| closedProblems with dod ? |
| Started by TigerMan4 on 06-03-2007, 01:36 PM |
Threads: 37
Joined: Aug 2006
Is it just me ? , or my server ? or what ?rnrnbut I have noticed since the next to last steam update that when we play kalt on my server.rnrnit runs fine for a while ( 10 minutes maybe ) and then the trouble starts.rnrnit starts kicking people , all the way to their desktop , untill the server is empty pretty much , you can rejoin and play for a little while and you get booted again.rnrnI noticed on it charlie of late too , but no other maps.rnrnKalt use to be a problem with dod_technican and "reliable channel over flow" "kicking when you used the zook" now its just random streight to the desk toprnrnanyone else ?
Threads: 14
Joined: Jan 2006
Yeah it's happend to me even before the last update, and we have an off sight motd set up a long time ago that was supposed to fix svc_bad errors, and it did for a long time.rnrnThe answer I found that will drasticly reduce it, or get rid of it all together, is to change your sv_timeout from 60, to 22 or less. Put it in your server.cfg and reboot.rnrnI have mine at 22 at the moment, and it has dropped way less people than before. I am going to try 20 to see if it will snuff it out completly.rnrnGood Luck.
Threads: 54
Joined: May 2005
I banned Kalt months ago... Kalt HAS always been a 50/50 map.. some servers have absolutely no problem with it, others get what you say.. connection errors trying to join it... n nMy opinion, the map is small and not always that fun, but there are still 30+ other stock maps.. one less isn't anything to cry over.. so simply count it as a non-playable map.
Threads: 103
Joined: May 2005
hmm i dont really understand how decreasing the timeout value would prevent ppl from crashing...nnall it means is the server 'waits' less time to actually remove them after they've lost communication to the client.. all i would think it would really do is make 'lagged out' players disappear faster...nntho im pretty sure i was reading on maybe the amxx forums that some other ppl were having trouble after the last steam update.. with it sucking up more & more bandwith for no reason..
Threads: 37
Joined: Mar 2007
had channel overflow but that was fixed when motd was fixed (reduced size of it) and took a bunch of unneeded plugins out. and also removed a shitload of map entities i added myself.
Threads: 37
Joined: Aug 2006
My channel over flow problem wasnt from the motd , its with the plugin dod_technician , i have found that the only way you can reload your zook or your sidearm is by using the quick switch method and when you quick switch enough , you get booted ( channel over flow boot ) if you dont play as the zook class on kalt , you dont get kicked with the channel thing.rnrnbut kalt has been crashing people all the way to their desktop and now charlie has been too.rnrnits like , you`ll go to jump or move or even fire , and your screen freezes for a second and you hear the gun sound repeat 4 or 6 times and poof you`re at your desk top.
Threads: 54
Joined: May 2005
2 words - AVALANCHE OWNSn nWhile I wouldn't go that far ... I will say.. it IS the map.. changing the MOTD (even making it EMPTY) does not help ... there is just some odd issue that only STEAM can fix.. and NEVER will... there response is simply "deal with it" and is why I simply stopped allowing it to be played..n nNOW, what IS an issue and still has yet to be identified and its not restricted to Charlie or any specific map I have determined (happens on alot) IS simply that players are getting disconnected .. it could be a third party plugin (which I have proven it is not by removing ALL of them) or the AMXX current build itself (or one of its modules) but without a specific error (and trust me the errors are stupid and cryptic) they will deny at amxmodx thats its them... so the fact of the matter is this.. the game is over 6 years old and has already surpassed its expected shelf life... SOURCE is out now and THAT is the top priority, and even DOD in source falls short of being at the top of the list... do not hold your breath waiting for a fix or a repair... just consider the map useless and move on...
Threads: 103
Joined: May 2005
you know.. i never really notice many crashes/disconnects on kalt.. and ive played it quite often on my server..
