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View Full Version : K98 Balance


MBosta
05-18-2007, 12:38 PM
Well seeing how the k98 is the unscoped version of the scoped kar, how about a counter by putting in an unscoped Springfield that matches the damage of the k98. It will counter balance the weapons because then the rifle's would match, damage wise. It'll be a cool idea to incorporate into DoD, and you never know, it could be the next big thing.

barney
05-18-2007, 05:14 PM
I was just thinking about that but then i decided not to ask for some reason. Really good idea tho.

Zor
05-18-2007, 05:53 PM
This could be easily done, give the player a k98, change the models to the new unscoped spring and whenever the player gets hit, or killed when they have that weapon you change the damage type to the victim to be the spring and the death to the spring. As well you would have to have a bayonet on the spring...so the models would have to be of the spring with bayo.

Cheers!

Wilson [29th ID]
05-19-2007, 01:13 AM
Hah, I started this many months ago, even have a model for it and all. It's like 90% complete but I never got around to finishing it. The only thing that doesn't work is the sounds that are heard, and also that it shows up as a kar in the deathmsg window (can be springfield too)

MBosta
05-19-2007, 01:31 AM
That would be freaking awesome Wilson. I'll even test it out for ya, if you want.

Zor
05-19-2007, 11:19 AM
For the deathmsg you have to look at some of FireStorms or my plugins, you intercept the message then check to see if the killer is using a kar then see if that is a real kar or a spring if holding a spring you can send a message the death message as a 0 which is a skull or as a scopped spring, that would work, then intercept the logging message and change it from a scopped spring to a a springfield...lets say you set the springfield to the last number of weapons like 45 I think it is. You can then block the log message and send out a log message of your own something like this:

L 05/19/2007 - 14:16:37: "Killer<524><STEAM_0:1:000001><Allies>" killed "Victim<500><STEAM_0:1:000000><Axis>" with "spring"


Then you would have to put a fix together for the pychostats for ppl with a little picture of the spring...heheheh

Cheers!

MBosta
06-26-2007, 01:32 PM
/bump. Any word on this Wilson?

blobby
06-27-2007, 11:56 AM
Wow if you lot pull this off and make it work i will be very chuffed i have always wanted to be able to play the springfiled unscoped as i am a big fan of no scoping lol

Regards and good luck with this

Blobby

TigerMan4
06-27-2007, 09:02 PM
I installed dod_stronger rifles on my server.

you can change the garand to a 1 shot 1 kill gun.

to balance the K98

MBosta
06-27-2007, 11:28 PM
But then the Garand would out-weight the K98 because of its rate of fire. No matter what you do, something will always be out of balance, unless you put an exact replica of the Springfield, non-scoped version.

FeuerSturm
06-28-2007, 01:54 AM
well, you could install "DoD Stronger Rifles" and set the Garand and the K43
to a one-shot-kill rifle and then set "mp_limitaxiskar" to 0 (so the K98 is disabled),
that way you will have 2 even sniper rifles and 2 even unscoped
1-shot-kill rifles with the same rate of fire. ;)

diamond-optic
06-28-2007, 08:02 PM
with the same rate of fire. ;)

cant you fire the garand a little faster then the k43 or does it just feel that way to me?

..either way, they're close enough

MBosta
06-29-2007, 03:57 AM
Garand has a slightly faster rate.

|OnEHiTwOnDeR|SoCal
06-29-2007, 04:50 AM
k98 for life..fuck whats equal or w.e theres no comparison to the k98.

Zor
06-29-2007, 07:33 AM
Again, this is a simple one, the only difficult part about it is to find a model for the Spring Without the Scope on it and a Bayonet on it. Its just a mater of when a player picks a garand, asking them if they want to have the Springfield when they spawn, if they say yes, strip the players garand, give them a kar, then change the model to the new spring model for the player and the world. Then its equal in EVERY way to the K98, because the server thinks its a K98, but when the player kills or injures someone with it you change the output to the players and server as a Springfield. If someone will find me a springfield model I can use, I can probably make this up in a couple days...it may be an untested version, but thats what beta testing is for!

Please Let Me Know! I will look for a spring, and let people know!

Cheers!

MBosta
06-29-2007, 12:18 PM
I'm pretty sure Wilson has stated that he has the models good to go. Maybe he can help us out?

Wilson [29th ID]
07-01-2007, 03:01 AM
I usually don't post my source code until it's finished...but with my work schedule...it's just not ever gonna happen. Zor or diamond can probably finish this up.

