| closedremove nades that spawn in maps |
| Started by =*MDMILBURN*= on 12-10-2009, 07:49 PM |
Threads: 11
Joined: Jun 2008
i read there is remove weapons, i don't need that though some maps have weapons such as nades ready to be picked up ,can they be removed?
Threads: 59
Joined: Jan 2007
Yeah, open the BSP file, search for either weapon_stickgrenade or weapon_handgrenade and remove them. Use BSP edit to open the BSP file.nnIn case you dont have it: http://www.clanbam.com/usr/tank/BSPedit.rar
Threads: 11
Joined: Jun 2008
Ok thank you
Threads: 59
Joined: Jan 2007
did it work? if not and you need help, dont hesitate to ask
Threads: 12
Joined: Mar 2010
so whith this BSP file editor I can add grenades to the map? I want grenades to be added by the very first door cross from Allies spawen. for allies to pick as soon as they come out of their spawn.rnrnWhat is the code to add nades there?rnthanks
Threads: 59
Joined: Jan 2007
First you will need to enable teleport.amxx in addons/amxmodx/configs/plugins.ininnThrough this plugin, found on the second page of the amxmodmenu, you can get the coordinates of where the nade should be. You walk up to the spot (I always crouch for certainty) and you hit save current location.nnDownload the map from dod/maps/dod_mapname.bsp. Open the file in the BSP editor and scroll all the way down. Once there you place the following code:nn{n"origin" "441 -232 338"n"classname""weapon_stickgrenade"n}nnOr for an Allied nade: weapon_handgrenadennThats it.
Threads: 12
Joined: Mar 2010
I figuered it out. rnBut I would like to limit the grenades that each player has.rnrnI see that I can have 5 stickgrenades and 3 handgrenades.rnrnI want to limit each play to ONLY carry 2 of each.rnrnhow is this done?rnrnrnand thank you so much for you so much Tank. You are The Dictionary of dod. rnthanks man
Threads: 23
Joined: Aug 2007
I use wilsons dropgrenades2 plugin.nhttp://dodplugins.net/forums/showthread.php?t=739

