#ifndef DODBLEEDING_H
	#define DODBLEEDING_H

	#include "sdk\amxxmodule.h"
	#include "CPlayer.h"

	extern int mState;
	extern CPlayer* g_p_tPlayer;

	void Client_CurWeapon(void*);
	void Client_Health(void*);
	void Client_ResetHUD(void*);

#endif