| closedMap Making |
| Started by Wilson [101st AB] on 05-06-2007, 08:57 PM |
Threads: 2
Joined: May 2007
How am I able to make maps? or edit exsisting maps?
Threads: 30
Joined: Sep 2006
You can edit maps by downloading a program called BSPEdit. You can open up any existing .bsp map file, and do what ever you want with it.
Threads: 103
Joined: May 2005
and do what ever you want with it.n nwell i wouldnt say that exactly :Pn n n nand to make maps from scratch.. use Valve Hammer Editor
Threads: 30
Joined: Sep 2006
lol, you know what i mean. Like you can add weapons at spawns, sprites, you know the works.
Threads: 2
Joined: May 2007
is it possible to have a moving spawn in the sky? so lets say my guys were to jump out use their parachutes and fall around the map? also if anyone knows hot to make a parachute plugin where you are only allowed to use it once thatd be great? im trying to make it as real as i can get it. oo also i almost forgot anyone have the link to get the map dod_parachute?
Threads: 1
Joined: May 2007
Moving spawn in the sky?? Why don't you just get the map dod_crazyjump??? There is a para mod already, look in the right place. As for using it once, I don't know if that is able to changed, I'm sure Tatsu/Wilson/diamond optic would have more info on that...
Threads: 9
Joined: Nov 2005
;5707']is it possible to have a moving spawn in the sky? so lets say my guys were to jump out use their parachutes and fall around the map? also if anyone knows hot to make a parachute plugin where you are only allowed to use it once thatd be great? im trying to make it as real as i can get it. oo also i almost forgot anyone have the link to get the map dod_parachute?rnrnas for the only using the parachute once part, I know it's possible as a server I play on occasionally has it setup that way.
Threads: 27
Joined: Apr 2006
You could try having your spawn area rotate around none stop but how ya do that is beyond me :P I've only been starting to use Hammer more recently :P
Threads: 57
Joined: Oct 2005
;5707']is it possible to have a moving spawn in the sky? so lets say my guys were to jump out use their parachutes and fall around the map? also if anyone knows hot to make a parachute plugin where you are only allowed to use it once thatd be great? im trying to make it as real as i can get it. oo also i almost forgot anyone have the link to get the map dod_parachute?rnrnSeeeaaaaaaaaarchrnhttps://www.dodplugins.net/forums/showthread.php?t=173
Threads: 14
Joined: Jan 2006
;5707']is it possible to have a moving spawn in the sky? so lets say my guys were to jump out use their parachutes and fall around the map?rnrnThis might be possible by attaching the spawn to a func_tracktrain entity with the right set of variables, height, origon ect.rnrnI have never tried it in my years of editing maps, but it is the right entity to use I believe.
Threads: 54
Joined: May 2005
This might be possible by attaching the spawn to a func_tracktrain entity with the right set of variables, height, origon ect.n nI have never tried it in my years of editing maps, but it is the right entity to use I believe.n ncant attach spawns to a functrain.... the spawns simply wont move with anything... and the only option which was close to sounding like it would is MoveWith and that was removed from DoD years ago...n nYou simply can not make the spawn points have "movement", you CAN place there origin way up into the sky and spawned players will simply fall down, and you can make spawn points "dynamic" where one spawn disappears in favor of an alternate working in a different location... using masters and in map "scripting" (mulitmanager, mulitwatch, env_state, etc)nbut if I believe what you are asking for is spawn points that "move" by themselves, or even "assisted" (func_train) is pure and simply not going to ever happen, it is impossible in the HL engine...

