| closedfatal error , models...512 limit |
| Started by TigerMan4 on 12-09-2009, 10:16 AM |
Threads: 37
Joined: Aug 2006
Does anyone else have this problem ??rnrnmy server crashes because my models are over the 512 limit...so it says.rnrni went and selected them all to delete them ( just to count how many there were ) I got 330 , not 512.rnrnis this something else ? other than models ? like plugins causing it ?rnrnFATAL ERROR (shutting down): Host_Error: PF_precache_model_I: Model 'models/mapmodels/kettenkraftrad.mdl' failed to precache because the item count is over the 512 limit.rnReduce the number of brush models and/or regular models in the map to correct this.
Threads: 24
Joined: Oct 2006
The game caches more models than just the map's models. There's player, gun, ammo, helmet etc. models, that precache too. And, plugins can precache models. They all add up.
Threads: 37
Joined: Aug 2006
well what the !rnrnI kinda knew that...but wasnt thinking fully this morning.rnrnI turned off 2 plugins , got that down to 50 running...lol...sheeesh....may need to turn off more.rnrnalso , i wonder , is it possible to turn off things in the server...like I do on my own game...like the bullet ejects...and so on and so forth. ???rnrnthat would help a tad...no ?
Threads: 19
Joined: Oct 2004
you can turn the plugins off per map m8 rnrnconfigs/maps/plugins-mapname.inirnrnwith something likernrndod_parachute.amxx disabled
Threads: 103
Joined: May 2005
Does anyone else have this problem ??nnmy server crashes because my models are over the 512 limit...so it says.nni went and selected them all to delete them ( just to count how many there were ) I got 330 , not 512.nnis this something else ? other than models ? like plugins causing it ?nnFATAL ERROR (shutting down): Host_Error: PF_precache_model_I: Model 'models/mapmodels/kettenkraftrad.mdl' failed to precache because the item count is over the 512 limit.nReduce the number of brush models and/or regular models in the map to correct this.nnmodel files and sprite files contrib to this total.. is it happening just on a specific map? (or a couple maps.. or all maps..) i have a couple maps that i hit the limit on with my normally running plugins, so i just disable some minor plugins with sprite/model precaching from running when playing those particular maps
Threads: 37
Joined: Aug 2006
it did it this morning on dod_sturm rnrnbut it could be other maps..
Threads: 37
Joined: Aug 2006
turned off 4 plugins , no crash today.rnrnblink , flaming barriers , throw_rocks and random skymap.rnrnI`m willing to bet it that is the random sky map plugin causing most of my problems.rnrnthat changes to a differnt sky every map....it looks neat...but I`m thinking its the culprit of my crashing on the 512 limit.
Threads: 103
Joined: May 2005
i dont think the files for having different sky are counted in the limit.. guess i could be wrong tho...
Threads: 75
Joined: Nov 2007
Well i had this error too, but long ago. And back then i wasnt able to find out what caused it. Sometimes when it happend a server restart was enough to fix it.nnI dont think plugins can cause the error. I belive the map, with all models etc. is loaded before any amxx stuff is called, I might be wrong tho...

