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| closedAdding weapons at spawn |
| Started by Ba5ic on 12-11-2008, 05:08 PM |
started this thread
Posts: 181Threads: 26
Joined: Nov 2005
12-11-2008, 05:08 PM
#1
I've added various weapons to both spawn area's but the only one that does not show up is the springfield?.rnrnThis is what i have input:-rnrn{rn"origin" "1361 -1712 -243"rn"target" "em_springfield_hint"rn"angles" "0 0 0"rn"classname" "weapon_springfield"rn}rnrnAny idea's?.
posted here
Posts: 776Threads: 75
Joined: Nov 2007
12-11-2008, 05:33 PM
#2
i just do it like this rnrn
{rn"origin" "1361 -1712 -243"rn"angles" "0 0 0"rn"classname" "weapon_springfield"rn}rnrnrnNo need to put in "target".. also are your Z value right? So its not under the surface??? :Dposted here
Posts: 581Threads: 59
Joined: Jan 2007
12-11-2008, 08:49 PM
#3
rn{rn"origin" "1361 -1712 -243"rn"angles" "0 0 0"rn"classname" "weapon_springfield"rn} rnrnrnI have on my avalanche map a few weapons near spawn. You can even remove the angles....This is all you need:rnrn{rn"origin" "1361 -1712 -243"rn"classname" "weapon_springfield"rn} rnrnThat is all you need and it works as you can see in my server.started this thread
Posts: 181Threads: 26
Joined: Nov 2005
12-12-2008, 04:36 AM
#4
i'll give it a gornrncheers :)
|
|OnEHiTwOnDeR|SoCal
Threads: 37
Joined: Mar 2007
posted here
Posts: 320Threads: 37
Joined: Mar 2007
12-12-2008, 04:43 AM
#5
well the angels provide which way the guns are facing. maybe im wrong but thats as far as i recall. havent done dod in a while just getting back into it
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Posts: 2,068Threads: 103
Joined: May 2005
12-12-2008, 09:47 PM
#6
yeah but if youre just setting the angles to 0 0 0 you dont need to bother including that key

