VERC Entity Reference
Map entities for Day of Defeat — properties, flags and defaults, as the original site carried them.
| ambient_generic | Universal Ambient |
| ammo_30cal | 30 Cal Ammo |
| ammo_bar | BAR Ammo |
| ammo_bazooka | Bazooka Ammo |
| ammo_bren | Bren Ammo |
| ammo_colt | Colt Ammo |
| ammo_enfield | Enfield Ammo |
| ammo_garand | Garand Ammo |
| ammo_gewehr | K98 Sniper Ammo |
| ammo_kar | KAR Ammo |
| ammo_luger | Luger Ammo |
| ammo_m1carbine | M1 Carbine Ammo |
| ammo_mg34 | MG34 Ammo |
| ammo_mg42 | MG42 Ammo |
| ammo_mp40 | MP40 Ammo |
| ammo_mp44 | MP44 Ammo |
| ammo_piat | PIAT Ammo |
| ammo_spring | Springfield Ammo |
| ammo_sten | Sten Ammo |
| ammo_thompson | Thompson Ammo |
| cycler_sprite | Sprite Cycler |
| dod_camera | DoD Camera - a special version of the trigger_camera. It is used in Day of Defeat to cr... |
| dod_capture_area | Capture Area - this is an area in a map that a player (or players) on a team need to oc... |
| dod_control_point | Control Point This is the "flag" entity for territory capture maps. |
| dod_control_point_master | Control Point Master Every DoD map with capture points must have one dod_control_point... |
| dod_location | Location These are used to give locations on a map a name. If a player puts %l (lower ... |
| dod_object | Object Objective An object is an item that players can pick up by touching. Examples... |
| dod_object_goal | Object Capturepoint This is an area that can be triggered by a player carrying a spe... |
| dod_point_relay | Capture Relay A dod_point_relay can be used to trigger a flag to be "owned" by one t... |
| dod_preround | Pre-Round Trigger Experimental. Use at your own discression. |
| dod_round_timer | DoD Timer Use this if you want to have a timed map round. It can be set to trigger som... |
| dod_score_ent | Used to trigger the "end" of a round, award points to a winning team, and possibly move... |
| dod_trigger_sandbag | Sandbag Trigger A brush based entity used to mark an area where a player can stand and... |
| env_beam | Energy Beam Effect |
| env_beverage | Beverage Dispenser |
| env_blood | Blood Effects |
| env_bubbles | Bubble Volume |
| env_explosion | Explosion |
| env_fade | Screen Fade |
| env_funnel | Large Portal Funnel |
| env_global | Global State |
| env_glow | Light Glow/Haze |
| env_laser | Laser Beam Effect |
| env_message | HUD Text Message |
| env_model | New alternative to cyclers. It is the prefered entity to use when placing models in you... |
| env_render | Render Controls |
| env_shake | Screen Shake |
| env_shooter | Model Shooter |
| env_sound | DSP Sound |
| env_spark | Spark |
| env_sprite | Sprite Effect |
| env_state | Local State |
| func_breakable | Breakable Object Note the special new features the breakable has in DoD. It can be s... |
| func_button | Button |
| func_conveyor | Conveyor Belt |
| func_door | Basic door |
| func_door_rotating | Rotating door |
| func_friction | Surface with a change in friction |
| func_illusionary | Fake Wall/Light |
| func_ladder | Ladder |
| func_mortar_field | Mortar Field |
| func_pendulum | Swings back and forth |
| func_plat | Elevator |
| func_platrot | Moving Rotating platform |
| func_pushable | Pushable object |
| func_rot_button | Rotating Button |
| func_rotating | Rotating Object |
| func_tank | Brush Gun Turret Note: In DoD, this entity can be set to shoot at only one team. Thi... |
| func_tankcontrols | Tank controls |
| func_tankmortar | Brush Mortar Turret |
| func_tankrocket | Brush Rocket Turret |
| func_trackautochange | Automatic track changing platform |
| func_trackchange | Train track changing platform |
| func_tracktrain | Track Train |
| func_train | Moving platform |
| func_traincontrols | Train Controls |
| func_wall | Wall |
| func_wall_toggle | Toggleable geometry |
| func_water | Liquid |
| game_counter | Fires when it hits limit |
| game_counter_set | Sets a game_counter |
| game_end | End this multiplayer game |
| game_player_hurt | Hurts player who fires |
| game_player_team | Allows player to change teams |
| game_score | Award/Deduct Points |
| game_team_master | Team based master/relay |
| game_team_set | Sets team of team_master |
| game_text | HUD Text Message |
| game_zone_player | Player Zone brush |
| info_alias | Alias |
| info_doddetect | DoD Gamerules Every DoD map should have one of these. It allows you to set many differ... |
| info_group | Entity Group |
| info_intermission | Intermission Spot |
| info_landmark | Transition Landmark |
| info_node | ai node |
| info_null | info_null (spotlight target) |
| info_player_allies | Allies team start |
| info_player_axis | Axis team start |
| info_player_observer | Observer start |
| info_target | Beam Target |
| info_teleport_destination | Teleport destination |
| light | Invisible lightsource |
| light_environment | Environment |
| light_spot | Spotlight |
| momentary_door | Momentary/Continuous door |
| momentary_rot_button | Direct wheel control |
| multi_alias | Multi-target alias |
| multi_manager | MultiTarget Manager |
| multi_watcher | State Watcher |
| multisource | Multisource |
| particle_shooter | Particle Shooter The new entity for DoD that lets you create smoke and other great eff... |
| path_corner | Moving platform stop |
| path_track | Train Track Path |
| player_weaponstrip | Strips players weapons |
| trigger_auto | AutoTrigger Note: In DoD, this entity now will trigger at the beginning of EVERY round... |
| trigger_camera | Trigger Camera |
| trigger_changealias | Trigger Change Alias |
| trigger_changetarget | Trigger Change Target |
| trigger_counter | Trigger counter |
| trigger_gravity | Trigger Gravity |
| trigger_hurt | Trigger player hurt |
| trigger_lightstyle | Trigger Change Lightstyle |
| trigger_multiple | Trigger |
| trigger_once | The trigger_once entity allows you to trigger an event, but only once.usageThe trigger_... |
| trigger_push | Trigger player push |
| trigger_relay | Trigger Relay |
| trigger_sound | Brush-based DSP Sound |
| trigger_teleport | Trigger teleport |
| watcher | State Watcher |
| weapon_30cal | 30 cal MG |
| weapon_amerknife | American Knife |
| weapon_bar | BAR |
| weapon_bazooka | Bazooka |
| weapon_bren | Bren |
| weapon_colt | Colt Pistol |
| weapon_enfield | Enfield |
| weapon_garand | Garand Rifle |
| weapon_gerknife | German Knife |
| weapon_gewehr | KAR Sniper Rifle |
| weapon_greasegun | Greasegun |
| weapon_kar | KAR Rifle |
| weapon_luger | Luger Pistol |
| weapon_m1carbine | M1 Carbine |
| weapon_mg34 | MG34 |
| weapon_mg42 | MG42 |
| weapon_mp40 | MP40 |
| weapon_mp44 | MP44 |
| weapon_piat | PIAT |
| weapon_pschreck | Panzerschreck |
| weapon_spade | spade |
| weapon_spring | Springfield Sniper Rifle |
| weapon_sten | Sten |
| weapon_thompson | Thompson |
| worldspawn | World entity |
