View Full Version : DoD ClanMatch (v0.9)
Firestorm
07-08-2006, 12:18 PM
DESCRIPTION:
============
This is a plugin that a lot of DoD admins have been
waiting for! - a working DoD ClanMatch plugin!
Features are:
- plugin hooks up with DoD's included ClanMatch features
- completely menu-driven! all settings and commands can
easiely acced by the "amx_dodmatchmenu"!
- you can setup the whole match process before you start
- you can setup two maps and decide whether to play them
twice (so you can play axis and allies) or only once.
- a list of available maps for the clanmatchmenu can be
loaded from the file "dod_matchmaps.cfg" in your
"dod_clanmatch" folder in your amxx configs folder.
if it doesn't exist, the maps from your "mapcycle.txt"
are used.
- you can load match settings from "dod_matchbase.cfg" so
you don't have to apply the settings in-game as the command
gets longer and longer with every feature added.
- you can set clantags for the teams which will be displayed
in the results and all messages.
- servername can be set and applied for the match
- "WarmUp"-mode is running on each map and the set timelimit
is applied after both teams are ready and the fight actually
starts.
- time remaining can be displayed each roundstart / each min
- teams' scores can be displayed each roundstart / each min
- map specific config files can be loaded for each map
the filename has to be MAPNAME_match.cfg
(i.e.: dod_kalt_match.cfg) and has to be placed into
your "dod_clanmatch" folder in your amxx configs folder
- file "dod_clanmatch.cfg" will be executed if it exists in
your dod_clanmatch folder in you AMX Mod X configs folder
when the match is running.
(use that to set class limits)
- file "dod_public.cfg" will be executed if it exists in
your dod_clanmatch folder in you AMX Mod X configs folder
when the match is finished.
(use that to remove class limits)
Furthermore your server.cfg and amxx.cfg is executed
as well, so most of your standard settings are recovered
after the match.
- the result and match scoring details can be viewed after
the match is over. people will automatically see them
after they spawned. the password is still active and
the map will run 5min, then it's all set to normal again.
- a lot more!
USAGE:
======
amx_dodmatchmenu = displays the DoD ClanMatch Menu
(you can access all further commands
and settings directly through the menu!)
dod_cm_folder <folder> = sets folder with your configs (cvar!)
(default is "dod_clanmatch", don't change this
if you just want to use this plugin in one league!)
//
// - 08.07.2007 Version 0.8
// - removed need for engine-module
// - major code optimizations
// - removed a big bunch of lines of duplicate code
// - added global tracking cvar
//
// - 12.07.2007 Version 0.9
// - added Multilanguagesupport
// - removed some lines of duplicate code
//
AS FOR NOW, THE OLD HLTV-VERSION IS NOT SUPPORTED ANYMORE
AS IT NEVER REALLY WORKED LIKE IT SHOULD HAVE!
BGVAC31
07-27-2006, 04:36 PM
it siads on my console that it need engine to have plugin work, where do i get the engine thing to put in modules.ini like what it siads on the in hlds console
Hell Phoenix
07-27-2006, 06:24 PM
Open up your modules.ini and uncomment the engine modules. They are already installed.
raphxyz
07-29-2006, 08:17 AM
hi,
The engine module is not required!
Remove this and it work!
Bye ;)
raphxyz
07-29-2006, 08:19 AM
Please transfer DoD ClanMatch ML in devlopers plugins :rolleyes:
BGVAC31
07-29-2006, 03:00 PM
hey guys, well i tried it tonight and it did'nt work the menu works and somethings work, but the time limit does'nt work and others, i think it is sort of not complete, also when i do load settings it siad amx_matchbase.cfg not there or not completed, see what do i do, i mean ok this is what i did after putting the compiled clan match plug. in the plugin file. after that i went into the plugin ini. and i put down a few things under the 3 party mods, but i was'nt sure what i put but i deleted my dedicated server because i just got a 16 man private, so i am still wondering how to do it, i mean what do you mean remove the engine things what does it say so i know which one you mean and where which file, and how come it siads that amx_matchbase.cfg or something like that not in file, where would that go then or how do i do that, please help.:o
Garion
07-30-2006, 04:53 AM
I'm currently helping bg via xfire.
raphxyz
07-30-2006, 07:45 AM
amx_loaddodmatch and then amx_startdodmatch
One needs initially loader the file dod_matchbase
Morimoto
08-15-2006, 05:09 PM
i have a few questions.
