| closedReliable Channel Overflow |
| Started by Tank on 02-06-2009, 07:13 AM |
Threads: 59
Joined: Jan 2007
I am having issues with this error: Reliable Channel Overflow. I know this is often caused by plugins, Ive noticed this error a lot when developing plugins but now I also have them on my main server and it's really hurting my traffic.rnrnAs far as plugins, I've come to a point where I only have one plugin enabled, syns_weaponmod. Ive never had this issue before with this plugin so I highly doubt if it's this plugin.rnrnI've contacted my server provider and he claims that it's an old steam bug which never got fixed. Anyone have some intell on this matter as this is clearly messing up my traffic flow.
Threads: 6
Joined: Apr 2005
What do you have in your motd I got rid of mine by moving my motd to my webserver and putting a redirect on the gameserver
Threads: 59
Joined: Jan 2007
I put like 3 lines of text in motd.txt, however someone else told me about motd.txt as well, I might change that one to see what that does.
Threads: 75
Joined: Nov 2007
when do u get that overflood? Just out of the blue?
Threads: 59
Joined: Jan 2007
24/7 out of the blue....one moment my server is full, the next moment I drop, return to the server and can explain to 20 other people who also got dropped what happened.
Threads: 75
Joined: Nov 2007
ok thats odd, i got alot of shit running and no problem at all, take a look at the imessage plugin and disable its console prints and maybe take a look at the nextmap one aswell, i made my own version of that nextmap one e.g. ... i cant comeup with any other ideas..
Threads: 59
Joined: Jan 2007
I'll give these advices a go and hopefully it will fix my issues. Thanks a lot of your help so far.
Threads: 103
Joined: May 2005
its usually caused by too many 'messages' (usually reliable msgs, most commonly tempentities) being sent to clientsnnbut if you only got one plugin running, that probably isnt it lolnnnn..also i cant remember if its this, svc_bad, or both.. that can be caused by having a bunch of LARGE text files being used, such as an extremely large amxx.cfg, motd.txt, map configs, etc...
Threads: 6
Joined: Apr 2005
does it happen alot on kalt rnrntry this make a motd on your website and put this in your motd on your serverrnrn<meta http-equiv="Refresh" content="0;url=http://www.yourwebsite/motd/index.html">rnrnthis worked for us now we don't get the overflow any more
Threads: 59
Joined: Jan 2007
It might be MOTD related, as for Kalt...I run a 24/7 avalanche server so no idea on Kalt.rnrnI'll get some green and then change my MOTD. For further solvement on issues I'll post if it worked or not. Again thanks for helping out.
Threads: 75
Joined: Nov 2007
btw do u have that /rank stats thing running? cuz if 10 ppl say /rank at the same time something might happen idk tho just a thought.. Iam pretty sure it isnt that motd. i use alot of those and no problem here... overall i dont think the HL engine really can manage 32 for more then maybe an hour or so.. I havent seen a dod server with 32 slots that can say full all the time. not even that korean one that #1 on gametrackers ive added that to hlsw and it also makes some huge drops sometimes... it would be quite easy make it throw some time stamps in a log file and see how long it can say full or over 30... mine made a good job the last hours but it also have some drops sometimes.... http://www.game-monitor.com/dod_GameServer/195.90.98.19:27016/GSSMOKERLOUNGEAVA_247-History.html
Threads: 12
Joined: Aug 2006
it will work i had that crap all the time, and we had to quit playing kalt because of it. then i moved the motd to my fastdown load site and it fixed it all. i was glad to play kalt again. that will solve you problems no doubts
Threads: 23
Joined: Aug 2007
I noticed last week, after we got 20 people, everyone had problems.
Threads: 37
Joined: Mar 2007
i donno where u getting this not being able to handle 32 players for hrs from....rnrnive had 23 hrs straight of 30+ on my old server a while ago and even now....and never any issues. Its DEF not the amount of users
Threads: 12
Joined: Aug 2006
thats what would happen you could play the map untill so many people would get in and then you start dropping people left and right. its the motd move it to another place and bamm your good to hook
Threads: 42
Joined: Sep 2007
dod_kalt is an map that can result often in servercrash or bugeffects like you told ..the best is to minimalize your plugin amount by running maps like this. maps with fewer amount of entities are often the source of servercrashes. the servercrashes comes only with plugins running that fires entities too - that can flood the serverengine..
