| closedFixed British v_models |
| Started by Tank on 11-11-2008, 11:54 AM |
Threads: 59
Joined: Jan 2007
IntroductionnnWith the launch of Weapons Mod 2.0 by Toolz, Syn's Weapons Mod 1.5 and basicly the ability for server admins to provide the players with weapons laying around on the map there is a small issue.nnSince the sides are either Allies vs Axis or British vs Axis there was never a chance of an Allied soldier using a British weapon. So what happens when someone uses one of the above stated options...well, basicly mutilation.nnWhen an Allied player picks up a British weapon he will notice his entire arm is missing :DnnI received these files years a go on the IVXX community by a community member but someone may strike me down with a thunderbolt but I have no idea what his name was....so credit goes to him.nnDownloadnDownload here a zip file containing the 5 v_models to fix the guns for Allied players.nnInstallingnUnzip the file to your desktop. Open your dod folder (located by default: C:Program FilesSteamsteamappsyour steamnameday of defeatdod). Now locate your models folder* and open it.nn*Most people have a models folder in their dod folder. Not everyone, the people who dont have a folder called models in their dod folder will have to create it. Click with your right mousebutton on an empty spot in your dod folder. Select 'new' => 'folder' and call it: modelsnnNow make sure you keep your dod folder window open, go to your desktop (shortcut in XP (perhaps Vista) is 'windowskey'+'m') and open your unzipped file called modelswithoutanimation. Select the twelve files by dragging a square around them by pressing your left mousebutton:n- v_bren.mdln- v_enfield.mdln- v_enfield_scoped.mdln- v_piat.mdln- v_sten.mdlnAnd copy them. shortcut key: CTRL+C. Click on your dod/sprites folder on the taskbar and paste it in there shotcute key: CTRL+V.nnCheck if the 5 files are present in your models folder (C:Program FilesSteamsteamappsyour steamnameday of defeatdodmodels). If so, you have successfully installed the models with arms :DnnNo screenshots provided as the models are exactly as the default models.
Threads: 14
Joined: Jan 2006
I believe it was Ez With the Hardware, that made a modified allied player model, with the brit sleeve added to it.
Threads: 59
Joined: Jan 2007
that made a modified allied player model, with the brit sleave added to it.rnrnIm not sure what you mean with this. The thing is, sleeves are part of the weapon models, not the player models.rnrnAnd I believe the person who created this just decompiled the weapon models using HLmodel viewer, added the allied sleeves to the british weapon models by adding it to the qc file and compiling it back.rnrnbut then again, im not sure :D
Threads: 14
Joined: Jan 2006
Not sure how he did it, but I don't think he had to make it for all the classes, although you are probably right. rnrnEz's site is gone now so I can't show you the model, I looked everywhere for it, think it had some thing to do with the sub models but I am probably wrong. Any way nice find.
Threads: 59
Joined: Jan 2007
Damn, if I knew that fellow had a site I would love to see it once. I have a lot of his custom models which I used for either a plugin or for my client models.rnrnHe's also very known for the avalanche WAD's and Sky's he made. Skillfull modeler.rnrnAbout the sleeves and stuff...I might be wrong as well. What I described was the only way how I know how to changes sleeves and hand/gloves textures. There may be an even way easier way....Im not known for taking the easiest ride :D
Threads: 14
Joined: Jan 2006
He is a member of this forum I believe, you may be able to contact him and see if you can get some of his stuff.
Threads: 75
Joined: Nov 2007
There is a "arm" problem with brits picking up US weapons aswell ie. bar. Dont know if those models exists. But thanks alot for this pack, as already said: Nice find!
Threads: 3
Joined: Aug 2007
There is a "arm" problem with brits picking up US weapons aswell ie. bar. Dont know if those models exists. But thanks alot for this pack, as already said: Nice find!rnrnI noticed this too. I figured that maybe since I was on a british map that the v_models for allied weapons were not precached (total assumption there). So, I precached the v_model (which have sleeves) and it didn't help.rnrnAny Ideas?
Threads: 59
Joined: Jan 2007
Uhm, my first post contains a download, download it and place it in your client dod folder or use a plugin to allow players to use it as well
Threads: 75
Joined: Nov 2007
Nope his right tank, u didnt read it right... its brits with us weapons thats missing an arm.. the other thing us with brit weapons is covered with those models u linked to...
Threads: 59
Joined: Jan 2007
Oh sorry,rnrnWell I have no time as im about to go clubbing but you can decompile the model using hlmv Jeds 1.36, if the sleeves aint added you need to add them and Im not sure either you can compile and it works like that or you need to add these sleeves to the *.qc file.rnrnTomorrow Ill check it out for you. Sorry for misunderstanding

