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VERC › func_button

func_button

Button

Properties

  • _minlight (string) Minimum light level
  • delay (string) Delay before trigger (default: 0)
  • health (integer) Health (shootable if > 0)
  • lip (integer) Lip
  • master (string) Master
  • netname (target_destination) Target Path
  • speed (integer) Speed (default: 5)
  • target (target_destination) Targetted object
  • wait (integer) delay before reset (-1 stay) (default: 3)
  • locked_sentence (integer) Locked Sentence

         0 - None (default)
         1 - Gen. Access Denied
         2 - Security Lockout
         3 - Blast Door
         4 - Fire Door
         5 - Chemical Door
         6 - Radiation Door
         7 - Gen. Containment
         8 - Maintenance Door
         9 - Broken Shut Door

  • locked_sound (integer) Locked Sound

         0 - None (default)
         2 - Access Denied
         8 - Small zap
         10 - Buzz
         11 - Buzz Off
         12 - Latch Locked

  • sounds (integer) Sounds

         0 - None (default)
         1 - Big zap & Warmup
         2 - Access Denied
         3 - Access Granted
         4 - Quick Combolock
         5 - Power Deadbolt 1
         6 - Power Deadbolt 2
         7 - Plunger
         8 - Small zap
         9 - Keycard Sound
         10 - Buzz
         11 - Buzz Off
         14 - Lightswitch

  • unlocked_sentence (integer) Unlocked Sentence

         0 - None (default)
         1 - Gen. Access Granted
         2 - Security Disengaged
         3 - Blast Door
         4 - Fire Door
         5 - Chemical Door
         6 - Radiation Door
         7 - Gen. Containment
         8 - Maintenance area

  • unlocked_sound (integer) Unlocked Sound

         0 - None (default)
         1 - Big zap & Warmup
         3 - Access Granted
         4 - Quick Combolock
         5 - Power Deadbolt 1
         6 - Power Deadbolt 2
         7 - Plunger
         8 - Small zap
         9 - Keycard Sound
         10 - Buzz
         13 - Latch Unlocked
         14 - Lightswitch

  • targetname (target_source) Name
  • renderamt (integer) FX Amount (1 - 255)
  • rendercolor (color255) FX Color (R G B) (default: 0 0 0)
  • rendermode (integer) Render Mode

         0 - Normal (default)
         1 - Color
         2 - Texture
         3 - Glow
         4 - Solid
         5 - Additive

  • angles (string) Pitch Yaw Roll (Y Z X) (default: 0 0 0)
  • light_origin (string) Light Origin (Zhlt 2.2+)
  • zhlt_lightflags (integer) Light Flags (Zhlt 2.2+)

         0 - Normal (default)
         1 - Embedded Fix
         2 - Opaque (Blocks Light)
         3 - Opaque + Embedded Fix
         6 - ConcaveFix (6)

  • movewith (target_destination) Moves with
  • renderfx (integer) Render FX

         0 - Normal (default)
         1 - Slow Pulse
         2 - Fast Pulse
         3 - Slow Wide Pulse
         4 - Fast Wide Pulse
         5 - Slow Fade Away
         6 - Fast Fade Away
         7 - Slow Become Solid
         8 - Fast Become Solid
         9 - Slow Strobe
         10 - Fast Strobe
         11 - Faster Strobe
         12 - Slow Flicker
         13 - Fast Flicker
         14 - Constant Glow
         15 - Distort
         16 - Hologram (Distort + fade)

Flags

  • 1 - Don't move
  • 2 - Allies Can't activate
  • 4 - Axis Can't activate
  • 32 - Toggle
  • 64 - Sparks
  • 256 - Touch Activates
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