View Full Version : Question regarding entites I think
Garion
11-28-2006, 01:58 PM
Well I dunno if any of you have played the map dod_wolfie. But if you have it would help. I was wondering if it's possible to get rid of the mortars that seem to randomly go off. Because those mortars tend to cause tks and it's hard to tell when someone is purposely tking even with the tk manager plugin because some people don't care and dont' forgive the tk even when it's the stupid mortars. So I was wondering if anyone knows how I can remove the mortars without causing people that already have the map to have to redownload it.
=|[76AD]|= TatsuSaisei
11-28-2006, 04:59 PM
Well I dunno if any of you have played the map dod_wolfie. But if you have it would help. I was wondering if it's possible to get rid of the mortars that seem to randomly go off. Because those mortars tend to cause tks and it's hard to tell when someone is purposely tking even with the tk manager plugin because some people don't care and dont' forgive the tk even when it's the stupid mortars. So I was wondering if anyone knows how I can remove the mortars without causing people that already have the map to have to redownload it.
BSPedit or ripent will "fix" the map without forcing players to redownload the map....
look for "classname" "func_mortar_field" and remove them... and look at the "targetname" "fire_mortar3" and then find entities that reference this and either remove the entity all together (either a timer or button) or simply change the target name to nothing ("") ....
Wilson [29th ID]
11-28-2006, 06:29 PM
When I release the mapsettings update it will include remove mortars.
=|[76AD]|= TatsuSaisei
11-28-2006, 10:08 PM
;2445']When I release the mapsettings update it will include remove mortars.
this would be the more efficient and better way...
Garion
11-29-2006, 12:31 AM
|= TatsuSaisei;2441']BSPedit or ripent will "fix" the map without forcing players to redownload the map....
look for "classname" "func_mortar_field" and remove them... and look at the "targetname" "fire_mortar3" and then find entities that reference this and either remove the entity all together (either a timer or button) or simply change the target name to nothing ("") ....
thank you very much. It worked and now AtD's server will no longer get those stupid tks from the mortars when playing Wolfie. Which is why we had removed it from the map cycle previously.
Wilson [29th ID]
11-29-2006, 03:36 AM
Mapsettings has been updated. Try it now to remove mortar fields.
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