View Full Version : Congratulations DoD Plugins Team
Box Cutter
12-23-2006, 10:03 AM
I just wanted to congratulate you on the success of this forum. I notice that there are new sign ups about every day, and it's great to see the site growing. I really appreciate what you guys are doing to keep DoD alive. Thank you guys!
+1!
I cant tell you how heavily I actually rely on your plugins and hard work and dedication to keep my server successful!
GREAT JOB GUYS!
;)
{SR} *Raggy*
12-23-2006, 12:02 PM
Thanks to Zor for looking after all the website and thanks also to Diamond, Wilson and Tatsusaisei for all there plugins(I got alot of them from you guys :D)
=|[76AD]|= TatsuSaisei
12-23-2006, 01:16 PM
Thanx for helping make a good game GREAT !! WE are ALL responsible, from coders, to advisers, to those who make requests, to those who test and use the plugins, we all are doing our part to keep the game alive.... It is Zor we owe the biggest thanx though for giving us a place to meet and mesh our brains together to come up with some odd, interesting, valuable plugins...
http://DoDPlugins.net R0X MY S0X !!
{SR} *Raggy*
12-23-2006, 02:34 PM
I can't remember a day that I haven't checked this site(Well when I was here of course :D) I always check this site...Sometimes before I check mine(Usually this one first now :P) Just one thing though I wish I was able to put on some more plugins on both my servers but I have alot of plugins from here and I want some more of them from here :P But I'll probably crash my damn servers :(
=|[76AD]|= TatsuSaisei
12-23-2006, 02:52 PM
Just one thing though I wish I was able to put on some more plugins on both my servers but I have alot of plugins from here and I want some more of them from here :P What I do is usually try to "combine" similar plugins to one file. Sometimes it is as easy as pasting the info from one source into a another and compiling, and sometimes there is some hard work trying to get the 2 different source codes to mesh, but either way, this is sort of a "fix" for the limit of plugins allowed to run...
and when the plugins are not similar but extremely different but small, these make good choices for combinations... ex. a welcome message plugin that stands alone next to a connection song plugin that stands alone would be a prime candidate for a combination... another example.. I took d-o shellshock and "integrated" it into my damage mod, reducing my plugin count by 1 but allowing me to continue to have the shellshock effect... if you know you use the same base plugins over and over... combine them into one... leave only the "testers" and "occasional" plugins to stand alone...
The only thing I have not done yet, is attempt to combine all the "default" plugins into one, or groups or "single" plugins based on similar types.... I am not sure how that would pan out so I have left it alone ...
diamond-optic
12-24-2006, 12:52 AM
:cool:
..........lol
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