First, in the plugin usage there is a line that states:
// - map specific config files can be loaded for each map
// the filename has to be MAPNAME_match.cfg
// (i.e.: dod_kalt_match.cfg) and has to be placed into
// your "dod_clanmatch" folder in your amxx configs folder
can you please expand on this. if a .cfg file exists for a map , and it is named properly and in the right folder, is it automatically applied? Or do you have to somehow manually apply the .cfg file?
Second, i want all talk to turn off, fade to black to turn on when we start a match. can i put the appropriate lines to do this into dod_clanmatch.cfg?
Third, at the end of the match, i want all talk to turn on, fade to black to turn off, the server name to revert back to what is in server.cfg, and the password to be disabled. again, can i add the appropriate lines to do this into dod_public.cfg? is this even necessary since the plugin usage says that amxx.cfg and server.cfg are executed at the end of the match?
i only ask the above, because the password stayed on the server and the name did not change after our match was over.
Fourth, i want to execute the server settings that are contained in calbasic.cfg. can i just put these lines into dod_clanmatch.cfg?
DFHServer
12-02-2006, 06:09 AM
added this line to "custommenuitems.cfg" file
amx_addmenuitem "DoD Match Menu" "amx_dodmatchmenu" "gu" "dod_clanmatch"
"DoD Match Menu" show up greyed in the AMXX menu at the very end. Doesn't seem to matter what access level I put in there, it never seems accessible.
DFHServer
amx_addmenuitem "DoD Match Menu" "amx_dodmatchmenu" "gu" "dod_clanmatch"
Will come us as that is wrong way to do it:
amx_addmenuitem "Weapon Arena" "weaponarena_menu" "hu" "Weapon Arena"
This is the example so following that you would have to use the following:
amx_addmenuitem "DoD Match Menu" "amx_dodmatchmenu" "gu" "DoD ClanMatch"
Cheers!
humanporkrind
01-06-2007, 09:25 PM
Is there anyway to get the sound files in english?
If not can you tell me what each one says in english and I will see about making some
Phrozt
02-11-2007, 01:10 PM
Hi,
I tried using this plugin on our server - I use the latest AMXX and Metamod, and I compiled the .smaa files using the 1.76c on this homepage, unfortunately, it doesn't work as it should!
I set up the server for a clanmatch, and do following -
Set maps (Avalanche, and Anzio)
Set map mode (2 times each map)
Set timelimit 1 minute (To test the plugin, without having to wait half an hour)
Set the teamnames
Starting the clanmatch.
The problem occurs already when I start, after I connect, I choose a team, and tutomaticly get assigend Spectator (I know it does that on purpose, this is not my problem...)
When I see what team I want to join, I click join new team, and select the team, but I don't get assigned to the team. I have to do this twice before it assigns me to the team.
Then the match starts, and play the first round to the end.
NOW, it should start on the same map again, but this time, we should change side. I doesn't, it changes to anzio, and play one round on that map to, and then it shuts the plugin down, and returns to normal server mode.
It won't even reconnect to that last map played, to show the final scores anymore, and I have no idea what's wrong!
I use this plugin alot, as we are in a league, and have 5 matches a week, and we also use the plugin for training purposes.
So, two questions,
Will there be an update to the program?
If not, is there another program out there, that works just as good as Stefans plugin here?
I tried PM'ing Stefan here on the website, as I haven't seen him on MSN in aaaages, anyone know where he is?
Also, another thing, when Stefan was in charge of our servers (When he ran Rogue Stormtroopers) he had a great plugin, that would show the server rules for new players that connected, and forced them to accept the rules in order to play on our servers, do you know where I can get that?
Phrozt
02-14-2007, 01:02 PM
Allright, found the "bug"/problem" - I had both dod_clanmatch plugins enabled. BUT, to my defense, I would like to point out that, I thought the dod_clanmatch_hltv.amxx plugin was controlling the HLTV ONLY!!
This is not the issue.
dod_clanmatch_hltv.amxx is the clanmatch plugin, with a controller for the HLTV, and dod_clanmatch.amxx is a clanmatch plugin WITHOUT a controller to HLTV.
