| closedQuestion regarding entites I think |
| Started by Garion on 11-28-2006, 02:58 PM |
Threads: 9
Joined: Nov 2005
Well I dunno if any of you have played the map dod_wolfie. But if you have it would help. I was wondering if it's possible to get rid of the mortars that seem to randomly go off. Because those mortars tend to cause tks and it's hard to tell when someone is purposely tking even with the tk manager plugin because some people don't care and dont' forgive the tk even when it's the stupid mortars. So I was wondering if anyone knows how I can remove the mortars without causing people that already have the map to have to redownload it.
Threads: 54
Joined: May 2005
Well I dunno if any of you have played the map dod_wolfie. But if you have it would help. I was wondering if it's possible to get rid of the mortars that seem to randomly go off. Because those mortars tend to cause tks and it's hard to tell when someone is purposely tking even with the tk manager plugin because some people don't care and dont' forgive the tk even when it's the stupid mortars. So I was wondering if anyone knows how I can remove the mortars without causing people that already have the map to have to redownload it.n nBSPedit or ripent will "fix" the map without forcing players to redownload the map....n nlook for "classname" "func_mortar_field" and remove them... and look at the "targetname" "fire_mortar3" and then find entities that reference this and either remove the entity all together (either a timer or button) or simply change the target name to nothing ("") ....
Threads: 57
Joined: Oct 2005
When I release the mapsettings update it will include remove mortars.
Threads: 54
Joined: May 2005
;2445']When I release the mapsettings update it will include remove mortars.nthis would be the more efficient and better way...
Threads: 9
Joined: Nov 2005
|= TatsuSaisei;2441']BSPedit or ripent will "fix" the map without forcing players to redownload the map....rn rnlook for "classname" "func_mortar_field" and remove them... and look at the "targetname" "fire_mortar3" and then find entities that reference this and either remove the entity all together (either a timer or button) or simply change the target name to nothing ("") ....rnrnthank you very much. It worked and now AtD's server will no longer get those stupid tks from the mortars when playing Wolfie. Which is why we had removed it from the map cycle previously.
Threads: 57
Joined: Oct 2005
Mapsettings has been updated. Try it now to remove mortar fields.
Threads: 3
Joined: Aug 2007
If anyone still wants the effect of the mortars on dod_wolfie but not have all the TKs then I have a plugin that will still have mortars but none of the kills by the mortars will be TKs. It will look like you were killed by the map.

