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View Full Version : remove nades that spawn in maps


=*MDMILBURN*=
12-10-2009, 06:49 PM
i read there is remove weapons, i don't need that though some maps have weapons such as nades ready to be picked up ,can they be removed?

Tank
12-10-2009, 07:16 PM
Yeah, open the BSP file, search for either weapon_stickgrenade or weapon_handgrenade and remove them. Use BSP edit to open the BSP file.

In case you dont have it: http://www.clanbam.com/usr/tank/BSPedit.rar

=*MDMILBURN*=
12-10-2009, 09:05 PM
Ok thank you

Tank
12-11-2009, 07:13 AM
did it work? if not and you need help, dont hesitate to ask

MOSdod
03-09-2010, 06:01 AM
so whith this BSP file editor I can add grenades to the map? I want grenades to be added by the very first door cross from Allies spawen. for allies to pick as soon as they come out of their spawn.

What is the code to add nades there?
thanks

Tank
03-09-2010, 07:56 AM
First you will need to enable teleport.amxx in addons/amxmodx/configs/plugins.ini

Through this plugin, found on the second page of the amxmodmenu, you can get the coordinates of where the nade should be. You walk up to the spot (I always crouch for certainty) and you hit save current location.

Download the map from dod/maps/dod_mapname.bsp. Open the file in the BSP editor and scroll all the way down. Once there you place the following code:

{
"origin" "441 -232 338"
"classname""weapon_stickgrenade"
}

Or for an Allied nade: weapon_handgrenade

Thats it.

MOSdod
03-09-2010, 11:59 PM
I figuered it out.
But I would like to limit the grenades that each player has.

I see that I can have 5 stickgrenades and 3 handgrenades.

I want to limit each play to ONLY carry 2 of each.

how is this done?


and thank you so much for you so much Tank. You are The Dictionary of dod.
thanks man

meathead
03-10-2010, 06:38 PM
I use wilsons dropgrenades2 plugin.
http://dodplugins.net/forums/showthread.php?t=739