That was what confused me :-/
Now, I just got to get the HLTV to record when the match starts...
MBosta
04-27-2007, 03:34 PM
hm, this doesn't seem to be working. I compiled all 3 .sma's and placed the config files in the dod directory. When i start the match, it changes to map1, and sometimes it kicks players for timing out. Then after the map has changed, it says the match was a draw 0 - 0, and it claims the match is over. Any help?
Country
05-22-2007, 02:07 PM
I use amxx 1.75a and this plugin works great.
To get this plugin working the only files I used and needed were the dod_clanmatch.sma and the dod_clanmatch.zip files.
Compile the .sma and put the .sma in the scripting folder.
Add the plugin to your plugins.ini file
Put the dod_clanmatch folder in your configs folder.
In game open console and and type in ..amx_dodmatchmenu
Adjust the settings the way you like, it works great. :D
FeuerSturm
07-08-2007, 02:13 PM
//
// - 08.07.2007 Version 0.8
// - removed need for engine-module
// - major code optimizations
// - removed a big bunch of lines of duplicate code
// - added global tracking cvar
//
There is a problem on your new version sir.
When we install it on a new server it does,'t work properly.
We miss the language dod_clanmatch.txt
Other think i got as problem :
I'm setting the matchbase .. loading it .. starting the clanmatch but the warm up mode do not start. If i put mp_clan_match value to 1 in the clanmatch.cfg it works but THAN i don't get the result at then end of the match ...
3rd and last. Is that possible to make this Mod Multilanguage ? I would help to translate for the french side.
FeuerSturm
07-11-2007, 01:47 PM
There is a problem on your new version sir.
When we install it on a new server it does,'t work properly.
We miss the language dod_clanmatch.txt
Other think i got as problem :
I'm setting the matchbase .. loading it .. starting the clanmatch but the warm up mode do not start. If i put mp_clan_match value to 1 in the clanmatch.cfg it works but THAN i don't get the result at then end of the match ...
3rd and last. Is that possible to make this Mod Multilanguage ? I would help to translate for the french side.
i'll look into the problems and yes, multilanguage support is already
planned. thanks for reporting the issues!
FeuerSturm
07-11-2007, 02:54 PM
i just tested the plugin and all worked fine like it should.
please check if you have a "mp_clan_match 0" in any of
your config files, for me it worked without any problems/issues.
multilanguage will be added later today or tomorrow evening the latest.
FeuerSturm
07-12-2007, 04:59 PM
//
// - 12.07.2007 Version 0.9
// - added Multilanguagesupport
// - removed some lines of duplicate code
//
As for now the DoD ClanMatch Menu itself is still english ONLY,
but i will change it to Multilanguage as well in some time.
Now enjoy!
blobby
07-14-2007, 09:39 AM
Where can i get some english sounds for this from as my clan and me cant speak a word of french lol
FeuerSturm
07-14-2007, 10:10 AM
Where can i get some english sounds for this from as my clan and me cant speak a word of french lol
erm? what sounds? there's no sounds in the plugin that could be
french, actually the plugin doesn't use any sounds at all.
so i'm not sure what you're talking about :confused:
diamond-optic
07-14-2007, 11:50 AM
i'm guessing he might be confused with THIS (http://www.dodplugins.net/forums/showthread.php?t=80) plugin
blobby
07-14-2007, 01:46 PM
Yeah thats the old one i had dimond m8 i just dl this one but its saying sounds missing?? im baffled tbh ive looked at every thing on it and i have fully removed the old one can any one help me please
Blobby
FeuerSturm
07-14-2007, 02:44 PM
Yeah thats the old one i had dimond m8 i just dl this one but its saying sounds missing?? im baffled tbh ive looked at every thing on it and i have fully removed the old one can any one help me please
Blobby
Delete the old dod_clanmatch.amxx and the dod_clanmatch configs folder,
now upload my original compiled version and upload the dod_clanmatch
folder again, restart your server and it should work.
blobby
07-14-2007, 06:07 PM
Ok did do and im still getting missing sound file start lol i dunno ill work it out dont panic its nothing to do with your work its my stupid server lol problem after problem just lately but its ok lool cheers for your help guys
Regards
Blobby
blobby
07-20-2007, 08:47 AM
Ok fixed my problem i had some kinda of ztmp of the old plugin on my server weird but its fixed now i tried this out and it works great cheers m8ys
kartracer
09-15-2007, 11:09 PM
I have installed this Mod on our squad server and it works well except for the on screen commands. I can bring up the dodmatchmenu on screen and set up the match but once I start the match I get some ML_NOTFOUND errors. The screen shows: ML_NOTFOUND: JOIN_TEAM_AXIS in Red and says the same for ALLIES in Green. Then it says ML_NOTFOUND: MESSAGE_RED_START instead of telling me to type Start to begin the match.
