View Full Version : Add green
!TK!- Cold Blooded
12-09-2006, 06:43 PM
Hey all, well I just got off of a server that had added trees in avalanche. I was wondering if there is any plugin that you can custom add rubble, trees, ect. Just thought it would be nifty neato.:D
diamond-optic
12-09-2006, 07:23 PM
well you can do it thru amxx.. but its much easier to add the model entities to the bsp file itself..
its easy using a program like BSPedit (http://mods.teamcdrive.com/download.php?view.94) and the dod entity list on VERC (http://collective.valve-erc.com/index.php?area=entity&game=dod)
* and as a side note, when you edit the entity list of a bsp file, clients will NOT need to download the map..
!TK!- Cold Blooded
12-10-2006, 06:01 PM
Awesome Thanks A Bunch!
sparky99
12-10-2006, 10:41 PM
Also try googling stripper2 by botman might help you for static models
Also Ripent or Entmod for dymamic placing of items, I think you can find one of these in Nem's Toolz or Zoner's.
Like the above using these generally means your players won't have to download a new map bsp, just some new models etc.
Box Cutter
12-10-2006, 11:20 PM
Hey all, well I just got off of a server that had added trees in avalanche. I was wondering if there is any plugin that you can custom add rubble, trees, ect. Just thought it would be nifty neato.:D
I think you might have been in my server. I have a pine tree .mdl and the dead tree .mdl from zalec.
If any one knows how, I am using stock DoD models from other stock maps, what do I have to put in the .bsp to make them physical? I can't seem to figure it out.
=|[76AD]|= TatsuSaisei
12-11-2006, 02:09 PM
I think you might have been in my server. I have a pine tree .mdl and the dead tree .mdl from zalec.
If any one knows how, I am using stock DoD models from other stock maps, what do I have to put in the .bsp to make them physical? I can't seem to figure it out.
ok this is the issue with adding models to a map in BSPedit (or ripent) you will NOT be able to hack in solid geometry... this IS where you would need a plugin to make a "bounding box" around a model... Steam 1.6 is not like Source where a models surface can be made solid, in 1.6 that "solid" feel was made using "clip" brushes (invisible walls to players)
Would have to design a plugin that uses the origins of the custom placed models to set up an invisible "box" around it... otherwise the models placed in any map will be pass through...
diamond-optic
12-11-2006, 03:07 PM
also note that a big pain in the butt with that.. is getting the bounding boxes the correct size for each model :-\
sparky99
12-13-2006, 10:51 PM
Just a thought but could you use HLguards sky walk block to block just a little square at the base of the tree, being map specific(and position specfic) this would be ok, but surely this has to be somewhere....maybe in a plugin like .Graves.. maybe spawning something solid but unseen. I'll look for you, but can you tell me which methord your using to spawn them?
<SK> | AussieAdam
12-23-2006, 12:17 AM
I think you might have been in my server. I have a pine tree .mdl and the dead tree .mdl from zalec.
If any one knows how, I am using stock DoD models from other stock maps, what do I have to put in the .bsp to make them physical? I can't seem to figure it out.
to make them solid you will have to decompile the bsp file into a .map file.
and then use the clip brush to make them solid.
the only problem with decompiling .bsp files is they gerneraly have nasty results. e.g all the textures are out of alignment, the map decompliles into a map that is built up of 1 unit thick walls. alot of the geomitery will be pass through each other which makes the brushes invalid (so the map won't recompile) you will have lots of leaks in the map.
i don't know if anyone has made a better decompiler that dosen't create errors.
your best bet is to contact the author of the map and ask him for an original uncompiled map file.
and after you have done all of this your users will have to download a new .bsp file!
Adam
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