VERC › func_button
func_button
Button
Properties
- _minlight (string) Minimum light level
- delay (string) Delay before trigger (default: 0)
- health (integer) Health (shootable if > 0)
- lip (integer) Lip
- master (string) Master
- netname (target_destination) Target Path
- speed (integer) Speed (default: 5)
- target (target_destination) Targetted object
- wait (integer) delay before reset (-1 stay) (default: 3)
- locked_sentence (integer) Locked Sentence
0 - None (default)
1 - Gen. Access Denied
2 - Security Lockout
3 - Blast Door
4 - Fire Door
5 - Chemical Door
6 - Radiation Door
7 - Gen. Containment
8 - Maintenance Door
9 - Broken Shut Door
- locked_sound (integer) Locked Sound
0 - None (default)
2 - Access Denied
8 - Small zap
10 - Buzz
11 - Buzz Off
12 - Latch Locked
- sounds (integer) Sounds
0 - None (default)
1 - Big zap & Warmup
2 - Access Denied
3 - Access Granted
4 - Quick Combolock
5 - Power Deadbolt 1
6 - Power Deadbolt 2
7 - Plunger
8 - Small zap
9 - Keycard Sound
10 - Buzz
11 - Buzz Off
14 - Lightswitch
- unlocked_sentence (integer) Unlocked Sentence
0 - None (default)
1 - Gen. Access Granted
2 - Security Disengaged
3 - Blast Door
4 - Fire Door
5 - Chemical Door
6 - Radiation Door
7 - Gen. Containment
8 - Maintenance area
- unlocked_sound (integer) Unlocked Sound
0 - None (default)
1 - Big zap & Warmup
3 - Access Granted
4 - Quick Combolock
5 - Power Deadbolt 1
6 - Power Deadbolt 2
7 - Plunger
8 - Small zap
9 - Keycard Sound
10 - Buzz
13 - Latch Unlocked
14 - Lightswitch
- targetname (target_source) Name
- renderamt (integer) FX Amount (1 - 255)
- rendercolor (color255) FX Color (R G B) (default: 0 0 0)
- rendermode (integer) Render Mode
0 - Normal (default)
1 - Color
2 - Texture
3 - Glow
4 - Solid
5 - Additive
- angles (string) Pitch Yaw Roll (Y Z X) (default: 0 0 0)
- light_origin (string) Light Origin (Zhlt 2.2+)
- zhlt_lightflags (integer) Light Flags (Zhlt 2.2+)
0 - Normal (default)
1 - Embedded Fix
2 - Opaque (Blocks Light)
3 - Opaque + Embedded Fix
6 - ConcaveFix (6)
- movewith (target_destination) Moves with
- renderfx (integer) Render FX
0 - Normal (default)
1 - Slow Pulse
2 - Fast Pulse
3 - Slow Wide Pulse
4 - Fast Wide Pulse
5 - Slow Fade Away
6 - Fast Fade Away
7 - Slow Become Solid
8 - Fast Become Solid
9 - Slow Strobe
10 - Fast Strobe
11 - Faster Strobe
12 - Slow Flicker
13 - Fast Flicker
14 - Constant Glow
15 - Distort
16 - Hologram (Distort + fade)
Flags
- 1 - Don't move
- 2 - Allies Can't activate
- 4 - Axis Can't activate
- 32 - Toggle
- 64 - Sparks
- 256 - Touch Activates