When I abort the match it says [DoDCM] ML_NOTFOUND in the chat area.
Everything else seems to work great other than that. Any help would be very much appreciated as our league starts Tuesday September 18th.
Thanks in advance for any help,
kartRacer
diamond-optic
09-16-2007, 12:10 AM
I have installed this Mod on our squad server and it works well except for the on screen commands. I can bring up the dodmatchmenu on screen and set up the match but once I start the match I get some ML_NOTFOUND errors. The screen shows: ML_NOTFOUND: JOIN_TEAM_AXIS in Red and says the same for ALLIES in Green. Then it says ML_NOTFOUND: MESSAGE_RED_START instead of telling me to type Start to begin the match.
When I abort the match it says [DoDCM] ML_NOTFOUND in the chat area.
Everything else seems to work great other than that. Any help would be very much appreciated as our league starts Tuesday September 18th.
Thanks in advance for any help,
kartRacer
did you put the language file (dod_clanmatch.txt) in ../amxmodx/data/lang/ ??
kartracer
09-16-2007, 12:32 AM
Yes I put that file in that location. I just deleted the file and tried putting it there again, restarted the server and it still gives the same error???
Does the ML_NOTFOUND mean it is not finding a particular module? I've been looking all over and that's the best guess I could come up with (well...that or some sort of MultiLanguage file) because when I abort the match...it says [DoDCM]ML_NOTFOUND MATCH ABORDED when it should say Aborted...
Any other ideas....I'm getting desperate and this is driving me nuts!!!!!
diamond-optic
09-16-2007, 01:41 AM
ya the ML_NOTFOUND means its not finding the multilanguage entry..
im not exactly sober lol, so i dont really feel like looking into it more right this minute lol.. sorry
tho i did browse it reallll quick, and im not sure but when its calling lang file entries, i dont think its telling it what to get the language from.. like ive always assumed you need to pass LANG_PLAYER or LANG_SERVER, and neither of those are used.. so that might be something thats wrong.. if no one (such as FeuerSturm) gets a chance to look at it, ill try and do it tomorrow..
FeuerSturm
09-16-2007, 06:07 AM
ya the ML_NOTFOUND means its not finding the multilanguage entry..
im not exactly sober lol, so i dont really feel like looking into it more right this minute lol.. sorry
tho i did browse it reallll quick, and im not sure but when its calling lang file entries, i dont think its telling it what to get the language from.. like ive always assumed you need to pass LANG_PLAYER or LANG_SERVER, and neither of those are used.. so that might be something thats wrong.. if no one (such as FeuerSturm) gets a chance to look at it, ill try and do it tomorrow..
@diamond-optic
LANG_SERVER is used if you don't want to display it in client's language,
then the server's defined language is used.
LANG_PLAYER is used when you broadcast messages to all players without
specific player ids, as i'm just displaying messages to specific clients and not
just in server's language, there's no need to use any of them. :D
@kartracer
please open up the dod_clanmatch.txt in windows nopepad or any other
texteditor and let me know if you can see the contents!
i have the feeling that the file might be corrupted if you really threw it into
the correct folder (/addons/amxmodx/data/lang/).
if you can't read the contents of the file, please try to redownload it.
that's the only reason that come to my mind right now.
kartracer
09-16-2007, 04:06 PM
diamond-optic and FeuerSturm, thank you very much for the replies.
FeuerSturm, I do have the file in the folder you specified and this is a copy of what is in the file. I notice in this file that no where does it say the word "Aborded" but that is how it is spelled when I am in match mode and I abort the match??? Any other ideas?
[en]
LEADERSAYREADY = %s Clan-Leader!^nSay ^"%s^" to start the match!
