| closedGun Game |
| Started by meathead on 08-06-2011, 10:26 AM |
Threads: 23
Joined: Aug 2007
Anybody running it on dod? From what i have read, sounds like the only version for dod is the original beta? We still played forced random weapons on our server, but people get discouraged when they have the bazooka 3 times, then mg, then bazooka again. lol. Gungame looks like a fun way to have players using different weapons, and not get stuck in that rut.
Threads: 19
Joined: Oct 2004
I used to run it m8, I'm sure I have all the files required somewhere on a backuprnI'll have a look and make them available for you.
Threads: 5
Joined: Dec 2007
http://forums.alliedmods.net/showpost.php?p=754046&postcount=10rnrnI think this is the latest "fixed" version.
Threads: 19
Joined: Oct 2004
I think so m8 that's the version that I was using. It's as fixed as it ever will be I think :)
Threads: 23
Joined: Aug 2007
Thanks guys!
Threads: 3
Joined: Aug 2007
I can't entirely remember for sure but I might have made another edit to the plugin beyond the one posted by Avalanche.nnMeathead, message me on Steam when we are both on and I can help you out if you want.nnEDIT: Ok, I looked at my current gungame files and gungame_dod.sma is the same but I added a couple things to gungame_base.sma. One change was to help with interacting with gungame via another plugin and the other is a new cvar to essentially differentiate between caps and kills (so you can set it up so that when you kill you gain a level but if you don't kill you have two caps but, there are many different combinations you can make with it).
Threads: 23
Joined: Aug 2007
Just got home from out of town. Should be around tonight.
Threads: 0
Joined: Jul 2015
It's working look see...+ the iron sights...nhttps://www.youtube.com/watch?v=89mFR0B2zvw&feature=youtu.be

