| closedU guys need a support forum..... |
| Started by |OnEHiTwOnDeR|SoCal on 02-18-2009, 05:43 AM |
Threads: 37
Joined: Mar 2007
anyways i cant figure this shit out....basically i decided to check my server logs and saw this:rnrnrnLast Console Data (Click to Refresh)Remington Steel: meh?rnRemington Steel: im a manrnDropped Player from serverrnReason: Client sent 'drop'rnSimmons2.0: i took a break from dodrnRemington Steel: YEOH EHM,EEM A FAT MAN YEOHrn[iv|xx]gethigh( . Y . ): rogerrnSimmons2.0: lol now i am backrn[iv|xx]gethigh( . Y . ): fo sh o same herernSZ_GetSpace: overflow on TravisrnSZ_GetSpace: overflow on death dealerrnDaniel: shitrnSZ_GetSpace: overflow on death dealerrnWARNING: datagram overflowed for TravisrnRemington Steel: lolrnSimmons2.0: how you beenrnSZ_GetSpace: overflow on death dealerrnWARNING: datagram overflowed for death dealerrn[tcbb]Daniel SuCkA: looolrnSZ_GetSpace: overflow on death dealerrnWARNING: datagram overflowed for death dealerrn(TEAM) Remington Steel: /glowrn[tcbb]Daniel SuCkA: wtfrn(TEAM) Remington Steel: /glowrn[tcbb]Daniel SuCkA: SPEEDHACKERrnSZ_GetSpace: overflow on Client DatagramrnWARNING: msg overflowed for death dealerrn[tcbb]Daniel SuCkA: !!!rn[iv|xx]gethigh( . Y . ): good man, new apt new job makin moneyrn[iv|xx]gethigh( . Y . ): smokin weedrn[iv|xx]gethigh( . Y . ): you knowrn[tcbb]Daniel SuCkA: AND SPINHACK!!!rnRemington Steel: glowrn[tcbb]Daniel SuCkA: CMN MAN!rn[tcbb]Daniel SuCkA: HACKER HERErnRemington Steel: YAY!!!rnSimmons2.0: sounds goodrnRemington Steel: HACKER DIS HACKER DAT WTF WAAAH! >rnDropped humpasaurus from serverrnReason: Client sent 'drop'rnDropped Boobs Pooter from serverrnReason: Timed outrnDropped jaffo from serverrnReason: Client sent 'drop'rnRemington Steel: MOVErn(TEAM) Hot_Carl: fucken idiotrn[iv|xx]gethigh( . Y . ): you just start playin todayrnSanchez [SRB]: shut up travisrn[iv|xx]gethigh( . Y . ): lolrnSZ_GetSpace: overflow on Client DatagramrnWARNING: msg overflowed for -=[tiJei]-=BendMaOverrnLeft 4 Dead: just play dammrnDropped (1)Player from serverrnReason: Client sent 'drop'rnaltman: thx you focking twitrnLeft 4 Dead: cala a boka seu boko de molarnDropped shooter from serverrnReason: Client sent 'drop'rnDropped r from serverrnReason: Client sent 'drop'rnSZ_GetSpace: overflow on Client DatagramrnWARNING: msg overflowed for =K4Y4M4N=rn[tcbb]Daniel SuCkA: fuckrnDropped GOKU from serverrnReason: Client sent 'drop'rn[tcbb]Daniel SuCkA: FUCK YOUrnDropped MALAONDA from serverrnReason: Client sent 'drop'rn[tcbb]Daniel SuCkA: x(rn-=[tiJei]-=BendMaOver: fuck you toorn[tcbb]Daniel SuCkA:rnaltman: fuck you you dirty sanchezrnLeft 4 Dead: fuck allrn[iv|xx]gethigh( . Y . ): no fuck yournDaniel: yeah fuck allrn[tcbb]Daniel SuCkA: simmonsrn[tcbb]Daniel SuCkA: u are admin xD?rn[tcbb]Daniel SuCkA: lolrn-=[tiJei]-=BendMaOver: fuck...rnSZ_GetSpace: overflow on Remington SteelrnSZ_GetSpace: overflow on Remington SteelrnDaniel: olrn[tcbb]Daniel SuCkA: fuckrnSZ_GetSpace: overflow on Remington SteelrnDropped MADS from serverrnReason: Client sent 'drop'rnSZ_GetSpace: overflow on Remington SteelrnrnAs u can see it (SZ_GetSpace: overflow) constantly drops players and im clueless as to why...can anyone possible lead me in a right direction? Thank you
Threads: 15
Joined: Mar 2007
Basically this is when too many messages (data) is being sent to a client. The UDP output queue is not emptying fast enough resulting in an overflow and it starts dropping datagrams. Some of this data is either essential for the client and the HL engine disconnects or it just disconnects regardless because of the perceived networking problem. Ever since they updated HLDS, I got them on my server. Not as bad after I updated metamod and amxmodx but they still occur now and again. It never happened before the update unless I screwed something up in a plugin and blasted a client with data. Best thing to do is try to reduce the number of messages being sent by going through plugins and eliminating or reducing what they are sending out. Especially with a full server and people are using say chat, it can get bad. Messages can be anything, such as HUD messages, to explosions. Anything that sends data to the client. You can also try try adjusting your server side rates around and/or forcing client rates.
Threads: 75
Joined: Nov 2007
hehe i get that too but not often. i get it often on my test server tho, that runs around 90 plugins where half is not working lol... show your plugins.ini
Threads: 37
Joined: Mar 2007
see cuz ive edited the misc stats, and all other stats to say whatever i want , i have a advertiser plugin, and bunch of other shit that i guess writes huds and chats and my metamod and amxx is updated as well to newest versions...so i guess ill try to give a shot at what you are pointing out syn and see how that goes, thx
Threads: 37
Joined: Mar 2007
also syn can this be caused by the shitloads of guns and nades i got spawned around the map? its inside the bsp and never really gave any problems before....
Threads: 15
Joined: Mar 2007
Yeah, the more entities in the map, the more data that's going to have to be sent to clients.