CANTCHANGEMATCH = You can't change a running ClanMatch!
MATCHBASELOADED = Settings from file dod_matchbase.cfg loaded!
MATCHBASEMISSING = Failed to load match settings! File dod_matchbase.cfg does not exist!
MATCHALREADYLIVE = DoD ClanMatch is already running!
MATCHNOTLIVE = DoD ClanMatch is not running!
MATCHABORTED = ClanMatch has been aborted!
REVOKEDREADY = Clan %s revoked ready-status!
READYTOFIGHT = Clan %s is ready to fight!
SAYREVOKE = Say ^"%s^" to revoke your ready-status!
LASTMINUTE = Last minute running
MINREMAINING = %d min remaining
CANTRESTART = DoD ClanMatch is NOT running! You can't restart the round!
RESTARTING = Restarting current Round!
CLANJOINTEAM = Clan %s join Axis!^n^nClan %s join Allies!
MAP1INVALID = Map1: %s is not valid! Check your spelling!
MAP2INVALID = Map2: %s is not valid! Check your spelling!
MAPMODEINVALID = MapMode: %d is not valid! Use 1 or 2!
TIMEINVALID = Time: %d is not valid! Choose a time greater than 0!
FFINVALID = FF: %d is not valid! Use 1 or 0!
SHOWTIMEINVALID = ShowTime: %d is not valid! Use 1/2/3/4/0!
SHOWSCOREINVALID = ShowScore: %d is not valid! Use 1/2/3/4/5/6/0!
PWINVALID = Password: %s is not valid! Choose another!
SETTO = set to
MINPERROUND = minutes per round!
ONROUNDSTART = on roundstart
EVERYMINUTE = every minute
FEATUREON = Enabled
FEATUREOFF = Disabled
MAPONCE = play each map once
MAPTWICE = play each map twice
[de]
LEADERSAYREADY = %s Clan-Leader!^nSchreibe ^"%s^" in den Chat um zu beginnen!
CANTCHANGEMATCH = Du kannst ein laufendes Match nicht aendern!
MATCHBASELOADED = Konfiguration erfolgreich aus Datei dod_matchbase.cfg geladen!
MATCHBASEMISSING = Konfiguration NICHT geladen! Datei dod_matchbase.cfg existiert nicht!
MATCHALREADYLIVE = DoD ClanMatch laeuft bereits!
MATCHNOTLIVE = DoD ClanMatch laeuft nicht!
MATCHABORTED = ClanMatch wurde abgebrochen!
REVOKEDREADY = Clan %s hat die Bereitschaft storniert!
READYTOFIGHT = Clan %s is bereit fuer die Runde!
SAYREVOKE = Schreibe ^"%s^" in den Chat um eure Bereitschaft zu stornieren!
LASTMINUTE = Letzte Minute laeuft
MINREMAINING = %d minuten verbleibend
CANTRESTART = DoD ClanMatch laeuft NICHT! Du kannst die Runde nicht neustarten!
RESTARTING = Runde wird neugestartet!
CLANJOINTEAM = Clan %s bitte zur Wehrmacht!^n^nClan %s bitte zu den Alliierten!
MAP1INVALID = Karte1: %s ist keine gueltige Karte! Bitte erneut eingeben!
MAP2INVALID = Karte2: %s ist keine gueltige Karte! Bitte erneut eingeben!
MAPMODEINVALID = MapMode: %d ist kein gueltiger Wert! Bitte 1 oder 2 eingeben!
TIMEINVALID = Zeitlimit: %d ist kein gueltiger Wert! Bitte ein Zeitlimit ueber 0 eingeben!
FFINVALID = FF: %d ist kein gueltiger Wert! Bitte 1 oder 0 eingeben!
SHOWTIMEINVALID = ShowTime: %d ist kein gueltiger Wert! Bitte 1/2/3/4 oder 0 eingeben!
SHOWSCOREINVALID = ShowScore: %d ist kein gueltiger Wert! Bitte 1/2/3/4/5/6 oder 0 eingeben!
PWINVALID = Passwort: %s ist nicht Moeglich! Bitte ein anderes Passwort waehlen!
SETTO = geaendert auf
MINPERROUND = Minuten pro Runde!
