| closedShrikebot Waypoints/wps |
| Started by meathead on 01-17-2008, 04:30 AM |
Threads: 23
Joined: Aug 2007
I looked up a former member of the Shrikebot waypoint team. Due to lack of interest on their forum, and lack of new wps in general, Narcussist and I are waypointing and posting them on his web site. rnhttp://www.italiatela.com/rnrnHave a general shrikebot forum, and a request for waypoints also.rnrnMeathead Hobo
Threads: 75
Joined: Nov 2007
Nice ill check it out...
Threads: 103
Joined: May 2005
nice to see some shrikebot activity :)
Threads: 23
Joined: Aug 2007
10 new ones so far, we have 128 that haven't been posted yet. This job thing gets in the way sometimes,lol. rnTaking requests also. Have asked for the code for shrikbot 3.0, but haven't got any response yet.
Threads: 23
Joined: Aug 2007
Found an error in the code, you need to have a reference.rnJust use meathead in that blank untill its fixed.rnWere working on moving all this to a hosted site asap.
Threads: 6
Joined: Aug 2005
10 new ones so far, we have 128 that haven't been posted yet. This job thing gets in the way sometimes,lol. rnTaking requests also. Have asked for the code for shrikbot 3.0, but haven't got any response yet.rnrnDont hold you're breath for cpl.shrike to give you the code.rnAs i posted in the other thread, I'm going to pay a top notch coder to just create a new bot from scratch.
Threads: 0
Joined: Aug 2005
Nice job meathead. We will use your shrikebot waypoints on our server. :)
Threads: 23
Joined: Aug 2007
Waypoints have moved .nhttp://www.meatheadsbarandgrill.com
Threads: 37
Joined: Aug 2006
I dont mean to dig up an old thread...but here is a link to many many shrikebot waypoints.rnrnhttp://www.unitedfront-dod.com/download.php?200.list.6.50.download_datestamp.ASCrnrnalso...Narcisist or Italiatella , has been eatin alive by WoW and his soul is no longer his , so , getting any new waypoints from the old shrikebot waypoint team , is like wizzing in the wind...sure it feel good , but you get hosed in return.rnrnpeace rnSturm
Threads: 23
Joined: Aug 2007
Yep, he taught me the basics of waypointing, and Tabor from your link. We all worked together for a while. All my new ones are on that site. I don't really release a lot of mine any more because they end up with no credits at 2 websites. If you need some not on the list, pm me. They also have a request forum on there website.nI've got a zip pack of about 240, but too lazy to put every one up for a download.
Threads: 75
Joined: Nov 2007
attach them here in a new thread in Help -> HL Applications
Threads: 37
Joined: Aug 2006
Hey meathead , narc was in my clan for a while , he coppied all of his NK maps to my server and so on , but then , gameservers had a massive failure and I lost everything. including the waypoints and maps.rnrnNarc has since been eatin up by WoW ( sigh )rnrnI was looking for waypoints for dod_Rhinecastle and cor_isle_b1 for starters.rnrnI will give you all the credit in the world if you send me your waypoints , I will host your zip-pack on my website ( neogodx.com ) in our download section and you can write the high praise you deserve for taking the time to waypoint maps.rnrnyou can email me through here.rnrnthanksrnSturmrnrnps: on a side note , one of the guys in my clan has been working up waypoints , but he says every time he goes to save them , he gets an error about the wps file and it wont let him save them. any ideas meathead ?
Threads: 23
Joined: Aug 2007
Will do Dr.G, and Thanks tigerman. I have never had any problem saving the waypoints, so IDK. I wonder what the error message is?
Threads: 37
Joined: Aug 2006
error writing on dod_rats_theatre_v2.wpsrnwaypoints savedrnwaypoints savedrnrnthats the error he gets and then he cant save it or find it , i`ll ask him what happens after that (his answer is as follows)
they dont save. cause when i try to load them says the file does not exist.
Threads: 23
Joined: Aug 2007
The only thing I can tell you Tigerman is that I usen
bind "F11" "waypoint save"n"nto save a waypoint file. It will automatically save the file. You don't need to type a name for the file, and they should automatically load when you start the map. The only reason I ever use the load command would be to update waypoint's to a new map, like I used the waypoints from dod_dust on dud_dustnightvision. So then I waypoint load dod_dust.wps when I am on the map dod_dustnightvision, and waypoint save again, and it will save my waypoints as dod_dustnightvision.wps.