Threads: 59
Joined: Jan 2007
Anyone still having these issues? Cause I sure am.nnOk, here is my motd:nn
<html>nn<frameset cols="*" framespacing="0" frameborder="no" border="0">n<frame src="http://bam.nuclearfallout.net/motd.html" name="frame_main" />n</frameset>nn</html>nnMy motd.html:nn<html>n<head>n<title>motdimage</title>n<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">n</head>n<p align="center">n<body bgcolor="#000000" leftmargin="0" topmargin="0" marginwidth="793" marginheight="382" scroll="yes"/>n<img src="http://bam.nuclearfallout.net/motd.jpg" width="390" height="370" border="0" cellpadding="0" cellspacing="0" scroll="no"/>n</p>n</body>n</html> nnSome people are not affected, some people are. Synthetic also has this issue on his server but Ive talked to some other people and they don't seem to have any issues with this.nnIt's not dod_kalt as I have a dod_avalanche 24/7nnMy plugin list:nn; Custom - Add 3rd party plugins herensyns_weaponmod.amxx ; Version 2.0nsyns_booster.amxx ; Boosterndod_xkills.amxx ; Score reset to prevent crashntanks_melee_bonus.amxx ; Extra bonus upon melee killsndod_teammanager.amxx ; Team Managerntanks_weaponmenu.amxx ; Weapon loadout menunnMy amxx.cfg is not really large, it basicly only contains the cvars for teammanager, syns booster and syns weaponsmod.nnThe amount of messages originating from my plugins are also minimum.nnCan someone shed some light on this issue as I have no idea how to proceeed anymore. It's so weird as I can play like an entire day, no issues and all of a sudden my entire server goes empty, people dropping like flies on a hot summer day and I end up with an empty server.
Threads: 42
Joined: Sep 2007
any plugins shots to many entities...maybe launches set_task's or remove wrong tasks...that can result in problems.rnto check what plugin is responsible you have to read the sources of all running plugins and solve all (logic) bugs in them.rnto check if ANY plugin is responsable for your problem just disable ALL plugins for an time of one gaming-evening - if nobody has the problem anymore that shows you that any plugin is the ,,bad boy,, .
Threads: 59
Joined: Jan 2007
Yeah, thats what I figured....but now comes the good part, I even get it without plugins...rnrnThats why I am getting sick and tired of this. Normally disabling plugins fixes it...guess someone above (Steam) has it going for me
Threads: 42
Joined: Sep 2007
okay..just tell me:rnwhat version of metamod(p) you have?rnwhat cpu-type of rootserver is used to run the gameserver?rnwhat type of binary is used for the gameserver-prozess?rnhow many maxplayers have the gameserver?
Threads: 59
Joined: Jan 2007
Metamod: Latest version is v1.19 (Apr 17). nn
what cpu-type of rootserver is used to run the gameserver?nNo idea what you mean by this, this is the info NFO provides me:nn
Your server is currently being hosted on a node with with 4 Intel processor cores, each running at 2.66 ghz, and has 4 gigabytes of RAM. The database code for this node is nyc-quad266, its OS is Windows, and this is its current health, based on the last 5 minute period:nnCPU usage: 18.11%nBandwidth usage: 2.57%nFree physical memory: 1514mbnMachine uptime: 119 days, 9 hours, 17 minutes, 52 secondsnn
what type of binary is used for the gameserver-prozess?nnAgain no idea what you mean by this.nnMax amount of players possible: 32
Threads: 42
Joined: Sep 2007
binary type - just look at root cmd top what binary is used (maybe like hlds_i486 or ..i686 ).rnrn-try to reduce to 31 slots that no 32th slot is used! (fullhouse-bug)rn-have you the startcmd for the gameserver-process ? so that can help to solve problems..

