VERC › func_breakable
func_breakable
Breakable Object Note the special new features the breakable has in DoD. It can be set to break when a player carrying a certain object touches it, break when shot by a bazooka/panzerschrek/PIAT, or only from grenade explosion damage.
Properties
- _minlight (string) Minimum light level
- capobj_group (string) TnT Group Name (if used)
- capobj_hud_sprite (sprite) Sprite to show on HUD if in zone without object (default: sprites/obj_tnt.spr)
- tntdelay (integer) delay before breaking with tnt (default: 3)
- tnttrigger (string) Trigger when tnt set (if used)
- delay (string) Delay before fire (default: 0)
- explodemagnitude (integer) Explode Magnitude (0=none) (default: 0)
- gibmodel (studio) Gib Model
- health (integer) Strength (default: 1)
- target (target_destination) Target on break
- explosion (integer) Gibs Direction
0 - Random (default)
1 - Relative to Attack
- material (integer) Material type
0 - Glass (default)
1 - Wood
2 - Metal
3 - Flesh
4 - Cinder Block
5 - Ceiling Tile
6 - Computer
7 - Unbreakable Glass
8 - Rocks
- spawnobject (integer) Spawn On Break
0 - Nothing (default)
- zhlt_lightflags (integer) Light Flags (Zhlt 2.2+)
0 - Normal (default)
1 - Embedded Fix
2 - Opaque (Blocks Light)
3 - Opaque + Embedded Fix
6 - ConcaveFix (6)
- renderamt (integer) FX Amount (1 - 255)
- rendercolor (color255) FX Color (R G B) (default: 0 0 0)
- rendermode (integer) Render Mode
0 - Normal (default)
1 - Color
2 - Texture
3 - Glow
4 - Solid
5 - Additive
- light_origin (string) Light Origin (Zhlt 2.2+)
- zhlt_lightflags (integer) Light Flags (Zhlt 2.2+)
0 - Normal (default)
1 - Embedded Fix
2 - Opaque (Blocks Light)
3 - Opaque + Embedded Fix
6 - ConcaveFix (6)
- movewith (target_destination) Moves with
- targetname (target_source) Name
- renderfx (integer) Render FX
0 - Normal (default)
1 - Slow Pulse
2 - Fast Pulse
3 - Slow Wide Pulse
4 - Fast Wide Pulse
5 - Slow Fade Away
6 - Fast Fade Away
7 - Slow Become Solid
8 - Fast Become Solid
9 - Slow Strobe
10 - Fast Strobe
11 - Faster Strobe
12 - Slow Flicker
13 - Fast Flicker
14 - Constant Glow
15 - Distort
16 - Hologram (Distort + fade)
Flags
- 1 - Only Trigger
- 2 - Touch
- 4 - Pressure
- 8 - Only Grenades
- 16 - Allies Only
- 32 - Axis Only
- 64 - Object Cap Only
- 256 - Bazooka or Grenades
- 512 - Only Bazooka