Threads: 54
Joined: May 2005
you know.. i never really notice many crashes/disconnects on kalt.. and ive played it quite often on my server..n nthis just reinforces that fact that something peculiar is going on about the whole thing...
Threads: 37
Joined: Aug 2006
the dod devt said a long time ago that they wern`t supporting dod 1.3 anymore.rnrnwhy ?rnrnbecause there is no money in it.rnrnbut I bet if there was a problem with cs , they would be all over itrnrnwhy ?rnrnbecause there is a lot of money involved in it.rnrnever since CAL dropped dod 1.3 things have been going down hill.rnrnthe problem that Steam has right now is , people still love and play dod 1.3 and they don`t like source at all....that poses a problem for them since they spent tons on source and went over budget and well , when it didnt hit like they wanted it to , they have been doing everything they can to bug dod 1.3 and make it unplayable.rnrnthats just my opinion , but i bet its close to the truth.rnrnwhy ?rnrnbecause when I asked the guys at the dod forums when they were going to start supporting dod 1.3 again , because no one was playing source , they banned me right away.
Threads: 37
Joined: Aug 2006
Has anyone figured out the problem with kalt yet ?rnrnI have nothing in my Motd and i still get the reliable channel overflow BS and kicked.rnrnthen Kalt kicks everyone all day long , over flow or not.rnrnI tried the timeout thing , and all that did was make it so many people couldnt get in the server ( thanks for that suggestion but it doesnt work )
Threads: 30
Joined: Sep 2006
Your MOTD is blank and it still kicks people?rnrnI put this in our MOTD:rnrn
<html> rnrn<frameset cols="*" framespacing="0" frameborder="no" border="0"> rn<frame src="http://www.502nd-pir.clanservers.com/Server/motd.html" name="frame_main" /> rn</frameset> rnrn</html>rnrnAnd having a MOTD.html in the DoD directory with the actual contents of the MOTD. This helped our Kalt problem, not sure if would work with you
Threads: 54
Joined: May 2005
Your MOTD is blank and it still kicks people?n nI put this in our MOTD:n n n nAnd having a MOTD.html in the DoD directory with the actual contents of the MOTD. This helped our Kalt problem, not sure if would work with youn ni use this "small" method for my MOTD as well and I still have issues... but like I said.. as much as I like the map.. I count it as a loss.. and simply don't allow it to be voted upon...n nI am sorry I don't really have a good answer.. just my comments
Threads: 14
Joined: Jan 2006
Threads: 103
Joined: May 2005
i tried the "sv_timeout 22" thing for a few days..nnall it did was kill my overall server traffic.. because with such a low timeout value.. most players were timing out before they even got into the server...nnbut i guess it did help with mass player drops.. since most ppl couldnt connect fully to begin with.. they werent there to get disconnected mid-game lol
Threads: 14
Joined: Jan 2006
i tried the "sv_timeout 22" thing for a few days..rnrnall it did was kill my overall server traffic.. because with such a low timeout value.. most players were timing out before they even got into the server...rnrnrnThat doesn't happen to me at all, nore anyone else that I have heard that has tried it reported that, don't know why it would happen to you, you must have alot of 56krs, lol. Do you have a plugin, like cl_timeout (v1.1) running?
Threads: 103
Joined: May 2005
no i dont.. and the ppl really complaining were my clan members.. and it even took me 2 or 3 trys to get in... nnidk.. maybe its from running alot of custom models and such which take longer to precache.. ontop of what my server has you precache..
Threads: 47
Joined: Apr 2007
While this topic is here does any one ever get steam messages from unknown ??
Threads: 14
Joined: Jan 2006
no i dont.. and the ppl really complaining were my clan members.. and it even took me 2 or 3 trys to get in... rnrnidk.. maybe its from running alot of custom models and such which take longer to precache.. ontop of what my server has you precache..rnrnYeah we run fast downlaods, precache. I did notice today just a minor few having a connect problem, but for the most part It works. The question is, what is going on here.rnrnTry upping yours to 33 or a bit higher, better than nothing.
