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View Full Version : Forced Bot/Team Player Models


KidTwisted
09-07-2006, 09:50 PM
A Plugin that would force clients to see custom player models for Bots and/or Teams

The ability to have one model for all + to allow player class to select model body numbers.

also the ability to force player model to a whole team.
maybe use a map based .cfg file to have axis in snow camo on snow maps?

This could have some cool uses for realism of fantasy setups...

The more flexible the better

bUcksh0+
12-29-2006, 09:51 AM
i 2nd that.... i reskinned all my player models a few years ago it would be cool if players could choose between the stock and the custom models

TigerMan4
12-29-2006, 02:48 PM
I played on a server once that had everyone mixed together , meaning.

para/axis , brits , US and normal axis all on the same maps.

basically if you chose the grease gun , you were a brit with a sten instead, if you chose the mg34 you were a para axis with an fg42 and so on , they had it all mixed up.

My clan had a scrim with them on Kalt that way and it was terribly confusing when you are use to seeing only US allies or Para models on a map , not a hodge podge of player models.

Zor
12-29-2006, 02:50 PM
That would be a fun one...as for special skins you would have to have players download the model associated with that skin which takes up bandwidth!

Cheers!

diamond-optic
12-29-2006, 10:38 PM
not to mention large model files (such as player models) eat up a lot of precache space

KidTwisted
12-31-2006, 12:13 AM
What is the memory limit of the precache space?
Can it be edited?