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Archive › Old Forum Threads › General › Chat › Adding weapons at spawn
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closedAdding weapons at spawn
Started by Ba5ic on 12-11-2008, 05:08 PM
Ba5ic
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12-11-2008, 05:08 PM #1

I've added various weapons to both spawn area's but the only one that does not show up is the springfield?.rnrnThis is what i have input:-rnrn{rn"origin" "1361 -1712 -243"rn"target" "em_springfield_hint"rn"angles" "0 0 0"rn"classname" "weapon_springfield"rn}rnrnAny idea's?.

Dr.G
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12-11-2008, 05:33 PM #2

i just do it like this rnrn

{rn"origin" "1361 -1712 -243"rn"angles" "0 0 0"rn"classname" "weapon_springfield"rn}rn
rnrnNo need to put in "target".. also are your Z value right? So its not under the surface??? :D

Tank
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12-11-2008, 08:49 PM #3
rn{rn"origin" "1361 -1712 -243"rn"angles" "0 0 0"rn"classname" "weapon_springfield"rn} rn
rnrnI have on my avalanche map a few weapons near spawn. You can even remove the angles....This is all you need:rnrn
{rn"origin" "1361 -1712 -243"rn"classname" "weapon_springfield"rn} 
rnrnThat is all you need and it works as you can see in my server.

Ba5ic
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12-12-2008, 04:36 AM #4

i'll give it a gornrncheers :)

| |OnEHiTwOnDeR|SoCal
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12-12-2008, 04:43 AM #5

well the angels provide which way the guns are facing. maybe im wrong but thats as far as i recall. havent done dod in a while just getting back into it

diamond-optic
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12-12-2008, 09:47 PM #6

yeah but if youre just setting the angles to 0 0 0 you dont need to bother including that key

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