VERC › env_model
env_model
New alternative to cyclers. It is the prefered entity to use when placing models in your map.
Properties
- body (integer) Body (default: 0)
- m_iszSequence_Off (string) Sequence when off
- m_iszSequence_On (string) Sequence when on
- model (studio) Model name
- skin (integer) Skin (default: 0)
- m_iAction_Off (integer) Behaviour when off
0 - Freeze when sequence ends (default)
1 - Loop
2 - Change state when sequence ends
- m_iAction_On (integer) Behaviour when on
0 - Freeze when sequence ends (default)
1 - Loop
2 - Change state when sequence ends
- targetname (target_source) Name
- angles (string) Pitch Yaw Roll (Y Z X) (default: 0 0 0)
- movewith (target_destination) Moves with
- renderamt (integer) FX Amount (1 - 255)
- rendercolor (color255) FX Color (R G B) (default: 0 0 0)
- rendermode (integer) Render Mode
0 - Normal (default)
1 - Color
2 - Texture
3 - Glow
4 - Solid
5 - Additive
- renderfx (integer) Render FX
0 - Normal (default)
1 - Slow Pulse
2 - Fast Pulse
3 - Slow Wide Pulse
4 - Fast Wide Pulse
5 - Slow Fade Away
6 - Fast Fade Away
7 - Slow Become Solid
8 - Fast Become Solid
9 - Slow Strobe
10 - Fast Strobe
11 - Faster Strobe
12 - Slow Flicker
13 - Fast Flicker
14 - Constant Glow
15 - Distort
16 - Hologram (Distort + fade)
Flags
- 1 - Initially Off
- 2 - Drop to Floor
