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VERC › func_pendulum

func_pendulum

Swings back and forth

Properties

  • _minlight (integer) _minlight
  • damp (integer) Damping (0-1000) (default: 0)
  • distance (integer) Distance (deg) (default: 90)
  • dmg (integer) Damage inflicted when blocked (default: 0)
  • speed (integer) Speed (default: 100)
  • targetname (target_source) Name
  • renderamt (integer) FX Amount (1 - 255)
  • rendercolor (color255) FX Color (R G B) (default: 0 0 0)
  • rendermode (integer) Render Mode

         0 - Normal (default)
         1 - Color
         2 - Texture
         3 - Glow
         4 - Solid
         5 - Additive

  • angles (string) Pitch Yaw Roll (Y Z X) (default: 0 0 0)
  • light_origin (string) Light Origin (Zhlt 2.2+)
  • zhlt_lightflags (integer) Light Flags (Zhlt 2.2+)

         0 - Normal (default)
         1 - Embedded Fix
         2 - Opaque (Blocks Light)
         3 - Opaque + Embedded Fix
         6 - ConcaveFix (6)

  • movewith (target_destination) Moves with
  • renderfx (integer) Render FX

         0 - Normal (default)
         1 - Slow Pulse
         2 - Fast Pulse
         3 - Slow Wide Pulse
         4 - Fast Wide Pulse
         5 - Slow Fade Away
         6 - Fast Fade Away
         7 - Slow Become Solid
         8 - Fast Become Solid
         9 - Slow Strobe
         10 - Fast Strobe
         11 - Faster Strobe
         12 - Slow Flicker
         13 - Fast Flicker
         14 - Constant Glow
         15 - Distort
         16 - Hologram (Distort + fade)

Flags

  • 1 - Start ON
  • 8 - Passable
  • 16 - Auto-return
  • 64 - X Axis
  • 128 - Y Axis
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