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Archive › Old Forum Threads › Help › General Help › fatal error , models...512 limit
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closedfatal error , models...512 limit
Started by TigerMan4 on 12-09-2009, 10:16 AM
TigerMan4
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12-09-2009, 10:16 AM #1

Does anyone else have this problem ??rnrnmy server crashes because my models are over the 512 limit...so it says.rnrni went and selected them all to delete them ( just to count how many there were ) I got 330 , not 512.rnrnis this something else ? other than models ? like plugins causing it ?rnrnFATAL ERROR (shutting down): Host_Error: PF_precache_model_I: Model 'models/mapmodels/kettenkraftrad.mdl' failed to precache because the item count is over the 512 limit.rnReduce the number of brush models and/or regular models in the map to correct this.

Vet
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12-09-2009, 12:05 PM #2

The game caches more models than just the map's models. There's player, gun, ammo, helmet etc. models, that precache too. And, plugins can precache models. They all add up.

TigerMan4
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12-09-2009, 02:46 PM #3

well what the !rnrnI kinda knew that...but wasnt thinking fully this morning.rnrnI turned off 2 plugins , got that down to 50 running...lol...sheeesh....may need to turn off more.rnrnalso , i wonder , is it possible to turn off things in the server...like I do on my own game...like the bullet ejects...and so on and so forth. ???rnrnthat would help a tad...no ?

N noddy
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12-09-2009, 03:12 PM #4

you can turn the plugins off per map m8 rnrnconfigs/maps/plugins-mapname.inirnrnwith something likernrndod_parachute.amxx disabled

diamond-optic
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12-09-2009, 06:46 PM #5
Does anyone else have this problem ??nnmy server crashes because my models are over the 512 limit...so it says.nni went and selected them all to delete them ( just to count how many there were ) I got 330 , not 512.nnis this something else ? other than models ? like plugins causing it ?nnFATAL ERROR (shutting down): Host_Error: PF_precache_model_I: Model 'models/mapmodels/kettenkraftrad.mdl' failed to precache because the item count is over the 512 limit.nReduce the number of brush models and/or regular models in the map to correct this.
nnmodel files and sprite files contrib to this total.. is it happening just on a specific map? (or a couple maps.. or all maps..) i have a couple maps that i hit the limit on with my normally running plugins, so i just disable some minor plugins with sprite/model precaching from running when playing those particular maps

TigerMan4
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12-10-2009, 12:58 AM #6

it did it this morning on dod_sturm rnrnbut it could be other maps..

TigerMan4
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12-11-2009, 07:11 PM #7

turned off 4 plugins , no crash today.rnrnblink , flaming barriers , throw_rocks and random skymap.rnrnI`m willing to bet it that is the random sky map plugin causing most of my problems.rnrnthat changes to a differnt sky every map....it looks neat...but I`m thinking its the culprit of my crashing on the 512 limit.

diamond-optic
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12-11-2009, 07:31 PM #8

i dont think the files for having different sky are counted in the limit.. guess i could be wrong tho...

Dr.G
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12-11-2009, 07:47 PM #9

Well i had this error too, but long ago. And back then i wasnt able to find out what caused it. Sometimes when it happend a server restart was enough to fix it.nnI dont think plugins can cause the error. I belive the map, with all models etc. is loaded before any amxx stuff is called, I might be wrong tho...

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