View Full Version : fatal error , models...512 limit
TigerMan4
12-09-2009, 10:16 AM
Does anyone else have this problem ??
my server crashes because my models are over the 512 limit...so it says.
i went and selected them all to delete them ( just to count how many there were ) I got 330 , not 512.
is this something else ? other than models ? like plugins causing it ?
FATAL ERROR (shutting down): Host_Error: PF_precache_model_I: Model 'models/mapmodels/kettenkraftrad.mdl' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
The game caches more models than just the map's models. There's player, gun, ammo, helmet etc. models, that precache too. And, plugins can precache models. They all add up.
TigerMan4
12-09-2009, 02:46 PM
well what the !
I kinda knew that...but wasnt thinking fully this morning.
I turned off 2 plugins , got that down to 50 running...lol...sheeesh....may need to turn off more.
also , i wonder , is it possible to turn off things in the server...like I do on my own game...like the bullet ejects...and so on and so forth. ???
that would help a tad...no ?
noddy
12-09-2009, 03:12 PM
you can turn the plugins off per map m8
configs/maps/plugins-mapname.ini
with something like
dod_parachute.amxx disabled
diamond-optic
12-09-2009, 06:46 PM
Does anyone else have this problem ??
my server crashes because my models are over the 512 limit...so it says.
i went and selected them all to delete them ( just to count how many there were ) I got 330 , not 512.
is this something else ? other than models ? like plugins causing it ?
FATAL ERROR (shutting down): Host_Error: PF_precache_model_I: Model 'models/mapmodels/kettenkraftrad.mdl' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
model files and sprite files contrib to this total.. is it happening just on a specific map? (or a couple maps.. or all maps..) i have a couple maps that i hit the limit on with my normally running plugins, so i just disable some minor plugins with sprite/model precaching from running when playing those particular maps
TigerMan4
12-10-2009, 12:58 AM
it did it this morning on dod_sturm
but it could be other maps..
TigerMan4
12-11-2009, 07:11 PM
turned off 4 plugins , no crash today.
blink , flaming barriers , throw_rocks and random skymap.
I`m willing to bet it that is the random sky map plugin causing most of my problems.
that changes to a differnt sky every map....it looks neat...but I`m thinking its the culprit of my crashing on the 512 limit.
diamond-optic
12-11-2009, 07:31 PM
i dont think the files for having different sky are counted in the limit.. guess i could be wrong tho...
Well i had this error too, but long ago. And back then i wasnt able to find out what caused it. Sometimes when it happend a server restart was enough to fix it.
I dont think plugins can cause the error. I belive the map, with all models etc. is loaded before any amxx stuff is called, I might be wrong tho...
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