VERC › func_pendulum
func_pendulum
Swings back and forth
Properties
- _minlight (integer) _minlight
- damp (integer) Damping (0-1000) (default: 0)
- distance (integer) Distance (deg) (default: 90)
- dmg (integer) Damage inflicted when blocked (default: 0)
- speed (integer) Speed (default: 100)
- targetname (target_source) Name
- renderamt (integer) FX Amount (1 - 255)
- rendercolor (color255) FX Color (R G B) (default: 0 0 0)
- rendermode (integer) Render Mode
0 - Normal (default)
1 - Color
2 - Texture
3 - Glow
4 - Solid
5 - Additive
- angles (string) Pitch Yaw Roll (Y Z X) (default: 0 0 0)
- light_origin (string) Light Origin (Zhlt 2.2+)
- zhlt_lightflags (integer) Light Flags (Zhlt 2.2+)
0 - Normal (default)
1 - Embedded Fix
2 - Opaque (Blocks Light)
3 - Opaque + Embedded Fix
6 - ConcaveFix (6)
- movewith (target_destination) Moves with
- renderfx (integer) Render FX
0 - Normal (default)
1 - Slow Pulse
2 - Fast Pulse
3 - Slow Wide Pulse
4 - Fast Wide Pulse
5 - Slow Fade Away
6 - Fast Fade Away
7 - Slow Become Solid
8 - Fast Become Solid
9 - Slow Strobe
10 - Fast Strobe
11 - Faster Strobe
12 - Slow Flicker
13 - Fast Flicker
14 - Constant Glow
15 - Distort
16 - Hologram (Distort + fade)
Flags
- 1 - Start ON
- 8 - Passable
- 16 - Auto-return
- 64 - X Axis
- 128 - Y Axis
