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View Full Version : Flame Thrower ( by SidLuke )


Zor
01-11-2007, 02:12 PM
Well I havent tested this one, its the old one done up by SidLuke...if there are problems let me know and I will fix it up. You should be running the plugin from Amxmodx:

amxmod_compat
core
mysql
vexdum

These are backward compatability files for all the new shit that got changed. That way it will work, if you dont want to run these...dont tell me it dont work, cause Ill say So? Get me debug on it, such as when I do this it fucks up or etc.

Cheers!

maverick201
01-18-2007, 08:05 PM
is there a way to make this so only admin can use it?

{SR} *Raggy*
01-19-2007, 08:15 AM
The developers might have to add that option to this plugin... I didn't see it unless I missed a part of the plugin :P

ruffusbebad
01-23-2007, 09:12 AM
Works great, only thing I noticed is that god mode won't protect you from
Flame Thrower. Is there a way to change this?

=|[76AD]|= TatsuSaisei
01-23-2007, 09:40 AM
I found some models and some new code by cheap_suit on the AMXX forums... I will be looking in to making a complete, fully functional flamethrower weapon for DoD, not just simply an ability to spray fire, but make it a weapon used by a specific Flamethrower class of player... that also logs to stats properly

{SR} *Raggy*
01-25-2007, 02:20 PM
I'll definetly have to try that plugin when it comes Tatsu :D

jason
02-21-2007, 09:54 PM
NICE...

some said that the flame thrower was crashing them out of the game when the fired on serveral people. other than that works great.....a Flamethrower Class sounds awesome!

silentjoker
06-20-2007, 01:52 AM
how do u limit the flamethrower to a specific number?
like to 5 flamethrower than 50

nacrotic
06-20-2007, 03:26 AM
how do u limit the flamethrower to a specific number?
like to 5 flamethrower than 50


ues "amx_flamethrower_ammo" cvar

{SR} *Raggy*
06-20-2007, 05:07 AM
And how are you coming with the research Tatsu?

|OnEHiTwOnDeR|SoCal
06-20-2007, 05:09 AM
come on man hes way too busy getting tattoos to be hanging around here lol:D

=|[76AD]|= TatsuSaisei
06-20-2007, 08:43 AM
come on man hes way too busy getting tattoos to be hanging around here lol:D

busy getting tattoos is very true, just got the rest of my name done along my spine last night... but too busy to come here... never... but I admit, I have been slow getting back into coding ... I have been catching up on clan business...

I kind of let things drift a bit during my last semester at school (and it paid off) but now I have to regroup and get everything back in line again... which is almost is now... and as soon as I get into coding again (really interested in this PAWN studio I got my hands on) I have ALOT of things I promised to get working on...

cartman
06-24-2007, 11:18 PM
Yes Tatsu, I have been awaiting something like this...

Sneaker
07-29-2007, 10:03 PM
How do I get this plug in to work. I added it to my script and plug in folder in my ftp. Now how do I access it so it will work. Thanks in advance, Sneaker

diamond-optic
07-29-2007, 10:04 PM
i dont know why this stuff isnt in the 1st post of the thread.. but here's the commands and cvars:

* amx_fire_flamethrower --should be bound to a key, fires
* flamethrower if enabled and if there
* are sufficient funds from the client
* in either armor or money depending
* on the buytype cvar
* say /flamethrower --gives cleints info on setup of the
* flamethrower in an motd window
* say vote_flamethrower --starts a vote to have flamethrowers
* enabled or disabled
*
* ADMIN COMMANDS:
*
* amx_flamethrowers --toggles flamethrowers enabled or not
*
* amx_flamethrowers_vote --toggles on/off ability for players
* to start votes, default setting is on
* amx_flamethrowers_vote_default --sets current flamethrowersvote status
* as server default auto-refreshed at
* every map change. ADMIN_RCON level
* admin required to set server default
* stopvote --stops vote in progress
*
* CVARS: can be set in admin.cfg, see corresponding commands for info
*
* amx_luds_flamethrower 1 -- 0= disable 1= enable
* amx_flvote_delay 180.0 -- Default 180.0 seconds. Delay between
* flamethrower votes allowed started
* by a non admin
* amx_flamethrower_ammo 0 -- Set the number of flamethrower
* blasts given to each player at spawn.

