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View Full Version : Nade Blows up on contact


JCutting |2.FJ|*server tech*
06-16-2007, 03:59 PM
can any of you guys make a mod that when you throw a nade it will blow up on contact. so you don't have to prime anymore.

MBosta
06-16-2007, 05:19 PM
What do you mean contact? Like if it hits someone?

Kiel |17.SS|
06-16-2007, 08:04 PM
Haha, that's not realistic.

Wilson [29th ID]
06-17-2007, 12:02 AM
Grenade entity classname is "grenade" I believe.

register_touch( "*", "grenade" ) should do it. Then set the timer to 0 or something. Shouldn't be too hard.

{SR} *Raggy*
06-17-2007, 01:42 AM
He means when it hits the ground or a person I think :P