HOWEVER:
No pop-ups when you choose your class. That's entirely unprofessional. The most useless class is the M1 Carbine class - when you install my DoD Technician plugin, the Carbine comes with the rocket class, so the individual class has no use.

register_clcmd("cls_staffsergeant") or whatever it is, and make it change you to the springfield class.

And the skull death is also unprofessional. Make it a regular springfield and people will get used to it. And you won't have to screw with logging.

Assuming those two requests are abided by, and the code is kept clean and efficient, I'll release my source for someone else to finish for their benefit. Credit where credit is due please.

Attached, with model.

Zor
07-02-2007, 05:03 AM
Ok, I can understand what your talking about, however not what you are saying. The pop ups are fine, I would rather just change the class setup that comes up so that you can change the classes, that can be done by blocking the chooseclass, and make a webpage to display with the classes, and showing all the classes avaliable. Now another way is to figure out the code to display that class menu and mod it up...again It more than likely can be done by looking into the classmenu vgui. But thats something all together. As stated, I dont think pop ups giving players a choice of what they want to do is unprofessional, its working within the bounds of what we have, to each their own way of doing things. I by no means wish to force anything on anyone, but a service is what we are really doing, even if its a free service. Let the people who want something describe what they want and make it for them.

Cheers!

Zor
07-02-2007, 05:11 AM
BTW, that model has no bayo on it, and no actions for the bayo, and there is no world model. So the only people who see it will be the individual players, so it will look like a KAR to everyone else, I did some searching and found nothing for the Spring 1903 model yet...I will keep looking and see if I can figure out the classes vgui.

Here are some picks to get it correct to:

http://www.tombguard.org/springfieldrifles.gif

MBosta
07-02-2007, 12:14 PM
Looks good.

Zor
07-02-2007, 01:04 PM
MBosta - First those are not models those are pictures of the REAL rifle. Second if you had read any of the thread before replying you would have seen that this is what we are talking about, giving the player a KAR and replacing it with a Bayoneted Spring.

Cheers!

staticred
02-18-2008, 11:23 AM
any word on a finished code.. id love to try this on my server

Wilson [29th ID]
02-18-2008, 03:44 PM
It's rubbish - there's a slight delay unless you live in the same area as the server. My solution was to replace the m1carbine class with a class that gets the Lee Enfield. works great. perfect.

narcussist
02-19-2008, 12:01 AM
;9214']It's rubbish - there's a slight delay unless you live in the same area as the server. My solution was to replace the m1carbine class with a class that gets the Lee Enfield. works great. perfect.


As you said about the M1 carbine, it is useless if you use the technician plugin you made, I do, and either way I would prefer to lose the M1 an have it replaced with the enfield, or an unscoped spring. As for the talk about a spring with a bayonette, instead make it a butt smack.

Anyways I will be waiting for this plugin to get finished so I can check it out, good luck on this.

Wilson [29th ID]
02-19-2008, 04:42 AM
You can't just "make something a butt smack". In fact, ya can't because there's no animation for it. It would be strange if it just didn't animate and you swung it - I've tried.

Anyway, what plugin are you waiting for? All the one I was talking about is...hook client_spawn, check if class = m1carbine..if so, remove the m1carbine and give the enfield. Nothing more.

narcussist
02-21-2008, 12:25 AM
;9222']
Anyway, what plugin are you waiting for? All the one I was talking about is...hook client_spawn, check if class = m1carbine..if so, remove the m1carbine and give the enfield. Nothing more.

Well I am not much of a coder, but what I would like is where you said, the m1car class for the enfield, if you could write a plugin or point me to where the plugin could be to be dowloaded.

thank you in advanced for the trouble

WARDOG
02-21-2008, 01:11 AM
Hey Zor. Here is the stock spring with the working bayo actions. It appears to work in the model preview.

http://www.savefile.com/files/1393617

You need a modeler that would be willing to remodel the rifle p, v and w models, and remove the scope, add a bayo, and add the animations.

You might ask EZ with the hardware, located here along with other modelers http://dodcustomcontent.com/index.php, or in the Steam forums, unless someone here can do it.

Here is a link to EZs 1903A3 Model spring http://www.edgefiles.com/file.x?id=/hlgaming.com/dodec/ezspring.zip

Other than that I would remove the carbine class if possible, and replace it with this, the carbine isn't used much and viewed as a week rifle by most, just my 2 cents.

Wilson [29th ID]
02-22-2008, 04:14 PM
attached
space filler