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View Full Version : DoD SniperFun ( v2.0g beta )


Firestorm
07-09-2006, 11:14 AM
// FEATURES:
// =========
//
// - All Players are given a sniper rifle with infinite ammo.
// (Axis get the Scoped Kar and Allies the Springfield, BUT
// Brits will get the Scoped Kar as well, as the Scoped Enfield
// is not valid!)
// - Axis are glowing red and allies (americans & brits) are glowing green.
// (definable with cvar)
// - Using the scope is disabled, so everyone has to
// shoot unscoped.
// - a HUD message is shown to all players that the
// "Sniper Fun Mode" is enabled and that scopes are disabled
// on first respawn.
// - Works on all maps, Axis, Americans & Brits.
// - Works for players that joined the server after you turned on
// the "Sniper Fun Mode" as well.
//
//
// INSTALLATION:
// =============
//
// Requires AMX Mod X 1.0, Engine, Fun, DoDx and DoDFun modules!
//
// Just be sure that your server is running the above modules, compile
// the plugin, add it to your plugins.ini and restart the map!

// USAGE:
// =====
//
// amx_sniperfun <1/0> = enable/disable SniperFun Mode on
//
// dod_sniperfun 1 = enable by default (cvar for amxx.cfg)
//
// sniperfun_allowvotes <1/0> = allow/disallow votings (cvar for amxx.cfg)
// (admins with flag "j" can always vote)
//
// sniperfun_glowplayers <1/0> = enable/disable players glowing in their
// team's color (cvar for amxx.cfg)
//
// say /votesniperfun = start a vote to enable/disable SniperFun Mode

// CHANGELOG:
// ==========
//
// - 06.08.2004 Version 1.0a
// Initial Release
//
// - 16.09.2004 Version 2.0a
// General re-write to use
// AMXX 0.20 and DoD modules
// features and a voting system
//
// - 27.09.2004 Version 2.0b
// updated and optimized the code
//
// - 28.09.2004 Version 2.0c
// added feature:
// players can't drop their sniper rifle.
// this is to prevent people from dropping
// their weapon after respawn before it's
// changed to the sniper rifle.
//
// - 17.10.2004 Version 2.0d
// changed feature:
// using engine module to deactivate scope
// immediately after it was brought up.
// player will be slowed down until he shoots
// or presses his secondary fire button again.
//
// - 26.10.2004 Version 2.0e
// added feature:
// now when a player tries to bring up the scope,
// he will not be slowed down like the scope was up.
// his screen will just get black for half a second
// but he can move on like normal.
//
// - 07.11.2004 Version 2.0f
// * added a cvar to alow/disallow votings
// for public players.
// Note: Admins with level ADMIN_VOTE
// can always start a vote!
//
// - 12.12.2004 Version 2.0g
// * optimized the plugin and removed the countdown
// and voice announcements
// * fixed some minor bugs
// * added cvar to allow to glow players in their
// team's color when SFM is running.

jay_48383
09-26-2006, 01:22 PM
amxx 1.71


unknown unknown unknown dod_eviladmin.a bad load
unknown unknown unknown dod_sniperfun.a bad load
unknown unknown unknown dod_ubergarand. bad load
25 plugins, 22 running
that is what i get when i type amx_plugins no errors


Fun 1.71 AMX Mod X Dev Team
DoD Fun 1.71 AMX Mod X Dev Team
DoDX 1.71 AMX Mod X Dev Team
3 modules


dod_eviladmin.amxx
dod_sniperfun.amxx
dod_closecombatfun.amxx

PenDragon
09-26-2006, 02:58 PM
i compiled it and edited the plugin file and i have dod fun module installed but pops up as a bad load

please allways include your amxx version, server stats, (a simple copy of) plugins.ini & modules.ini, as well as the results of the following commands amx_plugins, amx_modules, and if possible - any kind error logs (server or amxx)... and i guarantee you that you will get a quicker and warmer response.
Otherwise, we waste your time and our own just trying to get to the heart of the problem by asking you each, in succession, all of the previously menitoned info on reply at a time.. and that is a just not a good use of our time and yours.