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View Full Version : A precache resource monitor?


KidTwisted
12-17-2006, 02:31 AM
Can anybody help with this:

As we customize our servers with all these awesome plugins, pushing the HL1 engine to its limits. How many times have we found them and CRASH. Error: too many resources on server or hit that model precache limit over 512.

There must be away to watch this, right?

Is there a program or a plugin that can give an output per map of current/max resources? Need a way to watch precache limits per map.

This way we could see how many models/sprites/sounds we still have room for.

=|[76AD]|= TatsuSaisei
12-23-2006, 01:12 PM
you know this is a very good idea, but belongs in the request section...

I know alot of us could use a plugin that would do this sort of evaluation. I would be happy with a simple report of the number of entities per map. There is nothing like making a plugin that uses custom files, only to have it change maps and have server crash due to being over the 512 limit, then having to figure out how many its over and what you want to shut off to accomodate this... It WOULD be nice to have a plugin analyze the map, report the number of currently used entities, and then report how many entities each plugin loaded wants to precache... It might be seen as alot of work, but would be well worth the effort for all who will eventually use it...

diamond-optic
12-24-2006, 12:44 AM
well i used to have a debugging plugin i made that reported the total entity count.. i doubt i still have it but im pretty sure i remember seeing a native or a stock that did did it

KidTwisted
12-24-2006, 07:44 PM
I've crashed many a time from going over the limits. Most resent was too many wav files - all it said was too many resources on server-

Damn, how many too many?

So I removed all the wav's I added now all is fine.

I need a guage. grrrrrr

How I pray for a plugin that would guage models, sprites and sound file limits.