VERC › func_pushable
func_pushable
Pushable object
Properties
- _minlight (string) Minimum light level
- buoyancy (integer) Buoyancy (default: 20)
- friction (integer) Friction (0-400) (default: 50)
- size (integer) Hull Size
0 - Point size (default)
1 - Player size
2 - Big Size
3 - Player duck
- delay (string) Delay before fire (default: 0)
- explodemagnitude (integer) Explode Magnitude (0=none) (default: 0)
- gibmodel (studio) Gib Model
- health (integer) Strength (default: 1)
- target (target_destination) Target on break
- explosion (integer) Gibs Direction
0 - Random (default)
1 - Relative to Attack
- material (integer) Material type
0 - Glass (default)
1 - Wood
2 - Metal
3 - Flesh
4 - Cinder Block
5 - Ceiling Tile
6 - Computer
7 - Unbreakable Glass
8 - Rocks
- spawnobject (integer) Spawn On Break
0 - Nothing (default)
- zhlt_lightflags (integer) Light Flags (Zhlt 2.2+)
0 - Normal (default)
1 - Embedded Fix
2 - Opaque (Blocks Light)
3 - Opaque + Embedded Fix
6 - ConcaveFix (6)
- renderamt (integer) FX Amount (1 - 255)
- rendercolor (color255) FX Color (R G B) (default: 0 0 0)
- rendermode (integer) Render Mode
0 - Normal (default)
1 - Color
2 - Texture
3 - Glow
4 - Solid
5 - Additive
- light_origin (string) Light Origin (Zhlt 2.2+)
- zhlt_lightflags (integer) Light Flags (Zhlt 2.2+)
0 - Normal (default)
1 - Embedded Fix
2 - Opaque (Blocks Light)
3 - Opaque + Embedded Fix
6 - ConcaveFix (6)
- targetname (target_source) Name
- renderfx (integer) Render FX
0 - Normal (default)
1 - Slow Pulse
2 - Fast Pulse
3 - Slow Wide Pulse
4 - Fast Wide Pulse
5 - Slow Fade Away
6 - Fast Fade Away
7 - Slow Become Solid
8 - Fast Become Solid
9 - Slow Strobe
10 - Fast Strobe
11 - Faster Strobe
12 - Slow Flicker
13 - Fast Flicker
14 - Constant Glow
15 - Distort
16 - Hologram (Distort + fade)
Flags
- 128 - Breakable