ONROUNDSTART = am Rundenanfang
EVERYMINUTE = jede Minute
FEATUREON = Ein
FEATUREOFF = Aus
MAPONCE = eine Runde pro Karte
MAPTWICE = zwei Runden pro Karte
FeuerSturm
09-16-2007, 05:34 PM
are you sure that you're using the "official" version from the first post in this thread
and not a modified 3rd-party version?
the file is fine and if it's in the correct folder i don't see why that shouldn't
work, because in the language file it's
MATCHABORTED = ClanMatch has been aborted!
and in the plugin it'sclient_print(id,print_chat,"[DoD ClanMatch] %L",id,"MATCHABORTED")
so plugin's "MATCHABORTED" language definition matches with the one in the dictionary file.
i have no other idea besides that you might be using an AMXX version prior to the version the dictionary/multilanguage was established.
in that case your AMXX install should be outdated for years now :cool:
no other ideas besides those ones, sorry!
kartracer
09-16-2007, 06:00 PM
FeuerSturm,
I am a nub when it comes to all this stuff (this is my very first time!!!!)
Is there a tutorial anywhere that shows/tells you exactly where to put each file and what other plugins/modules, etc. need to be turned on?
I have read your initial post a few times as well as another post where a guy made this program in other languages and I may have mixed your files and his files!?!?!?!
This is driving me nuts!!!! I want to remove all the stuff and start over I just want to make sure I do it the right way this time.
Any additional help would be much appreciated as we have our squad practice the next two nights to get ready for our first league match on Tuesday.
Thanks,
kartRacer
kartracer
09-16-2007, 07:14 PM
FeuerSturm,
I deleted all the dod_clanmatch stuff and restarted my server. I did not know about the "compiling" step for the plugins which I found in a tutorial. Once I did that step, reinstalled everything and restarted my server....it all seems to work excellent now.
Thank you very much for all your help.
Thanks also to diamond-optic for your help.
diamond-optic
09-16-2007, 08:24 PM
i see what you were saying now FeuerSturm, havent really used ML stuff much and always figured LANG_SERVER got server language and LANG_PLAYER got the players language, but i see now how its done in some of the default amxx plugins :D
kartracer
09-17-2007, 08:03 PM
We used this plugin for a full practice match last night and everything worked great except for one thing. Last season an allied clan of ours set up this plugin on our squad server and I remember that it had a feature that shows the total round score at the end of the round. Last night, it did not show up so I am wondering if again I did not install something correctly?
I had the menu setting set to show the total match score as a hud message when a team gets a full flag cap but it did not show up then either.
Any ideas what could be wrong guys?
Thanks in advance for your help.
diamond-optic
09-17-2007, 08:14 PM
isnt the round score part of the amxx stats thing?
kartracer
09-18-2007, 05:52 PM
So would I just have to install the stats plugin for that feature to work?
diamond-optic
09-18-2007, 10:02 PM
i believe so.. then in the amxx menu ingame go to like stats config or something and there should be one for round score that will show a hud message of the score after each round
FeuerSturm
09-21-2007, 02:48 AM
you don't need to install the stats plugin, the round score is part of the ClanMatch plugin.
Did you enable that option for the clanmatch?
if yes, it should be displayed.
if it isn't displayed and you are sure you enabled it, i'll take a look at
it!
kartracer
09-21-2007, 02:36 PM
Since I am very new to all this I am not sure what you mean by enabling it? When in-game and in the dodmatchmenu I set the "show score" setting to "show total score at the beginning of each round in a hud message". Nothing shows up on screen at the beginning of each round?
Hope that info helps.
Thanks,
kartracer
FeuerSturm
09-25-2007, 02:48 AM
Since I am very new to all this I am not sure what you mean by enabling it? When in-game and in the dodmatchmenu I set the "show score" setting to "show total score at the beginning of each round in a hud message". Nothing shows up on screen at the beginning of each round?
Hope that info helps.
Thanks,
kartracer
i'll take a look at that, stay tuned!
deathbringer1972
11-15-2007, 07:27 PM
Im getting ML_JOINTEAM in the screen isnt it not suppose to have the ML???
diamond-optic
11-15-2007, 07:36 PM
Im getting ML_JOINTEAM in the screen isnt it not suppose to have the ML???