Sneaker
07-29-2007, 10:07 PM
Thanks....I cannot wait to try it out....

diamond-optic
07-29-2007, 10:09 PM
lol dont get your hopes up for the best graphics in the world :P

Sneaker
07-29-2007, 10:18 PM
Still wont work. It also tells me my rcon address is unresolved. What does that mean. Why is it saying that?

ruffusbebad
07-30-2007, 08:48 AM
Getting random errors on both servers, (windows).

L 07/20/2007 - 03:48:05: Start of error session.
L 07/20/2007 - 03:48:05: Info (map "mcdonalds2") (logfile "error_072007.log")
L 07/20/2007 - 03:48:05: [DODX] Invalid player 3
L 07/20/2007 - 03:48:05: [AMXX] Displaying debug trace (plugin "dod_flamethrower.amxx")
L 07/20/2007 - 03:48:05: [AMXX] Run time error 10: native error (native "get_user_team")
L 07/20/2007 - 03:48:05: [AMXX] [0] dod_flamethrower.sma::FLVote (line 559)
L 07/20/2007 - 03:48:05: [AMXX] [1] dod_flamethrower.sma::HandleSay (line 494)

thanks in advance for any help

diamond-optic
07-30-2007, 01:13 PM
the plugin itself needs some work lol...
but im pretty sure the errors are coming from when ppl start a vote in the chat.. with the way it displays the vote menu to each client.. its trying to do it to a client that doesnt exist...

to fix it... goto line '558' and change this:
if(!is_user_bot(k)){to this:
if(!is_user_bot(k) && is_user_connected(k)){or just download the attached file

diamond-optic
07-30-2007, 01:15 PM
Still wont work. It also tells me my rcon address is unresolved. What does that mean. Why is it saying that?

does the amx_plugins command show it loaded and running?

and i dont know what that rcon message is.. id assume it means your not correctly logged in thru rcon

!TK!- Cold Blooded
07-31-2007, 04:14 AM
Hey just throwing this around here as an idea. How about a flamethrower class that has a type of backpack (like the medic plugin). I don't know if it is possible but when the flamethrower soldier is killed there could be a slight explosion (to make it a bit realistic). Just a thought. :D

Wilson [29th ID]
07-31-2007, 05:38 PM
Find a model, and we'll do it.

SJonni
08-17-2007, 07:50 AM
Would be cool if someone could post some pictures of the flamethrower ingame :) And can someone also give me a server IP that got flamethrower class or something like that? And are we talking DoD or DoD Source :P ?

blobby
08-17-2007, 10:14 AM
Its just dod if it was dod souce it would be in the source mod plugins section m8 i was going to put this on my server but its realy buggy i had problems where the flame thrower would stay on constantly and also at one point i was in specs and i pressed it while watching a player in first person and it began to fire flames lol kinda crazy.

Regards

Blobby

SJonni
08-17-2007, 12:53 PM
Can you give me a link to the source section site?

blobby
08-17-2007, 02:20 PM
When you click on developers plugins the last topic has 2 dod source plugins in there m8 but if you look about on sites like google there will be a few

TigerMan4
09-27-2007, 08:54 AM
we currently run flamethrowers on my server. you need to bind it to a key.

bind "key" "amx_fire_flamethrower" I have found that mouse3 works the best...this means...pushing your mouse wheel in to fire , rather than reach for a key while running.

I have found a glitch in the plugin....if you flame someone who is prone...and I did this the other day...jumped ontop of the guy....fired all 5 bursts with my flame thrower right down on top of him....you could hear the scream that says...you got him...but he didnt die....and this happens a lot , when people are prone....they just dont die.

66.55.131.41:27015 thats our server....you can give it a try any time...since I have bots running.

have fun.

{DwP} 325th ABN
01-21-2008, 08:29 PM
just loaded this up and ill have to say works great and is fun. i thought at first it would be everyone running around with a constant stream of flame but is not geared that way. nice job peoples nice job

Hood [10th MD]
07-21-2008, 12:30 AM
Possibility of adding a range to this - sorry but when someone on the ground below W crack on ava can flame someone inside W crack... too far haha.

otherwise, great plugin, thanks for the port - if anyone can add a range cvar, that would be awesome!