Threads: 103
Joined: May 2005
well i have fast download too.. but that doesnt do a thing for precaching speed...
Threads: 0
Joined: Jul 2007
HELP GUYS!!! I REALLY NEED HELP PLZ TELL ME WHERE TO PUT THE "ADDONS" FOLDER WITH MY PLUGINS IN IT! THNX :Dn
Threads: 54
Joined: May 2005
HELP GUYS!!! I REALLY NEED HELP PLZ TELL ME WHERE TO PUT THE "ADDONS" FOLDER WITH MY PLUGINS IN IT! THNX :Dnn nTAKE YOUR FINGER OFF THE SHIFT KEY AND ASK LIKE A NORMAL PERSON
Threads: 14
Joined: Jan 2006
Read pages 13 to 16, specificly MAUGHOLDs posts about the -zone 8192 in the startup command, this should help. I have tried it, and the problem has not happend again to my knowledge after a couple weeks of testing.rnrnThis worked, never mind my previous posts.rnrnhttp://forums.alliedmods.net/showthread.php?t=59535&page=13
Threads: 103
Joined: May 2005
specificly MAUGHOLDs posts about the -zone 8192 in the startup command, this should help. I have tried it, and the problem has not happend again to my knowledge after a couple weeks of testing.nnold thread here i know.. but recently my mass player drops have been pissing me off so this is one of the things i tried along with turning off several plugins...nnbut now my server isnt dropping players as much it seems.. but now its completely crashing all the time.. i saw it do it at least 2 times last night within 3hrs of each other.. now it just happened again... nncould it be from adding this to the command line?
Threads: 14
Joined: Jan 2006
Shruggs, worked great for me, ask jondoe, he is MAUGHOLD, you may be running too many cfg,ini,txt files, or could be a ram problem, or not enough ram for that setting? https://www.dodplugins.net/forums/showthread.php?t=1013&page=2.rnrnI would like to see this setting explained more though, for larger amounts of ram up to 4 Gigs.
Threads: 6
Joined: Aug 2005
old thread here i know.. but recently my mass player drops have been pissing me off so this is one of the things i tried along with turning off several plugins...rnrnbut now my server isnt dropping players as much it seems.. but now its completely crashing all the time.. i saw it do it at least 2 times last night within 3hrs of each other.. now it just happened again... rnrncould it be from adding this to the command line?rnrnI dont think that adding the -zone 8192 parameter will crash your server unless you're running with so little ram already. That now it drops so low the server crashes.rnrnWhat do your debug logs say about the crashes ?.rnrnDo you know how much ram is running on the box you're on ?.rnrnDo you know how many other servers on the box with your's.rnrnFinally: keep track of this thread i started over at amxx.rnhttp://forums.alliedmods.net/showthread.php?p=589950#post589950rnrnI submited a bug question to the steam support help desk, I'll post my findings ASAP.rnIt takes them about a week to get answer the ticket. God i hate this bug.
Threads: 6
Joined: Aug 2005
Shruggs, worked great for me, ask jondoe, he is MAUGHOLD, you may be running too many cfg,ini,txt files, or could be a ram problem, or not enough ram for that setting? https://www.dodplugins.net/forums/showthread.php?t=1013&page=2.rnrnI would like to see this setting explained more though, for larger amounts of ram up to 4 Gigs.rnrnWARDOG, how many plugins are you running ATM, and how many use any type of text file ?.
