| closedShrikebot |
| Started by Dr.G on 03-28-2008, 08:56 PM |
Threads: 75
Joined: Nov 2007
Do any of u guys how use shrikebot also have problems with them spawning in random places?rnrnMine does, on my caen server there is always one right after round restart that spawns outside the bank :mad:rnrnBtw this is my list of plugins. Cant imagien that any of those could cause any problems...rnrn
; AMX Mod X pluginsrn;3rd Party plugins that needs to me started before othersrnheadshot.amxxrndod_blockexploits_176d.amxxrnrn; Admin Base - Always one has to be activatedrnadmin.amxx ; admin base (required for any admin-related)rnrn; Basicrnadmincmd.amxx ; basic admin console commandsrnadminhelp.amxx ; help command for admin console commandsrn;adminslots.amxx ; slot reservationrn;multilingual.amxx ; Multi-Lingual managementrnrn; Menusrnmenufront.amxx ; front-end for admin menusrncmdmenu.amxx ; command menu (speech, settings)rnplmenu.amxx ; players menu (kick, ban, client cmds.)rnmapsmenu.amxx ; maps menu (vote, changelevel)rnrn; Chat / Messagesrnadminchat.amxx ; console chat commandsrnantiflood.amxx ; prevent clients from chat-flooding the serverrnscrollmsg2.amxx ; displays a scrolling messagern;imessage.amxx ; displays information messagesrnimessage2.amxxrnrn; Map relatedrnnextmap.amxx ; displays next map in mapcyclerntimeleft.amxx ; displays time left on maprnrn; Configurationrnstatscfg.amxx ; allows to manage stats plugins via menu and commandsrnrn; Day of Defeatrnstats.amxx ; stats on death or round end (DoD Module required!)rnstatssounds.amxx ; precache plugin for stats pluginsrnstats_logging.amxx ; weapons stats logging (DoD Module required!)rnrn; Enable to use AMX Mod pluginsrnamxmod_compat.amxx ; AMX Mod backwards compatibility layerrnrn; Custom - Add 3rd party plugins hererndod_deathnades.amxxrnamxx_dod_sounds.amxxrnclan_tag_checker.amxxrnWeaponsMod2.amxxrnadminmodx.amxxrnmotdm.amxxrn//dod_teammanager.amxxrngamenamechanger.amxxrnamx_shrikebot.amxxrnamx_cvarguard.amxxrnavamods_botmod2.amxxrndod_random_skymap.amxxrndod_tackle.amxxrndod_throwrocks.amxxrndod_prisoner.amxxrndod_killinfo.amxxrnamx_entity_bugfix.amxxrndod_gore_custom.amxxrncamp_disarm.amxxThreads: 103
Joined: May 2005
ive noticed that bots will sometime spawn where the info_player_observer entity is.. not sure what the cause is or if its just a random problem with the bots themselves
Threads: 75
Joined: Nov 2007
Yeah that fits with that entity... So well that means if we want bots to function we must have windows servers and run sturmbot 17?rnrnIf yes that would suck since there is alot of plugins that dont work on the WIN32 platform...
Threads: 103
Joined: May 2005
from something wilson brought up to me about other stuff that has to do with setting user classes in a particular fashion.. i think it might be cause you are running the avamods_botmod plugin (which i am as well lol)nnim gonna try and get time (hah if that ever happens) to really look into it on a local server and see myself.. but do you happen to know what team and what weapon/class these bots are that spawn there? is it like always the same? etcnnand i would be willing to say if you turned off that plugin it might stop doing that
Threads: 75
Joined: Nov 2007
Ill take a look at it later today and report back... rnrnWell i will rather have bots spawning in random places, then have em all snipers and heavy classes..
Threads: 103
Joined: May 2005
Well i will rather have bots spawning in random places, then have em all snipers and heavy classes..nnya i agree with you on that....nnwould be nice if the shrikebot config stuff actually worked lolnnat the very least i could probably make it strip the bots weapons and give them new ones instead if need be, but ill look into it more later on :)
Threads: 75
Joined: Nov 2007
lol yeah they just wont read that damn *.cfg file...rnrnWell since i started this they have been acting "normal" u know.. But ill reply when they start again, kind of looks like its only when the server havent been rebooted for like 120 hours or so...rnrnAnd yeah it would be cool if they got striped, but again the classes would still mean something.. lol i tryed to make them all chat /k98 and /enfield with weaponmod running, but again they are just a pain since they fill classes sniper and heavy weapons...rnrnWho made these bots in the 1st place?rnrnOh and a quistion for Wilson if u are looking. Is it possible to "get origin" with paramod while spectating?
Threads: 57
Joined: Oct 2005
...did you try it before asking?nyeah dude, it's possible
Threads: 1
Joined: Sep 2005
ive noticed that bots will sometime spawn where the info_player_observer entity is.. not sure what the cause is or if its just a random problem with the bots themselvesrnrnI've noticed this as well and I even made a post about it at Shrikebot but that was a couple years ago. I think it was something to do with class restrictions on the bots. I don't use that plugin you two were talking about but on some maps I had the bots restricted to certain weapons. Sometimes they would spawn where the info_player_observer entity was...ugh bad grammar lol. I gave up and just relied on class restrictions on everyone (bots and real players) to dictate what weapons they use but the bots choose the class anyways and just don't spawn. Don't think anyone came up with a fix.

