| closedDoDx Bug Thread |
| Started by Zor on 03-23-2008, 10:12 PM |
Threads: 75
Joined: Jun 2006
Let me know any bugs you find for DoDx.
Threads: 75
Joined: Jun 2006
Fixed the dod_spawn_forward before anyone says 'Hey fix the....'rnrnCheers!
Threads: 57
Joined: Oct 2005
The dod_client_spawn() forward has a slight bug. If you take a look at the code in my DOD Spawn Forward (dod_player_spawn()), you'll see that I have added a slight 0.1 delay before actually executing the forward.nnThis is because if you run any messages (message_begin()) before that 0.1 delay, the server will crash with the error, "Message sent before message 112" or something.nnSo, it would function a lot more smoothly if you could add a 0.1 task before executing the forward in the module.
Threads: 103
Joined: May 2005
:) i pointed out that problem to him the other day.. and then checked yours and saw it worked fine.. thanks for posting why & how to fix it! :D
Threads: 0
Joined: Jan 2008
Hey guys, after the recent update for steam. Although i have problems with cs, amx and all plugins actually work.rnrnMy dod servers on the other hand are screwed. I remove all plugins, server crashes when someone goes to join (the client gets as far as precaching the server disappears no error messages or anything). I then started a process of elimination on the modules. fakemeta,dodfun,fun and engine all do not crash the server, the dodx module does (with or without plugins on server). Now i have been speaking with amx about this as it may be an amx error. But i saw this webstie on alliedmodders and though i would come ask.rnrnIt is definatly the dodx module doing it, i just dont understand why. I had an american (im australian) use my addon folder (he dl a new version of hlds witrh dod, fresh install) and just added my addon folder and it worked. All australian dod servers have to disable amx due to the dodx module.rnrnAre you able to help ????
Threads: 103
Joined: May 2005
are you using the latest version of metamod & amxx?
Threads: 0
Joined: Jan 2008
yes, metamod 1.19, and i had 1.8.0 of amx, upgraded to 1.8.1. Still same issue, if you wish this is my problem more in debth.rnrnhttp://forums.alliedmods.net/showthread.php?t=79577
Threads: 103
Joined: May 2005
hmm i really have no idea what it could be.. thats quite odd that your files work for the other guy but not you..nnim sorry i cant think of anything helpfull
Threads: 0
Joined: Jan 2008
not just me, all dod servers in australia (he was from america) on a normal day i wouldnt expect that to mean much. but it is the only difference.rnrnThanks anyway :)
Threads: 75
Joined: Jun 2006
Very strange, could it have something to do with the master server locator something or another. I know that if you set it to 0 its for us east coast, and 1 is us west coast. I wonder if that has something to do with it. Not sure at all. I don't really have the time at the moment to look at it. I will be done course in about 2 weeks. After that I have some time to look at stuff. Will have to get back at this sometime then.rnrnCheers!
Threads: 0
Joined: Jan 2008
As i said thanks anyway. I goto alliedmodders. No idea. Goto steam, they are just ignorant. I have set my region to world and same thing happens, so i doubt a "region" problem in cfg. As you, lol and many others. we are lost. :)
Threads: 0
Joined: Jan 2008
Sorted the issue. Thanks anyways :)
Threads: 75
Joined: Jun 2006
What was the problem, just in case others come in to look for the fix.rnrnCheers!
Threads: 0
Joined: Jan 2008
Pretty silly problem actually. It was the liblist.gam. Ever since i have started any server for dod, i never got rid of the gamdll dod.dll. And everything worked perfectly fine. With the new steam update, just had to remove it. As i said pretty silly. Still have issues with amx, but at least it works. :)
Threads: 59
Joined: Jan 2007
If you have issues with your amxmodx which you can't resolve, don't hesitate to post up. We are all in this together and I think the easiest to resolve everything is by working together.
Threads: 0
Joined: Jan 2008
Lol i have 1000 posts on allied modders. :P. But ill give you a idea of what still happens. I have sorted most issues with voting maps,changing maps. (Servers , cs, would not change to new map, they would change back to the map that was just on) And previous post was my dod server issues. rnrnOnly thing that is my issue now, is hlsw. Say for instance i try and change hostname of a server, doing it through hlsw takes 20 mins to update info. Whil at the server box it has already changed. Amx_timeleft does not work on hlsw, but works fine in game. I have ALL functions working both for dod and cs servers (amx). I think now the problem lies with hlsw. (not sure though).rnrnIf anyone else is having any amx issues ill be more then happy to help, as i have my servers back to normal. (besides hlsw)

