| closedTICKED OFF ! anyone ? help ? |
| Started by TigerMan4 on 10-24-2008, 12:31 AM |
Threads: 37
Joined: Aug 2006
Okay so as you all know, Valve/Steam , hosed HL1 games as of yesterday.rnrnit took me ti`ll now and this site to get amxmodx and metamod working again. ( thank you )rnrnBUT ,no plugins work right now ? WHY !rnrnI get this in HLSW:rn23:35:42 Currently loaded plugins:rn description stat pend file vers src load unlodrn [ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.76d ini ANY ANY rn [ 2] Fun RUN - fun_amxx_i386.so v1.76 pl1 ANY ANY rn [ 3] Engine RUN - engine_amxx_i386 v1.76 pl1 ANY ANY rn [ 4] FakeMeta RUN - fakemeta_amxx_i3 v1.76d pl1 ANY ANY rn [ 5] DoD Fun RUN - dodfun_amxx_i386 v1.76b pl1 ANY ANY rn [ 6] DoDX RUN - dodx_amxx_i386.s v1.76c_b pl1 ANY ANY rn 6 plugins, 6 runningrnrnbut none of my other plugins are working , WHY !rnrnwhat do I need to fix to make them work again ????rnrnhelp ?rnrnwhat did steam overwrite ! aside from the liblist gam
Threads: 12
Joined: Aug 2006
right now i dont think any of ours is working ethier. it is not you i have tryed shutting down all plugins and cvars. did no good its valve untill they fix it we are screwed
Threads: 37
Joined: Aug 2006
I say all of the coders , server owners , mod builders and so on , sue valve for 1) down time 2) lost hours in new code 3) mental anquish 4) pain and suffering 5) loss of income 6) loss of server payments. etc.rnrnwhy did they mess with an old game , that they say they don't support ?rnrnme personally , I think they did it , because they want to kill the old hold out games , and force us all to buy the new crap-ol-a that they are pushing off as GREAT games.
Threads: 75
Joined: Jun 2006
What the hell did they do? Must be something in Metamod thats screwing up cause thats all I can think of. Could be amxmodx. Duno. Can I get some info on it?rnrnCheers!
Threads: 37
Joined: Aug 2006
what kind of info do you need ?rnrnthey did some stupid update and over wrote everyones liblist.gam and you had to fix that ( thanks to this site ) I figured that out.rnrnbut what did valve do ???rnrnwho the heck knows.rnrnI personally think they are trying to do away with the old games and the old holdout players like myself and 1000s of Cs players who refuse to switch over to CSS
Threads: 37
Joined: Aug 2006
OH WHAT THE HELL !!!! NOW ALL THE PLUGINS WORK FINE !!!!rnrnwho the hell knows anymore !rnrnStupid Valve !rnrneverything is working as was , sept for the lagg.rnrnfix your liblist and add the solidplayer thing to your config.cfg in your dod folder and you will be okay.rnrncl_solid_players "0"
Threads: 0
Joined: Aug 2005
We also got problems with our Server. Every 20-50 minutes they crashed and nothing stands in the Logs. I am running AMXX 1.8.0 and MM-1.19p32rnrnHere are some interessant things, if I start the server:rn
Exe version 1.1.2.6/Stdio (dod)rnExe build: 17:26:41 Aug 27 2008 (4352)rnSTEAM Auth Serverrncouldn`t exec language.cfgrnServer IP address 85.131.217.246:27015rn[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.rnrncouldn`t exec afvta1.cfgrncouldn`t exec listip.cfgrnregistry.cpp (216) : Assertion Failed: !"Implement me"rnrnAnyone have an idea?Threads: 75
Joined: Nov 2007
Have u looked in gsconsole.log in /dod ?? And IMO 1.8.0 enver really worked, upgrade to 1.81rnrnAn other thing i dont get this. My servers(2) have been running 42 hours now and no problems, everything is working fine, meta, shrikebot, amxx, all plugins, amxbans.rnrnThe only problem i have is that my game aint working 100%, i can play like 10-15 min then it frezzes, and my error log gives me this:rn
Error:Failed to load dialog file Resource/UI/ClassMenu.resrnrnrnFunction trace:rnrnI find that error in C:Program FilesSteamsteamappsYOUR_ACCOUNTday of defeaterrorlogsrnrnAnd as i can see ClassMenu.res do not exsist and never had existed. In the UI folder there are *.res files but not one with that name...rnrnThe main thing i can see is that Protocol 47 (Linux, Dedicated, Protocol 47) is now Protocol 48 (Linux, Dedicated, Protocol 48) I see that in HLSW.rnrnBut again my servers are running just fine...Threads: 12
Joined: Aug 2006
i read the link to the gameservers admin to valve kinda lets you know they are hashing it out. my server did just now come up and seems to be ok. will see how long it last
Threads: 14
Joined: Jan 2006
They had another update, things should be back to normal now, it may have overwritten some stuff though, so go through your stuff and look.