Threads: 37
Joined: Aug 2006
I will let him know...thanks man
Threads: 37
Joined: Aug 2006
Below is his follow up.rnrn
ok so he didnt have any answer to why it isnt writing the file? cause i check the waypoint folder afterwards and it only has the ones it came with. i took the read only off the folder an still no saving. i cant find anything online anywhere to answer this so im stumped
Threads: 19
Joined: Oct 2004
I assume that you are saving from a bind ?rnShrikebot will give an on screen message sayin "waypoints saved"rnIf your waypoints folder is missing from dodshrikebotwaypoints you will still see rnthe waypoints saved message on screen but if you look in console you will see something like rnerror on writing file - dod/shrikebot/waypoints/dod_rats_theatre_v2.wpsrnrnI suggest that you rename your waypoints folder then create a new one also look in console for any messages.rnrnI hope this helps :)
Threads: 37
Joined: Aug 2006
I sent him you suggestions.rnhere is his answer.rnrn
i tried what he said, renamed waypoints and made a new waypoint folder and... drumroll please..... nada, same s*** diff day im really at a loss here man i have searched online for an answer and it appears i am the only person to ever have this problem ive re installed shrikebot 4 times hoping it was just corrupted during installation.rnrnrnthats his problem...my problem is , no matter how many times I install shrikebot or how I install it ,when i hit "=" to bring up the menu , I get...unknown commands shrikebot , in my consol.rnrnedit....he finally got it fixed , he did a 5th complete dump and reinstal and now it works fine...YAY..rnrnnow on to my problem.rnrnI changed my liblist.gam to read shrikebot.dll and when I checked it after restarting steam...its back to this.rnrngamedll "dllsdod.dll"rngamedll_linux "dlls/dod_i386.so"rnrnand I still get....unknown command shrikebot....when I hit my = to bring up the shrikebot menu.
Threads: 23
Joined: Aug 2007
Put this in your launch options, Tigerman.n
-dll dllsshrikebot.dllnAlso check your PM's, I just finished cor_isle_b1 for you.
Threads: 37
Joined: Aug 2006
forgive me...but treat me like a 42 year old noobcake.rnrnwhere exactly is my launch line ?
Threads: 19
Joined: Oct 2004
open steam rnMy gamesrnselect day of defeatrnbottom right >>> propertiesrnSet launch optionsrnadd -dll dllsshrikebot.dll rnrnnow when you run dod on your pc this will load shrikebot dll
Threads: 37
Joined: Aug 2006
thanks Mate !...though when i opend my games day of defeat...it said -dll dllsshrikebot.dll rn hmmmmmrnrnI`m wondering if I need to move the shrikebot.dll or something.rnrn***** it works now*******rnrnYAY...thanks !
Threads: 37
Joined: Aug 2006
hey meathead , the guy in my clan has been doing some kickbutt waypoints for shrikebot , including fixing some of the ones that are bugged , like donner ( axis bots getting stuck to the wall in the spawn ) and northbound (allied bots not getting out of the spawn on the left hill )rnbut for the life of him , he cannot figure out how to fix , merdert ( axis bots get stuck on the hill coming out of spawn and run around in circles and go back in ) I have to push them out of spawn on that hill and in the air ,they will turn and head back to spawn...its crazyness , can you look at the stock merdert waypoints and see if you can fix them ?
Threads: 23
Joined: Aug 2007
Np, but can't do it till Sunday. Would be cool if you guys were to share your fixed ones also.
Threads: 37
Joined: Aug 2006
can do , will do , well send you the ones he has done so far as well.
Threads: 19
Joined: Oct 2004
I have not looked at merderet waypoints but probably need to change to single direction paths for spawn exit. So the bots can only run in one direction (out of spawn).
Threads: 19
Joined: Oct 2004
Well now that I have had a look :) it is not what I said. I have edited the standard waypoints and bots no longer run back into spawn. I emailed a copy to meathead for testing.
Threads: 37
Joined: Aug 2006
thats great , I would like to have them as well.rnrnmy guy was working on them ,and he found a post somewhere about things being "under" the map , like a wormhole that was making the bots get stuck.rnrnits really annoying when you have to push them out of spawn and they turn in mid air and head back anyway...
Threads: 19
Joined: Oct 2004
meathead will upload to his website m8 as soon as he has checked it.rnIf your guy looks at the orig merderet.wps. Tell him to delete the left hand axis waypoint on the ramp. move it to the left a bit then re create the paths, one direction only though (not auto path).rnrnOr download it from meatheads site ;)
Threads: 37
Joined: Aug 2006
he had deleted them completely , and tried over and over again , but he was probably putting them back in the same spot.rnrnhe said he tried a oneway path and it didnt work either.rnrnbut I will get them from meathead or tell him your idea.rnrnthanks
Threads: 1
Joined: Apr 2008
I went to Narc's website and no one is home in the way of any kind of shrikebot stuff. He and I used to play dod on steam together.

