Firestorm
07-09-2006, 11:21 AM
// DESCRIPTION:
// ============
//
// This plugin makes the Garand a one-shot-kill weapon like
// the Karabiner98 and the Enfield.
// The Victim dies, where ever you hit him.
// USAGE:
// ======
//
// amx_ubergarand <1/0> = enable/disable UberGarand Mode
// (admin command)
//
// dod_ubergarand_enabled <1/0> = enable UberGarand Mode by default
// (cvar for amxx.cfg)
//
// dod_ubergarand_announce <amount> = set how often a player is informed
// about UberGarand. he will only be
// informed after he got killed with
// an UberGarand shot.
// set to 0 to disable the announcement.
// (cvar for amxx.cfg)
// CHANGELOG:
// ==========
//
// - 29.09.2004 Version 0.6alpha
// Initial Alpha
//
// - 29.09.2004 Version 0.9alpha
// * blocked "suicide" message
// * added propper death message
//
// - 30.09.2004 Version 0.95alpha
// * fixed oversight that even TKs
// added a kill to the player's score
//
// - 16.10.2004 Version 0.96alpha
// * added logmessage of ubergarand kill
//
// - 17.10.2004 Version 0.99beta
// * blocked logging of suicides on ubergarand kills
// so this plugin is fully stats prove now :D
//
// - 25.10.2004 Version 0.99beta2
// * after a player got killed with an "UberGarand" shot.
// he will get a red hud-message telling him that
// UberGarand is enabled and every shot is deadly.
// you can specify the amout of times each player is
// informed about that with the cvar "ubergarand_maxannounce".
// idea of announcing the plugin by Zor.
//
// - 05.02.2005 Version 0.99beta3
// * changed the way this plugin works:
// the damage is changed now, so it definately
// is handled like a normal kill, no need to
// block and replace the log-/deathmessages
// anymore.
// Hopefully this will fix the strange
// "overhead icons disappear"-bug.
// * Engine & DoDFun modules are not required
// anymore.
// * big thanks to XxAvalanchexX for showing how
// to port the damage of the bullet impact to
// another part of the body!
//
// - 09.02.2005 Version 0.99beta4
// * feature upgrade:
// if a victim has 90 or less health left,
// the plugin won't do anything, so you
// don't have your stats full of
// "chest hits".
// so basically the plugin is off for
// hits that go to the chest, to the head and
// for players that already have less than 90hp.
// * to mention this again:
// the cvar names have changed since beta2, so
// please review them!
// ============
//
// This plugin makes the Garand a one-shot-kill weapon like
// the Karabiner98 and the Enfield.
// The Victim dies, where ever you hit him.
// USAGE:
// ======
//
// amx_ubergarand <1/0> = enable/disable UberGarand Mode
// (admin command)
//
// dod_ubergarand_enabled <1/0> = enable UberGarand Mode by default
// (cvar for amxx.cfg)
//
// dod_ubergarand_announce <amount> = set how often a player is informed
// about UberGarand. he will only be
// informed after he got killed with
// an UberGarand shot.
// set to 0 to disable the announcement.
// (cvar for amxx.cfg)
// CHANGELOG:
// ==========
//
// - 29.09.2004 Version 0.6alpha
// Initial Alpha
//
// - 29.09.2004 Version 0.9alpha
// * blocked "suicide" message
// * added propper death message
//
// - 30.09.2004 Version 0.95alpha
// * fixed oversight that even TKs
// added a kill to the player's score
//
// - 16.10.2004 Version 0.96alpha
// * added logmessage of ubergarand kill
//
// - 17.10.2004 Version 0.99beta
// * blocked logging of suicides on ubergarand kills
// so this plugin is fully stats prove now :D
//
// - 25.10.2004 Version 0.99beta2
// * after a player got killed with an "UberGarand" shot.
// he will get a red hud-message telling him that
// UberGarand is enabled and every shot is deadly.
// you can specify the amout of times each player is
// informed about that with the cvar "ubergarand_maxannounce".
// idea of announcing the plugin by Zor.
//
// - 05.02.2005 Version 0.99beta3
// * changed the way this plugin works:
// the damage is changed now, so it definately
// is handled like a normal kill, no need to
// block and replace the log-/deathmessages
// anymore.
// Hopefully this will fix the strange
// "overhead icons disappear"-bug.
// * Engine & DoDFun modules are not required
// anymore.
// * big thanks to XxAvalanchexX for showing how
// to port the damage of the bullet impact to
// another part of the body!
//
// - 09.02.2005 Version 0.99beta4
// * feature upgrade:
// if a victim has 90 or less health left,
// the plugin won't do anything, so you
// don't have your stats full of
// "chest hits".
// so basically the plugin is off for
// hits that go to the chest, to the head and
// for players that already have less than 90hp.
// * to mention this again:
// the cvar names have changed since beta2, so
// please review them!