- 12.07.2007 Version 0.9
added Multilanguage support
removed some lines of duplicate code
you need to put the dod_clanmatch.txt file attached to the 1st post in the ../amxmodx/data/lang/ directory
deathbringer1972
11-19-2007, 03:06 AM
I am getting the "ML_NOTFOUND" along with CLANMATCH JOIN and other hud messages how do i change that...the plugin works it's just it's annoying to see "ML_NOTFOUND" thank you guys for this great plugin my side has the issue so please help!!!
jobijoba12s
12-29-2007, 02:11 PM
We used this plugin for a full practice match last night and everything worked great except for one thing. Last season an allied clan of ours set up this plugin on our squad server and I remember that it had a feature that shows the total round score at the end of the round. Last night, it did not show up so I am wondering if again I did not install something correctly?
I had the menu setting set to show the total match score as a hud message when a team gets a full flag cap but it did not show up then either.
Any ideas what could be wrong guys?
Thanks in advance for your help.
Something new about this ? I've got the same problem...
Thx ^^
oddball
01-12-2008, 09:21 PM
Ok i'm a complete newbie to all this. I've setup my server and so far so good. i've not installed plugins before so i've got no idea where anything goes. Can anyone point me in the right direction plz?
Thanks
blobby
01-13-2008, 04:44 PM
If you look on the first page it tells you where each file goes normally but here you go
the files go in the folders as follows
addons/amxmodx/plugins/dod_clanmatch.amxx
addons/amxmodx/scripting/dod_clanmatch.sma
addons/amxmodx/data/lang/dodclanmatch.txt
addons/amxmodx/configs/dod_clanmatch folder from the zip file goes in here and the you need to go to
addons/amxmodx/configs/plugins.ini
and add a line that looks like this
dod_clanmatch.amxx
And thats it your done
Regards
Blobby
oddball
01-13-2008, 05:18 PM
Thanks for your help booby all working fine now :) :D
blobby
01-13-2008, 06:03 PM
Good glad to hear it m8 this is a very good plugin i have always used it :P
Seewolf1974
01-13-2008, 07:01 PM
Question:
Is it also possible to manage the "death cam" (on or off) function with this plugin?
Would be great.
diamond-optic
01-13-2008, 07:37 PM
Thanks for your help booby all working fine now :) :D
hah he called you booby
blobby
01-13-2008, 10:47 PM
ROFL meh i just noticed that
{DwP} 325th ABN
01-20-2008, 09:22 PM
havent tried this one until today and ill have to say kick ass guys nice job love it. hehehe he called you booby hehehe i caught that one to didnt want to be the first
oddball
01-26-2008, 07:22 AM
been away.. sorry for the miss spell blobby
Thunderboltuk
03-10-2008, 07:38 AM
Hi can anybody help ive tryed putting the files in my server and have one but it dont seem to work any ideas on what i can do ?
Unleashed108
09-21-2008, 01:50 PM
i'm wondering why it doesn't turn amx off half of the time lol its anoying rrly people play for 119 min instead of 30 :P
=|[76AD]|= TatsuSaisei
09-27-2008, 04:09 PM
i'm wondering why it doesn't turn amx off half of the time lol its anoying rrly people play for 119 min instead of 30 :P
please elaborate as this makes very little sense in the way its worded...
you can't run any amxx plugin.. if amxx is off....
Tabor
10-31-2008, 09:55 AM
Hi all
Now i have this plugin running fine i was just wondering would it be possible to have it running along side the customvotes plugin .
So people can vote on starting the match from an already pre set cfg , eg which maps and time limit etc etc
TIA Tabor
Ok never mind i found commands and got it to run
{HK}recon'de'sprayer
02-20-2011, 09:19 PM
I am using dod_clanmatch plugin for DoD 1.3. I tested it on my server and it works up until the match is over. At that point it is suppose to reset my server back to its original settings, however, my server remains locked, the timelimit is at the match time not the default time and it goes back to the first map played in the match. And when I try to abort it says clanmatch not running. Any help would be appreciated. Thanks.
And when I try to abort it says clanmatch not running.
Can you confirm that? When the match is over and it should reset but it doesn't. Can you type amx_plugins to see if the actual plugin is still there?
Personally I never used this plugin before but might be able to help to look for the cause of this issue.
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