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Wilson [29th ID]
08-09-2006, 09:20 AM
Pawn Tutorial
A general tutorial on writing Pawn, the official language of AMXX.
http://www.compuphase.com/pawn/pawn-lang.pdf

Day of Defeat Events List
Incomplete list of events/messages with descriptions
http://war3ft.com/downloads/misc/events_DOD.xls

Day of Defeat Messages List
Complete list of events/messages from "meta game" in console
http://29th.org/dodplugins/messages.html

Plugin: Message Logger
Logs messages from in-game to determine values of the messages listed above
http://forums.alliedmods.net/showthread.php?t=7118

Day of Defeat HUD Info
List of HUD information that retrieves graphics from hud sprites, etc.
http://war3ft.com/downloads/misc/hud_dod.txt

Day of Defeat Entities List
Metamod's list of entities specific to dod
http://metamod.org/files/metamod-1.19/metamod/ents/dayofdefeat

Day of Defeat Entities Usage
VERC's information about dod entities (very useful)
http://collective.valve-erc.com/index.php?area=entity&game=dod

Day of Defeat Titles List
Titles used in menus and other parts of the game
http://29th.org/dodplugins/titles_dod.txt

VOX Speech List
Available VOX words to be spoken
http://29th.org/dodplugins/consolespeakvox.txt

Day of Defeat FGD
FGD File used for mapping containing available entities etc.
http://29th.org/dodplugins/dod.fgd.txt

I'll add more as I come accross them. Please reply with any sites you know of that could be helpful to Dod plugin writers.

Wilson [29th ID]
11-23-2006, 01:51 AM
Updated 22 NOV 2006
-Added "Full Messages List"
-Combined diamond.optic's uploads with the main thread

KidTwisted
11-24-2006, 11:22 PM
Nice post Wilson,

Info is power.

Wilson [29th ID]
06-12-2007, 03:10 AM
Usefull Offsets:

Weapon Deploy: 229 + 5
Teamname: 1396 + 5
Class: 366 + 5
Random Class: 367 + 5
Score: 475 + 5
Deaths: 476 + 5

xxavalanchexx
06-20-2007, 06:17 PM
I just checked into the weapon deploy offset. dod_is_deployed from dodfun uses the same offset. However, it turns out that this is just the offset for the player's maxspeed. dod_is_deployed checks if it is equal specifically to 1, because if you are not deployed it is usually 600. My guess is that the true deployed offset is somewhere in the weapon entity itself.

EDIT: Your DOD Advanced Deploy plugin reveals that it's stored in vuser1.x.

blobby
07-23-2007, 11:53 AM
Wilson i have just tryed to get on to a few of these links but the ones that go to your website dont seem to work it takes ages to load and nothing shows up just thought i would let you know

Regards

blobby

Tank
08-18-2008, 10:59 AM
Wilson, any chance you could fix the broken links? I made a few plugins and it's time to write some more to kinda get the hang of this.

I would be thankfull.

netmad
08-28-2010, 12:19 PM
THX, very much