| closedAlternative to Amxmodx |
| Started by sparky99 on 11-29-2013, 07:47 AM |
Threads: 49
Joined: Jan 2006
http://amxmod.net/rnrnThe above software is less refined but workable. Development continues and worth checking out form time to time.
Threads: 75
Joined: Jun 2006
That sparky is what I started on prior to Amxmodx. So its older, and I haven't a clue how much has been done on it.rnrnCheers!
Threads: 49
Joined: Jan 2006
Yes its still active in development and is progressing nicely, it also works on no-steam dod, not that i endorse that at all, however my opinions vary on the topic.
Threads: 75
Joined: Jun 2006
True, I just know once amxmodx started amxmod lost shit loads of people to it. And the development went way further with modx. However I don't think modx is being developed anymore?rnrnCheers!
Threads: 3
Joined: Aug 2007
However I don't think modx is being developed anymore?rnrnrnThere are at least two people making additions/updates in the latest dev verison (1.8.3-dev).
Threads: 1
Joined: Sep 2007
I confirm that AMXX is still alive. I'm currently the official maintainer with the help of few others people. Since we started to update, a lot of changes have been already applied in 1.8.3-dev version, which will be likely 1.9, a major version. rnrnAMXX is on Github: https://github.com/alliedmodders/amxmodxrnYou can see all the commits from 1.8.2.rnrnI won't discuss about AMX, because I know who is behind, and what he's doing is completely silly. But I can say that: currently AMXX is running on ~31000 servers, while AMX is ~20. :DrnrnI post here because If you guys are still alive, I'm willing to introduce fix/feature in DoD module. So, feel free to give me any links/suggestions/code/whatever and will see what it can be done. :)rnrn(Sorry wanted to create my own thread, but I'm not allowed, I swear I'm not a bot :p, if someone could fix that).
Threads: 75
Joined: Jun 2006
Sent you a PM...so if your do as it said you should get what you need!rnCheers!
Threads: 1
Joined: Sep 2007
Since you are the author of the original DoD module (If I'm right?), don't hesitate to tell me things you wanted to add, or unfinished features, etc!
Threads: 75
Joined: Jun 2006
I am not the original creator of it, I just did alot of work on it after the original dropped it. I would LOVE to see the bleeding and smoke grenades somehow added into it. However that's a tall order!rnrnCheers!
Threads: 3
Joined: Aug 2007
Arkshine, if there were a way to easily hook and and override/supercede re-scoping the sniper and re-shouldering the bazooka after firing, that would be awesome. I tried worked with Joaquim a little bit to see if I could do it with Orpheu but couldn't figure out anything definitive.