Threads: 14
Joined: Jan 2006
; AMX Mod X pluginsrnrn; Admin Base - Always one has to be activatedrn;admin.amxx ; admin base (required for any admin-related)rn;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)rnadmin_amxbans.amxx ; AmxBans own SQL version of admin_sql if you are using amxbans web interface to manage adminsrnamxbans.amxx ;rnrn; Basicrnadmincmd.amxx ; basic admin console commandsrnadminhelp.amxx ; help command for admin console commandsrn;adminslots.amxx ; slot reservationrnmultilingual.amxx ; Multi-Lingual managementrnrn; Menusrnmenufront.amxx ; front-end for admin menusrncmdmenu.amxx ; command menu (speech, settings)rnplmenu.amxx ; players menu (kick, ban, client cmds.)rntelemenu.amxx ; teleport menu (Fun Module required!)rnmapsmenu.amxx ; maps menu (vote, changelevel)rnrn; Chat / Messagesrnadminchat.amxx ; console chat commandsrnantiflood.amxx ; prevent clients from chat-flooding the serverrnscrollmsg.amxx ; displays a scrolling messagernimessage.amxx ; displays information messagesrnadminvote.amxx ; vote commandsrnrn; Map relatedrn;nextmap.amxx ; displays next map in mapcyclern;mapchooser.amxx ; allows to vote for next maprntimeleft.amxx ; displays time left on maprnrn; Configurationrn;pausecfg.amxx ; allows to pause and unpause some pluginsrnstatscfg.amxx ; allows to manage stats plugins via menu and commandsrnrn; Day of Defeatrnstats.amxx ; stats on death or round end (DoD Module required!)rn;statssounds.amxx ; precache plugin for stats pluginsrnstats_logging.amxx ; weapons stats logging (DoD Module required!)rnrnrn; Enable to use AMX Mod pluginsrn;amxmod_compat.amxx ; AMX Mod backwards compatibility layerrnrnrn; Custom - Add 3rd party plugins hererndod_blockexploits_176d.amxxrndod_adminslots.amxxrnadminmodx.amxx rndeagsmapmanage230b.amxx rnalltogether.amxxrndod_stronger_rifles.amxx rndod_nadeforall.amxxrndod_hpk.amxxrndod_afkmanager.amxx rnespoobprotect.amxxrndod_music.amxxrndod_oneweaponmod.amxxrnmespec.amxxrnamxx_spec.amxxrndod_xkills.amxxrnrn=============================rnrndeagsmapmanage230b.amxx, 5 or 6rnrndod_blockexploits_176d.amxx, 1rnrnlots of cvars in AMXX.cfgrnrnThe rest are standard AMXX .cfg, .ini, and .textrnrnall located in configs, including custom, total about 25, not including the map .cfgs also located located in configs/maps. rnrnrnRunning AMD dual 64s 3500+, 4 gigs ram, linex, dedicated, business hoster, 100 tickrate. Yeah I know, over kill, hehe. rnrnStill using AMXX Ver. 1.76d at the moment.rnrnMM 1.19p32 rnrnShrikebot.rnrnIf I add any more pre cacheing plugins, it will crash the server.
Threads: 6
Joined: Aug 2005
Everyone try setting your sv_timeout to under 30.rnI have mine set at 25 sv_timeout 25.rnRun the server with that setting for at least 72 hours and then post your findings here.
Threads: 14
Joined: Jan 2006
Everyone try setting your sv_timeout to under 30.rnI have mine set at 25 sv_timeout 25.rnRun the server with that setting for at least 72 hours and then post your findings here.rnrnI tried that before I took your advice, it helped some, but the result was some people could not connect to the server properly, so it traded off for another bad situation. rnrnI put your -zone 8192 in the command line and reset the sv_timeout back to stock and have hardly any problem now.
Threads: 6
Joined: Aug 2005
I tried that before I took your advice, it helped some, but the result was some people could not connect to the server properly, so it traded off for another bad situation. rnrnI put your -zone 8192 in the command line and reset the sv_timeout back to stock and have hardly any problem now.rnrnI have also had the problem of clients not being able to connect due to timing out.rndefault is 65 for sv_timeout, So i have set mine at 55. It really shouldn't take anyone more then 45 or 55 seconds to connect to a server. Thanks for the input WARDOG.

