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DoD PEV Data

Every pev_* entity variable from fakemeta_const.inc, with the value it held on a live Allied Rifleman. Taken from Wilson's Fakemeta Key thread, which shipped a plugin to read and set any of them.

Types: all · int 39 · float 37 · vecarray 23 · string 11 · edict 10 · byte 6 · bytearray 2 · other 2 · edict2 1

ConstantType#Observed valueNotes
string
pev_classname string player
pev_globalname string [null]
pev_model string models/player.mdl
pev_target string [null]
pev_targetname string [null]
pev_netname string Cpt. Wilson [29th ID]
pev_message string [null]
pev_noise string [null]
pev_noise1 string [null]
pev_noise2 string [null]
pev_noise3 string [null]
edict
pev_chain edict
pev_dmg_inflictor edict
pev_enemy edict
pev_aiment edict
pev_owner edict
pev_groundentity edict
pev_euser1 edict
pev_euser2 edict
pev_euser3 edict
pev_euser4 edict
float
pev_impacttime float 0.0
pev_starttime float 0.0
pev_idealpitch float 0.0
pev_ideal_yaw float 0.0
pev_pitch_speed float 0.0
pev_yaw_speed float 0.0
pev_ltime float 0.0
pev_nextthink float 0.0
pev_gravity float 1.0
pev_friction float 1.0
pev_frame float 113.109275
pev_animtime float 310.068023
pev_framerate float 1.0
pev_scale float 0.0
pev_renderamt float 0.0
pev_health float 41 100.0
pev_frags float 0.0
pev_takedamage float 2.0
pev_max_health float 100.0
pev_teleport_time float 0.0
pev_armortype float 0.0
pev_armorvalue float 0.0
pev_dmg_take float 0.0
pev_dmg_save float 0.0
pev_dmg float 2.0
pev_dmgtime float 0.0
pev_speed float 0.0
pev_air_finished float 461.853454
pev_pain_finished float 0.0
pev_radsuit_finished float 0.0
pev_maxspeed float 56 600.0
pev_fov float 0.0
pev_flfallvelocity float 0.0
pev_fuser1 float 0.0
pev_fuser2 float 0.0
pev_fuser3 float 0.0
pev_fuser4 float 100.0 interesting
int
pev_fixangle int 0
pev_modelindex int 264.0
pev_viewmodel int 1280544474 aka 55458664.0
pev_weaponmodel int 1280544466 aka 55458632.0 while holding garand
pev_movetype int 3.0
pev_solid int 3.0
pev_skin int 0
pev_body int 12.0 (rifleman) 1161.0 mg gunner
pev_effects int 0
pev_light_level int 81.0
pev_sequence int 152.0
pev_gaitsequence int 1.0 (standing) 14.0 crouching
pev_rendermode int 77 0.0
pev_renderfx int 0.0
pev_weapons int 8234.0 (rifleman) 8202.0 dropped rifle
pev_deadflag int 0.0 (alive) 1.0 (dead) 2.0 respawning
pev_button int 0.0 (none) 32.0 holding use
pev_impulse int 0.0
pev_spawnflags int 0.0
pev_flags int 520.0 (standing/running) 8.0 (jumping) 16904.0 crouching/proning
pev_colormap int 1.0
pev_team int 1.0 (allies) 2.0 (axis) 3.0 spec
pev_waterlevel int 0.0 (dry) 1.0 in water
pev_watertype int -1.0 (dry) -3.0 in water
pev_playerclass int 1.0 (rifleman) 3.0 tommy
pev_weaponanim int 0.0 (idle) 5.0 (reload) 6.0 (draw) --all garand
pev_pushmsec int 0.0
pev_binduck int 0.0
pev_fltimestepsound int 0.0 (idle) 170.0 (running) 989.0 (walk) 290.0 sprint
pev_flswimtime int 0.0
pev_flducktime int 0.0 (idle) 800-900 when in the process of crouching - returns to 0.0 when fully crouched
pev_istepleft int 0.0 (idle) 1.0 moving left
pev_gamestate int 0.0
pev_oldbuttons int 0.0
pev_groupinfo int 0.0
pev_iuser1 int 0.0
pev_iuser2 int 0.0
pev_iuser3 int 0.0
pev_iuser4 int 0.0
byte
pev_controller_0 byte
pev_controller_1 byte
pev_controller_2 byte
pev_controller_3 byte
pev_blending_0 byte
pev_blending_1 byte
bytearray
pev_controller bytearray
pev_blending bytearray
vecarray
pev_origin vecarray standard origin vector..nothing special
pev_oldorigin vecarray 0.0 0.0 0.0
pev_velocity vecarray standard velocity nothing special
pev_basevelocity vecarray 0.0 0.0 0.0
pev_clbasevelocity vecarray 0.0 0.0 0.0
pev_movedir vecarray 0.0 0.0 0.0
pev_angles vecarray standard angles nothing special
pev_avelocity vecarray 0.0 0.0 0.0
pev_v_angle vecarray vertical angle of where you are looking
pev_endpos vecarray 0.0 0.0 0.0
pev_startpos vecarray 0.0 0.0 0.0
pev_absmin vecarray standard absmin
pev_absmax vecarray standard absmin
pev_mins vecarray -16.0 -16.0 -36.0 z is 18.0 when crouching
pev_maxs vecarray 16.0 16.0 36.0
pev_size vecarray 32.0 32.0 72.0 z is 36.0 when crouching
pev_rendercolor vecarray 0.0 0.0 0.0
pev_view_ofs vecarray 0.0 0.0 22.0 fun one..can make adjust your vertical view
pev_vuser1 vecarray 0.0 0.0 0.0
pev_vuser2 vecarray 0.0 0.0 0.0
pev_vuser3 vecarray 0.0 0.0 0.0
pev_vuser4 vecarray 0.0 0.0 0.0
pev_punchangle vecarray 0.0 0.0 0.0 this one's fun to screw with
other
pev_weaponmodel2 other models/p_garand.mdl
pev_viewmodel2 other models/v_garand.mdl
edict2
pev_pcontainingentity edict2
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