Threads: 12
Joined: Aug 2006
well i dont know about back to normal couldnt open doors, nades get thrown backwards and the only hitbox that works is the headshot.rnrnchanged maps pings seemed better and hitbox better then shut down its been 3 hours good luck. i hope the heads are smacking the update boys
Threads: 37
Joined: Aug 2006
I have asked the guys and girls playing in my server ,they say its running fine , no one is getting dropped , or complaining ( HOLY ! ) no complaints ? sheeesh.rnrnbut yes , everything seems to working now , we`ll see how long it lasts , I hope the update to fix the update , doesn't require another update to fix it...HAHAHAHA !
Threads: 26
Joined: Nov 2005
OH WHAT THE HELL !!!! NOW ALL THE PLUGINS WORK FINE !!!!rnrnwho the hell knows anymore !rnrnStupid Valve !rnrneverything is working as was , sept for the lagg.rnrnfix your liblist and add the solidplayer thing to your config.cfg in your dod folder and you will be okay.rnrncl_solid_players "0"rnrnrnTigerman, i presume when you say in your liblist you mean this, btw i run a windows server:-rnFor windows, find the gamedll line. It will looks like this:rngamedll "dllsmp.dll"Replace it with: rnrngamedll "addonsmetamoddllsmetamod.dll"rnrnThe update over rote this?rnrnI have also added the cl_solid_players "0" to my userconfig.cfgrnrnThanks :)
Threads: 37
Joined: Aug 2006
I run a linux server , so my .dll line is slightly different.rnrnbut yes...thank you dodplugins.net for this helpful tip , as the steam forums were useless....infact , they wouldnt activate any new accounts right after this happened , and still havnt activated mine as of yet , I guess they are waiting for the fix , so they don't get flamed like mad.rnrnand yes...the cl_solid player thing goes in your userconfig.cfg in your dod folder on your pc.rnrnthis fixes the getting dropped after 5 minutes or getting locked up etc.
Threads: 54
Joined: May 2005
thank you dodplugins.net for this helpful tip , as the steam forums were useless....infact , they wouldnt activate any new accounts right after this happened , and still havnt activated mine as of yet , I guess they are waiting for the fix , so they don't get flamed like mad.rn rnand yes...the cl_solid player thing goes in your userconfig.cfg in your dod folder on your pc.rn rnthis fixes the getting dropped after 5 minutes or getting locked up etc.rn rnSteam has always taken their time to "approve" new forum accounts... even before this issue I had to wait about 8 days before I was "approved"
Threads: 26
Joined: Nov 2005
Enerything seems to be behaving itself now.rnrnJust one question "mp_timelimit" is not working, i have this in the server.cfg and amxx.cfg for 90mins but thru hlsw its saying no limit?rnrnany idea's?rnrnTIA
Threads: 75
Joined: Nov 2007
HLSW seems a bit odd still, you are right about that. But it could work, it does with mine, but not always showing.rnrnGood luck
Threads: 12
Joined: Aug 2006
as far as hlsw mine was jacked to rcon failed we all know that goes into a bann.rnrngo to hlsw.net and download the newest version and it will fix your hlsw thank god what would we do without it.rnrnim just glad it is working although thru the next couple of weeks we might want to check for updates on it to.
Threads: 37
Joined: Aug 2006
I was going to mention getting the latest version of HLSW , it worked for me as well ,though I hate it , after getting use to the old version for so long ,I find the newest interface very distracting and hard to deal with.rnrngrrrrr ! why cant people just leave stuff alone !
Threads: 103
Joined: May 2005
i dont think the new one is that bad.. memory leaks seem to be fixed finallynnwith the older version, after running for a few hours it would be using over 100mb.. now with 1.3.0, after running all day its only at about 15mbnThe only time it gets high is when i have the ID editor open..
Threads: 26
Joined: Nov 2005
i dont think the new one is that bad.. memory leaks seem to be fixed finallyrnrnwith the older version, after running for a few hours it would be using over 100mb.. now with 1.3.0, after running all day its only at about 15mbrnThe only time it gets high is when i have the ID editor open..rnrnMines only chewing up about 15-20mb as well, once you get used to it - its ok. pple just there tabs though...... :)
Threads: 14
Joined: Jan 2006
Enerything seems to be behaving itself now.rnrnJust one question "mp_timelimit" is not working, i have this in the server.cfg and amxx.cfg for 90mins but thru hlsw its saying no limit?rnrnany idea's?rnrnTIArnrnThe map time and next map, works in game, but not in the latest version of HLSW for me.
Threads: 12
Joined: Aug 2006
im the same as you on hlsw the time is jacked sucks
Threads: 59
Joined: Jan 2007
Most problems people had with HLSW in my clan were kinda fixed by updating to the latest version. However for me it doesn't work since I time out on retrieving server log...anyone else having this issue? HLSW forums offer no solutions.

