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Archive › Old Forum Threads › General › Modeling and Mapping Chat › Animated Sprites HL1 dod
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closedAnimated Sprites HL1 dod
Started by Sohood on 12-27-2008, 01:52 AM
Sohood
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12-27-2008, 01:52 AM #1

I have an idea as to how they are created, I know what entities to use and variable to set but I'm kinda new to photoshop and setting up frames with it. Does anyone have any good sites or tuts they could set me up with?rnrnThanks again,rnrnsohood

diamond-optic
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12-27-2008, 01:49 PM #2

i believe a few years ago i used 'sprwiz' to make an animated sprite...nnim pretty sure it lets you import each frame (as a seperate bmp image file) then save it all as a .spr file

Sohood
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12-28-2008, 07:17 PM #3

I don't think so but I could be wrong. I use sprwiz a lot, but I think the magic lies in photoshop. I read on wavelength you create how many frames in photoshop, save them into 1 bmp and then use sprwiz to compile. I will check again and let you know.rnrn:)

diamond-optic
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12-28-2008, 07:43 PM #4

pretty sure you cant save 'frames' in bmp files.. theyre just single images.. gif files tho you can

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