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Archive › Old Forum Threads › General › Modeling and Mapping Chat › Blocking nade exploits dod_avalanche
3 posts, 3 people · 4,429 views Thread Rating: ★★★★★
closedBlocking nade exploits dod_avalanche
Started by Tank on 07-07-2008, 11:34 AM
Tank
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07-07-2008, 11:34 AM #1

Good day,rnrnI noticed you guys either have a 24/7 dod_avalanche server or run dod_avalanche server on a map rotation. I guess you guys also know about the nade exploits on this map and also on other maps.rnrnNow I was thinking to block the nade exploits by applying some map changes. I guess you all know how to nade glitch and my idea was to put little invisible wedges at those corners to block nades from "entering" that nade exploit.rnrnBut since I never did any mapping before I would like to ask if any of you could guide me a bit in the right direction. I am willing to learn and to read but I have no idea where to start since Im completely new to it.rnrnWhat file format do I need, do I convert a BSP back to a WAD or do I even need another file format? And if you reply with a file format, could you also give me an easy to use map editor? Or do I just use Hammer?rnrnThere are a lot of questions and I hope you guys can point me in the right direction so I can catch up on my reading.rnrnPs: hope this question is posted in the right section (perhaps chat or FAQ was better...idk)

Wilson [29th ID]
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07-08-2008, 11:51 PM #2

You can do it with a plugin.nnCreate an entity and set the origin and size so that it will properly block it. No need for any texture or model.nnMake it a solid entity. This part is easier said than done - the plugin I always use for reference for making entities solid is pallets w/bags. If you try & do it on your own it probably won't wind up being solid and I always forget what the "cure" is.

diamond-optic
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07-09-2008, 01:40 AM #3

i think i tried that once, but couldnt get the entity to block grenades unless they used a model with a bounding box (no matter what i set the size to in amxx when making the plugin, it always used the bounding box on the model to block nades)

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