Day of Defeat Plugins Community
This site is an archive — everything is readable and downloadable, nothing can be posted. Admin Login · Site · Forum
VERC › env_model

env_model

New alternative to cyclers. It is the prefered entity to use when placing models in your map.

Properties

  • body (integer) Body (default: 0)
  • m_iszSequence_Off (string) Sequence when off
  • m_iszSequence_On (string) Sequence when on
  • model (studio) Model name
  • skin (integer) Skin (default: 0)
  • m_iAction_Off (integer) Behaviour when off

         0 - Freeze when sequence ends (default)
         1 - Loop
         2 - Change state when sequence ends

  • m_iAction_On (integer) Behaviour when on

         0 - Freeze when sequence ends (default)
         1 - Loop
         2 - Change state when sequence ends

  • targetname (target_source) Name
  • angles (string) Pitch Yaw Roll (Y Z X) (default: 0 0 0)
  • movewith (target_destination) Moves with
  • renderamt (integer) FX Amount (1 - 255)
  • rendercolor (color255) FX Color (R G B) (default: 0 0 0)
  • rendermode (integer) Render Mode

         0 - Normal (default)
         1 - Color
         2 - Texture
         3 - Glow
         4 - Solid
         5 - Additive

  • renderfx (integer) Render FX

         0 - Normal (default)
         1 - Slow Pulse
         2 - Fast Pulse
         3 - Slow Wide Pulse
         4 - Fast Wide Pulse
         5 - Slow Fade Away
         6 - Fast Fade Away
         7 - Slow Become Solid
         8 - Fast Become Solid
         9 - Slow Strobe
         10 - Fast Strobe
         11 - Faster Strobe
         12 - Slow Flicker
         13 - Fast Flicker
         14 - Constant Glow
         15 - Distort
         16 - Hologram (Distort + fade)

Flags

  • 1 - Initially Off
  • 2 - Drop to Floor
DoD Plugins Archive — 2026 · originally 2006–2023 · Forums · Repository