others in the near future. It will be part of a simultaneous release.
Grillo
04-08-2011, 01:11 PM
Thanks for the reply, I hope to soon be finished, this plugin is very useful and excellent.
good job!!
4Eternity.Grillo
moncifc
11-16-2011, 08:25 PM
same problem, all files are installed correctly but nothing happens
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