// CUSTOM SUPPLY
// Level Settings


///////////////////////////////////////
///// ALLIES //////////////////////////
///////////////////////////////////////

new g_levelsAllies[5][27][3] = 
{
	// Allies Level One (Lowest)
	{
		// First Number is Primary; Second Number is Secondary; Third Number is Grenade
		{0,0,0}, // Null - LEAVE BLANK
		{0,0,0}, // Garand
		{0,0,0}, // Carbine
		{0,0,0}, // Thompson
		{0,0,0}, // Grease
		{0,0,0}, // Sniper
		{0,0,0}, // Bar
		{0,0,0}, // 30cal
		{0,0,0}, // Bazooka
		{0,0,0}, // Allies Mortar
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0}, // Enfield
		{0,0,0}, // Sten
		{0,0,0}, // Marksman
		{0,0,0}, // Gunner
		{0,0,0}, // Piat
		{0,0,0}, // Brit Mortar
	}
	// Allies Level Two (Low)
	{
		// First Number is Primary; Second Number is Secondary; Third Number is Grenade
		{0,0,0}, // Null - LEAVE BLANK
		{0,0,0}, // Garand
		{0,0,0}, // Carbine
		{0,0,0}, // Thompson
		{0,0,0}, // Grease
		{0,0,0}, // Sniper
		{0,0,0}, // Bar
		{0,0,0}, // 30cal
		{0,0,0}, // Bazooka
		{0,0,0}, // Allies Mortar
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0}, // Enfield
		{0,0,0}, // Sten
		{0,0,0}, // Marksman
		{0,0,0}, // Gunner
		{0,0,0}, // Piat
		{0,0,0}, // Brit Mortar
	}
	// Allies Level Three (Medium)
	{
		// First Number is Primary; Second Number is Secondary; Third Number is Grenade
		{0,0,0}, // Null - LEAVE BLANK
		{0,0,0}, // Garand
		{0,0,0}, // Carbine
		{0,0,0}, // Thompson
		{0,0,0}, // Grease
		{0,0,0}, // Sniper
		{0,0,0}, // Bar
		{0,0,0}, // 30cal
		{0,0,0}, // Bazooka
		{0,0,0}, // Allies Mortar
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0}, // Enfield
		{0,0,0}, // Sten
		{0,0,0}, // Marksman
		{0,0,0}, // Gunner
		{0,0,0}, // Piat
		{0,0,0}, // Brit Mortar
	}
	// Allies Level Four (High)
	{
		// First Number is Primary; Second Number is Secondary; Third Number is Grenade
		{0,0,0}, // Null - LEAVE BLANK
		{0,0,0}, // Garand
		{0,0,0}, // Carbine
		{0,0,0}, // Thompson
		{0,0,0}, // Grease
		{0,0,0}, // Sniper
		{0,0,0}, // Bar
		{0,0,0}, // 30cal
		{0,0,0}, // Bazooka
		{0,0,0}, // Allies Mortar
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0}, // Enfield
		{0,0,0}, // Sten
		{0,0,0}, // Marksman
		{0,0,0}, // Gunner
		{0,0,0}, // Piat
		{0,0,0}, // Brit Mortar
	}
	// Allies Level Five (Highest)
	{
		// First Number is Primary; Second Number is Secondary; Third Number is Grenade
		{0,0,0}, // Null - LEAVE BLANK
		{0,0,0}, // Garand
		{0,0,0}, // Carbine
		{0,0,0}, // Thompson
		{0,0,0}, // Grease
		{0,0,0}, // Sniper
		{0,0,0}, // Bar
		{0,0,0}, // 30cal
		{0,0,0}, // Bazooka
		{0,0,0}, // Allies Mortar
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0}, // Enfield
		{0,0,0}, // Sten
		{0,0,0}, // Marksman
		{0,0,0}, // Gunner
		{0,0,0}, // Piat
		{0,0,0}, // Brit Mortar
	}
}

///////////////////////////////////////
/////   AXIS //////////////////////////
///////////////////////////////////////

new g_levelsAxis[5][21][3] = 
{
	// Axis Level One (Lowest)
	{
		// First Number is Primary; Second Number is Secondary; Third Number is Grenade
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0}, // Kar
		{0,0,0}, // K43
		{0,0,0}, // Mp40
		{0,0,0}, // Stg44
		{0,0,0}, // Scharfschutze
		{0,0,0}, // Fg42
		{0,0,0}, // Scoped Fg42
		{0,0,0}, // Mg34
		{0,0,0}, // Mg42
		{0,0,0}, // Panzerjager
		{0,0,0}, // Axis Mortar
	}
	// Axis Level Two (Low)
	{
		// First Number is Primary; Second Number is Secondary; Third Number is Grenade
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0}, // Kar
		{0,0,0}, // K43
		{0,0,0}, // Mp40
		{0,0,0}, // Stg44
		{0,0,0}, // Scharfschutze
		{0,0,0}, // Fg42
		{0,0,0}, // Scoped Fg42
		{0,0,0}, // Mg34
		{0,0,0}, // Mg42
		{0,0,0}, // Panzerjager
		{0,0,0}, // Axis Mortar
	}
	// Axis Level Three (Medium)
	{
		// First Number is Primary; Second Number is Secondary; Third Number is Grenade
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0}, // Kar
		{0,0,0}, // K43
		{0,0,0}, // Mp40
		{0,0,0}, // Stg44
		{0,0,0}, // Scharfschutze
		{0,0,0}, // Fg42
		{0,0,0}, // Scoped Fg42
		{0,0,0}, // Mg34
		{0,0,0}, // Mg42
		{0,0,0}, // Panzerjager
		{0,0,0}, // Axis Mortar
	}
	// Axis Level Four (High)
	{
		// First Number is Primary; Second Number is Secondary; Third Number is Grenade
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0}, // Kar
		{0,0,0}, // K43
		{0,0,0}, // Mp40
		{0,0,0}, // Stg44
		{0,0,0}, // Scharfschutze
		{0,0,0}, // Fg42
		{0,0,0}, // Scoped Fg42
		{0,0,0}, // Mg34
		{0,0,0}, // Mg42
		{0,0,0}, // Panzerjager
		{0,0,0}, // Axis Mortar
	}
	// Axis Level Five (Highest)
	{
		// First Number is Primary; Second Number is Secondary; Third Number is Grenade
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}, // Null - LEAVE BLANK
		{0,0,0}, // Kar
		{0,0,0}, // K43
		{0,0,0}, // Mp40
		{0,0,0}, // Stg44
		{0,0,0}, // Scharfschutze
		{0,0,0}, // Fg42
		{0,0,0}, // Scoped Fg42
		{0,0,0}, // Mg34
		{0,0,0}, // Mg42
		{0,0,0}, // Panzerjager
		{0,0,0}, // Axis Mortar
	}
}
