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VERC Entity Reference

Map entities for Day of Defeat — properties, flags and defaults, as the original site carried them.

ambient_generic Universal Ambient
ammo_30cal 30 Cal Ammo
ammo_bar BAR Ammo
ammo_bazooka Bazooka Ammo
ammo_bren Bren Ammo
ammo_colt Colt Ammo
ammo_enfield Enfield Ammo
ammo_garand Garand Ammo
ammo_gewehr K98 Sniper Ammo
ammo_kar KAR Ammo
ammo_luger Luger Ammo
ammo_m1carbine M1 Carbine Ammo
ammo_mg34 MG34 Ammo
ammo_mg42 MG42 Ammo
ammo_mp40 MP40 Ammo
ammo_mp44 MP44 Ammo
ammo_piat PIAT Ammo
ammo_spring Springfield Ammo
ammo_sten Sten Ammo
ammo_thompson Thompson Ammo
cycler_sprite Sprite Cycler
dod_camera DoD Camera - a special version of the trigger_camera. It is used in Day of Defeat to cr...
dod_capture_area Capture Area - this is an area in a map that a player (or players) on a team need to oc...
dod_control_point Control Point This is the "flag" entity for territory capture maps.
dod_control_point_master Control Point Master Every DoD map with capture points must have one dod_control_point...
dod_location Location These are used to give locations on a map a name. If a player puts %l (lower ...
dod_object Object Objective An object is an item that players can pick up by touching. Examples...
dod_object_goal Object Capturepoint This is an area that can be triggered by a player carrying a spe...
dod_point_relay Capture Relay A dod_point_relay can be used to trigger a flag to be "owned" by one t...
dod_preround Pre-Round Trigger Experimental. Use at your own discression.
dod_round_timer DoD Timer Use this if you want to have a timed map round. It can be set to trigger som...
dod_score_ent Used to trigger the "end" of a round, award points to a winning team, and possibly move...
dod_trigger_sandbag Sandbag Trigger A brush based entity used to mark an area where a player can stand and...
env_beam Energy Beam Effect
env_beverage Beverage Dispenser
env_blood Blood Effects
env_bubbles Bubble Volume
env_explosion Explosion
env_fade Screen Fade
env_funnel Large Portal Funnel
env_global Global State
env_glow Light Glow/Haze
env_laser Laser Beam Effect
env_message HUD Text Message
env_model New alternative to cyclers. It is the prefered entity to use when placing models in you...
env_render Render Controls
env_shake Screen Shake
env_shooter Model Shooter
env_sound DSP Sound
env_spark Spark
env_sprite Sprite Effect
env_state Local State
func_breakable Breakable Object Note the special new features the breakable has in DoD. It can be s...
func_button Button
func_conveyor Conveyor Belt
func_door Basic door
func_door_rotating Rotating door
func_friction Surface with a change in friction
func_illusionary Fake Wall/Light
func_ladder Ladder
func_mortar_field Mortar Field
func_pendulum Swings back and forth
func_plat Elevator
func_platrot Moving Rotating platform
func_pushable Pushable object
func_rot_button Rotating Button
func_rotating Rotating Object
func_tank Brush Gun Turret Note: In DoD, this entity can be set to shoot at only one team. Thi...
func_tankcontrols Tank controls
func_tankmortar Brush Mortar Turret
func_tankrocket Brush Rocket Turret
func_trackautochange Automatic track changing platform
func_trackchange Train track changing platform
func_tracktrain Track Train
func_train Moving platform
func_traincontrols Train Controls
func_wall Wall
func_wall_toggle Toggleable geometry
func_water Liquid
game_counter Fires when it hits limit
game_counter_set Sets a game_counter
game_end End this multiplayer game
game_player_hurt Hurts player who fires
game_player_team Allows player to change teams
game_score Award/Deduct Points
game_team_master Team based master/relay
game_team_set Sets team of team_master
game_text HUD Text Message
game_zone_player Player Zone brush
info_alias Alias
info_doddetect DoD Gamerules Every DoD map should have one of these. It allows you to set many differ...
info_group Entity Group
info_intermission Intermission Spot
info_landmark Transition Landmark
info_node ai node
info_null info_null (spotlight target)
info_player_allies Allies team start
info_player_axis Axis team start
info_player_observer Observer start
info_target Beam Target
info_teleport_destination Teleport destination
light Invisible lightsource
light_environment Environment
light_spot Spotlight
momentary_door Momentary/Continuous door
momentary_rot_button Direct wheel control
multi_alias Multi-target alias
multi_manager MultiTarget Manager
multi_watcher State Watcher
multisource Multisource
particle_shooter Particle Shooter The new entity for DoD that lets you create smoke and other great eff...
path_corner Moving platform stop
path_track Train Track Path
player_weaponstrip Strips players weapons
trigger_auto AutoTrigger Note: In DoD, this entity now will trigger at the beginning of EVERY round...
trigger_camera Trigger Camera
trigger_changealias Trigger Change Alias
trigger_changetarget Trigger Change Target
trigger_counter Trigger counter
trigger_gravity Trigger Gravity
trigger_hurt Trigger player hurt
trigger_lightstyle Trigger Change Lightstyle
trigger_multiple Trigger
trigger_once The trigger_once entity allows you to trigger an event, but only once.usageThe trigger_...
trigger_push Trigger player push
trigger_relay Trigger Relay
trigger_sound Brush-based DSP Sound
trigger_teleport Trigger teleport
watcher State Watcher
weapon_30cal 30 cal MG
weapon_amerknife American Knife
weapon_bar BAR
weapon_bazooka Bazooka
weapon_bren Bren
weapon_colt Colt Pistol
weapon_enfield Enfield
weapon_garand Garand Rifle
weapon_gerknife German Knife
weapon_gewehr KAR Sniper Rifle
weapon_greasegun Greasegun
weapon_kar KAR Rifle
weapon_luger Luger Pistol
weapon_m1carbine M1 Carbine
weapon_mg34 MG34
weapon_mg42 MG42
weapon_mp40 MP40
weapon_mp44 MP44
weapon_piat PIAT
weapon_pschreck Panzerschreck
weapon_spade spade
weapon_spring Springfield Sniper Rifle
weapon_sten Sten
weapon_thompson Thompson
worldspawn World entity
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