VERC › func_train
func_train
Moving platform
Properties
- _minlight (string) Minimum light level
- avelocity (string) Angular velocity (Y Z X) (default: 0 0 0)
- dmg (integer) Damage on crush (default: 0)
- skin (integer) Contents (default: 0)
- speed (integer) Speed (units per second) (default: 64)
- target (target_source) First stop target
- volume (string) Sound Volume 0.0 - 1.0 (default: 0.85)
- movesnd (integer) Move Sound
0 - No Sound (default)
1 - big elev 1
2 - big elev 2
3 - tech elev 1
4 - tech elev 2
5 - tech elev 3
6 - freight elev 1
7 - freight elev 2
8 - heavy elev
9 - rack elev
10 - rail elev
11 - squeek elev
12 - odd elev 1
13 - odd elev 2
14 - Medium pitch
15 - High pitch
16 - Low pitch
17 - Really low pitch
19 - Medium low rough pitch - stopsnd (integer) Stop Sound
0 - No Sound (default)
1 - big elev stop1
2 - big elev stop2
3 - freight elev stop
4 - heavy elev stop
5 - rack stop
6 - rail stop
7 - squeek stop
8 - screeching brakes - targetname (target_source) Name
- renderamt (integer) FX Amount (1 - 255)
- rendercolor (color255) FX Color (R G B) (default: 0 0 0)
- rendermode (integer) Render Mode
0 - Normal (default)
1 - Color
2 - Texture
3 - Glow
4 - Solid
5 - Additive - light_origin (string) Light Origin (Zhlt 2.2+)
- zhlt_lightflags (integer) Light Flags (Zhlt 2.2+)
0 - Normal (default)
1 - Embedded Fix
2 - Opaque (Blocks Light)
3 - Opaque + Embedded Fix
6 - ConcaveFix (6) - renderfx (integer) Render FX
0 - Normal (default)
1 - Slow Pulse
2 - Fast Pulse
3 - Slow Wide Pulse
4 - Fast Wide Pulse
5 - Slow Fade Away
6 - Fast Fade Away
7 - Slow Become Solid
8 - Fast Become Solid
9 - Slow Strobe
10 - Fast Strobe
11 - Faster Strobe
12 - Slow Flicker
13 - Fast Flicker
14 - Constant Glow
15 - Distort
16 - Hologram (Distort + fade)
Flags
- 8 - Not solid
- 16 - Not Interruptible
